mirror of https://github.com/axmolengine/axmol.git
285 lines
6.4 KiB
C++
285 lines
6.4 KiB
C++
#include "UIEventDispatcher.h"
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#include "GComponent.h"
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#include "InputProcessor.h"
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#include "utils/WeakPtr.h"
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USING_NS_AX;
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NS_FGUI_BEGIN
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const EventTag EventTag::None;
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EventTag::EventTag() :_value(0)
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{
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}
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EventTag::EventTag(void * ptr) : _value((uintptr_t)ptr)
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{
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}
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EventTag::EventTag(int value) : _value(value)
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{
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}
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EventTag::EventTag(const EventTag & other)
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{
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*this = other;
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}
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EventTag::EventTag(EventTag && other)
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{
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*this = std::move(other);
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}
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EventTag::~EventTag()
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{
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}
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EventTag & EventTag::operator=(const EventTag & other)
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{
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if (this != &other)
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_value = other._value;
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return *this;
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}
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EventTag & EventTag::operator=(EventTag && other)
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{
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if (this != &other)
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{
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_value = other._value;
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other._value = 0;
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}
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return *this;
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}
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EventTag & EventTag::operator=(void * ptr)
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{
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_value = (uintptr_t)ptr;
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return *this;
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}
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EventTag & EventTag::operator=(int v)
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{
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_value = v;
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return *this;
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}
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bool EventTag::operator!=(const EventTag & v)
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{
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return _value != v._value;
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}
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bool EventTag::operator!=(const EventTag & v) const
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{
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return _value != v._value;
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}
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bool EventTag::operator==(const EventTag & v)
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{
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return _value == v._value;
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}
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bool EventTag::operator==(const EventTag & v) const
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{
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return _value == v._value;
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}
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UIEventDispatcher::UIEventDispatcher() :_dispatching(0)
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{
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}
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UIEventDispatcher::~UIEventDispatcher()
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{
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_dispatching = 0;
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removeEventListeners();
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}
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void UIEventDispatcher::addEventListener(int eventType, const EventCallback& callback, const EventTag& tag)
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{
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if (!tag.isNone())
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{
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for (auto it = _callbacks.begin(); it != _callbacks.end(); it++)
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{
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if ((*it)->eventType == eventType && (*it)->tag == tag)
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{
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(*it)->callback = callback;
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return;
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}
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}
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}
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EventCallbackItem* item = new EventCallbackItem();
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item->callback = callback;
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item->eventType = eventType;
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item->tag = tag;
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item->dispatching = 0;
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_callbacks.push_back(item);
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}
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void UIEventDispatcher::removeEventListener(int eventType, const EventTag& tag)
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{
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if (_callbacks.empty())
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return;
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for (auto it = _callbacks.begin(); it != _callbacks.end(); )
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{
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if ((*it)->eventType == eventType && ((*it)->tag == tag || tag.isNone()))
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{
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if (_dispatching > 0)
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{
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(*it)->callback = nullptr;
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it++;
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}
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else
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{
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delete (*it);
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it = _callbacks.erase(it);
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}
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}
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else
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it++;
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}
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}
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void UIEventDispatcher::removeEventListeners()
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{
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if (_callbacks.empty())
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return;
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if (_dispatching > 0)
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{
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for (auto it = _callbacks.begin(); it != _callbacks.end(); ++it)
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(*it)->callback = nullptr;
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}
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else
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{
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for (auto it = _callbacks.begin(); it != _callbacks.end(); it++)
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delete (*it);
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_callbacks.clear();
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}
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}
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bool UIEventDispatcher::hasEventListener(int eventType, const EventTag& tag) const
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{
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if (_callbacks.empty())
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return false;
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for (auto it = _callbacks.cbegin(); it != _callbacks.cend(); ++it)
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{
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if ((*it)->eventType == eventType && ((*it)->tag == tag || tag.isNone()) && (*it)->callback != nullptr)
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return true;
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}
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return false;
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}
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bool UIEventDispatcher::dispatchEvent(int eventType, void* data, const Value& dataValue)
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{
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if (_callbacks.size() == 0)
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return false;
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EventContext context;
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context._sender = this;
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context._type = eventType;
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if (InputProcessor::_activeProcessor)
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context._inputEvent = InputProcessor::_activeProcessor->getRecentInput();
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context._dataValue = dataValue;
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context._data = data;
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doDispatch(eventType, &context);
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return context._defaultPrevented;
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}
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bool UIEventDispatcher::bubbleEvent(int eventType, void* data, const Value& dataValue)
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{
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EventContext context;
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if (InputProcessor::_activeProcessor)
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context._inputEvent = InputProcessor::_activeProcessor->getRecentInput();
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context._type = eventType;
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context._dataValue = dataValue;
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context._data = data;
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doBubble(eventType, &context);
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return context._defaultPrevented;
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}
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bool UIEventDispatcher::isDispatchingEvent(int eventType)
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{
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for (auto it = _callbacks.begin(); it != _callbacks.end(); ++it)
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{
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if ((*it)->eventType == eventType)
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return (*it)->dispatching > 0;
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}
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return false;
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}
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void UIEventDispatcher::doDispatch(int eventType, EventContext* context)
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{
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retain();
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_dispatching++;
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context->_sender = this;
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bool hasDeletedItems = false;
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size_t cnt = _callbacks.size(); //dont use iterator, because new item would be added in callback.
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for (size_t i = 0; i < cnt; i++)
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{
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EventCallbackItem* ci = _callbacks[i];
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if (ci->callback == nullptr)
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{
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hasDeletedItems = true;
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continue;
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}
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if (ci->eventType == eventType)
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{
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ci->dispatching++;
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context->_touchCapture = 0;
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ci->callback(context);
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ci->dispatching--;
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if (context->_touchCapture != 0 && dynamic_cast<GObject*>(this))
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{
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if (context->_touchCapture == 1 && eventType == UIEventType::TouchBegin)
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context->getInput()->getProcessor()->addTouchMonitor(context->getInput()->getTouchId(), dynamic_cast<GObject*>(this));
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else if (context->_touchCapture == 2)
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context->getInput()->getProcessor()->removeTouchMonitor(dynamic_cast<GObject*>(this));
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}
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}
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}
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_dispatching--;
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if (hasDeletedItems && _dispatching == 0)
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{
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for (auto it = _callbacks.begin(); it != _callbacks.end(); )
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{
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if ((*it)->callback == nullptr)
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{
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delete (*it);
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it = _callbacks.erase(it);
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}
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else
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it++;
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}
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}
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release();
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}
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void UIEventDispatcher::doBubble(int eventType, EventContext* context)
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{
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//parent maybe disposed in callbacks
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WeakPtr wptr(((GObject*)this)->findParent());
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if (!_callbacks.empty())
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{
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context->_isStopped = false;
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doDispatch(eventType, context);
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if (context->_isStopped)
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return;
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}
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GObject* p = wptr.ptr();
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if (p)
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p->doBubble(eventType, context);
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}
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NS_FGUI_END |