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#include "EventContext.h"
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#include "GObject.h"
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NS_FGUI_BEGIN
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EventContext::EventContext() :
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_sender(nullptr),
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_data(nullptr),
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_inputEvent(nullptr),
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_isStopped(false),
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_defaultPrevented(false),
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_touchCapture(0),
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_type(0)
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{
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}
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EventContext::~EventContext()
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{
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}
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NS_FGUI_END |