mirror of https://github.com/axmolengine/axmol.git
1073 lines
30 KiB
C++
1073 lines
30 KiB
C++
//
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// ClippingNodeTest
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//
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//
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// by Pierre-David Bélanger
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//
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#include "ClippingNodeTest.h"
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#include "../testResource.h"
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#include "renderer/CCRenderer.h"
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USING_NS_CC;
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enum {
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kTagTitleLabel = 1,
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kTagSubtitleLabel = 2,
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kTagStencilNode = 100,
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kTagClipperNode = 101,
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kTagContentNode = 102,
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};
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ClippingNodeTests::ClippingNodeTests()
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{
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ADD_TEST_CASE(ScrollViewDemo);
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ADD_TEST_CASE(HoleDemo);
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ADD_TEST_CASE(ShapeTest);
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ADD_TEST_CASE(ShapeInvertedTest);
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ADD_TEST_CASE(SpriteTest);
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ADD_TEST_CASE(SpriteNoAlphaTest);
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ADD_TEST_CASE(SpriteInvertedTest);
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ADD_TEST_CASE(NestedTest);
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ADD_TEST_CASE(RawStencilBufferTest);
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ADD_TEST_CASE(RawStencilBufferTest2);
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ADD_TEST_CASE(RawStencilBufferTest3);
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ADD_TEST_CASE(RawStencilBufferTest4);
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ADD_TEST_CASE(RawStencilBufferTest5);
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ADD_TEST_CASE(RawStencilBufferTest6);
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ADD_TEST_CASE(ClippingToRenderTextureTest);
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ADD_TEST_CASE(ClippingRectangleNodeTest);
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}
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//// Demo examples start here
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//@implementation BaseClippingNodeTest
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bool BaseClippingNodeTest::init()
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{
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if (TestCase::init()) {
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auto background = Sprite::create(s_back3);
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background->setAnchorPoint( Vec2::ZERO );
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background->setPosition( Vec2::ZERO );
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this->addChild(background, -1);
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this->setup();
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return true;
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}
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return false;
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}
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BaseClippingNodeTest::~BaseClippingNodeTest()
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{
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Director::getInstance()->getTextureCache()->removeUnusedTextures();
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}
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std::string BaseClippingNodeTest::title() const
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{
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return "Clipping Demo";
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}
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void BaseClippingNodeTest::setup()
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{
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}
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// BasicTest
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std::string BasicTest::title() const
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{
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return "Basic Test";
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}
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std::string BasicTest::subtitle() const
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{
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return "";
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}
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void BasicTest::setup()
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{
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auto s = Director::getInstance()->getWinSize();
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auto stencil = this->stencil();
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stencil->setTag( kTagStencilNode );
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stencil->setPosition(50, 50);
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auto clipper = this->clipper();
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clipper->setTag( kTagClipperNode );
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clipper->setAnchorPoint(Vec2(0.5, 0.5));
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clipper->setPosition(s.width / 2 - 50, s.height / 2 - 50);
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clipper->setStencil(stencil);
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this->addChild(clipper);
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auto content = this->content();
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content->setPosition(50, 50);
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clipper->addChild(content);
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}
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Action* BasicTest::actionRotate()
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{
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return RepeatForever::create(RotateBy::create(1.0f, 90.0f));
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}
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Action* BasicTest::actionScale()
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{
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auto scale = ScaleBy::create(1.33f, 1.5f);
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return RepeatForever::create(Sequence::create(scale, scale->reverse(), nullptr));
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}
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DrawNode* BasicTest::shape()
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{
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auto shape = DrawNode::create();
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static Vec2 triangle[3];
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triangle[0] = Vec2(-100, -100);
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triangle[1] = Vec2(100, -100);
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triangle[2] = Vec2(0, 100);
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static Color4F green(0, 1, 0, 1);
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shape->drawPolygon(triangle, 3, green, 0, green);
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return shape;
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}
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Sprite* BasicTest::grossini()
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{
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auto grossini = Sprite::create(s_pathGrossini);
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grossini->setScale( 1.5 );
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return grossini;
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}
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Node* BasicTest::stencil()
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{
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return nullptr;
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}
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ClippingNode* BasicTest::clipper()
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{
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return ClippingNode::create();
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}
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Node* BasicTest::content()
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{
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return nullptr;
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}
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// ShapeTest
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std::string ShapeTest::title() const
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{
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return "Shape Basic Test";
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}
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std::string ShapeTest::subtitle() const
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{
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return "A DrawNode as stencil and Sprite as content";
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}
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Node* ShapeTest::stencil()
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{
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auto node = this->shape();
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node->runAction(this->actionRotate());
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return node;
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}
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Node* ShapeTest::content()
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{
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auto node = this->grossini();
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node->runAction(this->actionScale());
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return node;
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}
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// ShapeInvertedTest
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std::string ShapeInvertedTest::title() const
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{
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return "Shape Inverted Basic Test";
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}
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std::string ShapeInvertedTest::subtitle() const
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{
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return "A DrawNode as stencil and Sprite as content, inverted";
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}
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ClippingNode* ShapeInvertedTest::clipper()
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{
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auto clipper = ShapeTest::clipper();
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clipper->setInverted(true);
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return clipper;
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}
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// SpriteTest
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std::string SpriteTest::title() const
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{
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return "Sprite Basic Test";
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}
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std::string SpriteTest::subtitle() const
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{
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return "A Sprite as stencil and DrawNode as content";
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}
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Node* SpriteTest::stencil()
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{
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auto node = this->grossini();
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node->runAction(this->actionRotate());
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return node;
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}
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ClippingNode* SpriteTest::clipper()
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{
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auto clipper = BasicTest::clipper();
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clipper->setAlphaThreshold(0.05f);
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return clipper;
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}
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Node* SpriteTest::content()
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{
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auto node = this->shape();
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node->runAction(this->actionScale());
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return node;
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}
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// SpriteNoAlphaTest
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std::string SpriteNoAlphaTest::title() const
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{
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return "Sprite No Alpha Basic Test";
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}
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std::string SpriteNoAlphaTest::subtitle() const
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{
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return "A Sprite as stencil and DrawNode as content, no alpha";
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}
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ClippingNode* SpriteNoAlphaTest::clipper()
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{
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auto clipper = SpriteTest::clipper();
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clipper->setAlphaThreshold(1);
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return clipper;
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}
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// SpriteInvertedTest
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std::string SpriteInvertedTest::title() const
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{
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return "Sprite Inverted Basic Test";
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}
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std::string SpriteInvertedTest::subtitle() const
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{
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return "A Sprite as stencil and DrawNode as content, inverted";
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}
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ClippingNode* SpriteInvertedTest::clipper()
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{
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auto clipper = SpriteTest::clipper();
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clipper->setAlphaThreshold(0.05f);
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clipper->setInverted(true);
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return clipper;
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}
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// NestedTest
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std::string NestedTest::title() const
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{
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return "Nested Test";
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}
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std::string NestedTest::subtitle() const
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{
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return "Nest 9 Clipping Nodes, max is usually 8";
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}
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void NestedTest::setup()
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{
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static int depth = 9;
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Node* parent = this;
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for (int i = 0; i < depth; i++) {
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int size = 225 - i * (225 / (depth * 2));
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auto clipper = ClippingNode::create();
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clipper->setContentSize(Size(size, size));
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clipper->setAnchorPoint(Vec2(0.5, 0.5));
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clipper->setPosition(parent->getContentSize().width / 2, parent->getContentSize().height / 2);
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clipper->setAlphaThreshold(0.05f);
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clipper->runAction(RepeatForever::create(RotateBy::create(i % 3 ? 1.33 : 1.66, i % 2 ? 90 : -90)));
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parent->addChild(clipper);
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auto stencil = Sprite::create(s_pathGrossini);
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stencil->setScale( 2.5 - (i * (2.5 / depth)) );
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stencil->setAnchorPoint( Vec2(0.5, 0.5) );
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stencil->setPosition(clipper->getContentSize().width / 2, clipper->getContentSize().height / 2);
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stencil->setVisible(false);
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stencil->runAction(Sequence::createWithTwoActions(DelayTime::create(i), Show::create()));
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clipper->setStencil(stencil);
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clipper->addChild(stencil);
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parent = clipper;
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}
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}
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// HoleDemo
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HoleDemo::~HoleDemo()
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{
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CC_SAFE_RELEASE(_outerClipper);
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CC_SAFE_RELEASE(_holes);
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CC_SAFE_RELEASE(_holesStencil);
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}
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std::string HoleDemo::title() const
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{
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return "Hole Demo";
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}
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std::string HoleDemo::subtitle() const
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{
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return "Touch/click to poke holes";
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}
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void HoleDemo::setup()
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{
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auto target = Sprite::create(s_pathBlock);
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target->setAnchorPoint(Vec2::ZERO);
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target->setScale(3);
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_outerClipper = ClippingNode::create();
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_outerClipper->retain();
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AffineTransform tranform = AffineTransform::IDENTITY;
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tranform = AffineTransformScale(tranform, target->getScale(), target->getScale());
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_outerClipper->setContentSize( SizeApplyAffineTransform(target->getContentSize(), tranform));
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_outerClipper->setAnchorPoint( Vec2(0.5, 0.5) );
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_outerClipper->setPosition(Vec2(this->getContentSize()) * 0.5f);
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_outerClipper->runAction(RepeatForever::create(RotateBy::create(1, 45)));
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_outerClipper->setStencil( target );
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auto holesClipper = ClippingNode::create();
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holesClipper->setInverted(true);
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holesClipper->setAlphaThreshold( 0.05f );
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holesClipper->addChild(target);
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_holes = Node::create();
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_holes->retain();
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holesClipper->addChild(_holes);
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_holesStencil = Node::create();
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_holesStencil->retain();
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holesClipper->setStencil( _holesStencil);
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_outerClipper->addChild(holesClipper);
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this->addChild(_outerClipper);
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auto listener = EventListenerTouchAllAtOnce::create();
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listener->onTouchesBegan = CC_CALLBACK_2(HoleDemo::onTouchesBegan, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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}
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void HoleDemo::pokeHoleAtPoint(Vec2 point)
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{
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float scale = CCRANDOM_0_1() * 0.2 + 0.9;
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float rotation = CCRANDOM_0_1() * 360;
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auto hole = Sprite::create("Images/hole_effect.png");
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hole->setPosition( point );
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hole->setRotation( rotation );
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hole->setScale( scale );
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_holes->addChild(hole);
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auto holeStencil = Sprite::create("Images/hole_stencil.png");
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holeStencil->setPosition( point );
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holeStencil->setRotation( rotation );
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holeStencil->setScale( scale );
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_holesStencil->addChild(holeStencil);
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_outerClipper->runAction(Sequence::createWithTwoActions(ScaleBy::create(0.05f, 0.95f),
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ScaleTo::create(0.125f, 1)));
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}
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void HoleDemo::onTouchesBegan(const std::vector<Touch*>& touches, Event* event)
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{
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Touch *touch = (Touch *)touches[0];
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Vec2 point = _outerClipper->convertToNodeSpace(Director::getInstance()->convertToGL(touch->getLocationInView()));
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auto rect = Rect(0, 0, _outerClipper->getContentSize().width, _outerClipper->getContentSize().height);
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if (!rect.containsPoint(point)) return;
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this->pokeHoleAtPoint(point);
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}
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// ScrollViewDemo
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std::string ScrollViewDemo::title() const
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{
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return "Scroll View Demo";
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}
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std::string ScrollViewDemo::subtitle() const
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{
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return "Move/drag to scroll the content";
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}
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void ScrollViewDemo::setup()
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{
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auto clipper = ClippingNode::create();
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clipper->setTag( kTagClipperNode );
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clipper->setContentSize( Size(200, 200) );
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clipper->setAnchorPoint( Vec2(0.5, 0.5) );
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clipper->setPosition(this->getContentSize().width / 2, this->getContentSize().height / 2);
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clipper->runAction(RepeatForever::create(RotateBy::create(1, 45)));
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this->addChild(clipper);
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auto stencil = DrawNode::create();
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Vec2 rectangle[4];
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rectangle[0] = Vec2(0, 0);
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rectangle[1] = Vec2(clipper->getContentSize().width, 0);
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rectangle[2] = Vec2(clipper->getContentSize().width, clipper->getContentSize().height);
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rectangle[3] = Vec2(0, clipper->getContentSize().height);
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Color4F white(1, 1, 1, 1);
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stencil->drawPolygon(rectangle, 4, white, 1, white);
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clipper->setStencil(stencil);
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auto content = Sprite::create(s_back2);
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content->setTag( kTagContentNode );
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content->setAnchorPoint( Vec2(0.5, 0.5) );
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content->setPosition(clipper->getContentSize().width / 2, clipper->getContentSize().height / 2);
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clipper->addChild(content);
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_scrolling = false;
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auto listener = EventListenerTouchAllAtOnce::create();
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listener->onTouchesBegan = CC_CALLBACK_2(ScrollViewDemo::onTouchesBegan, this);
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listener->onTouchesMoved = CC_CALLBACK_2(ScrollViewDemo::onTouchesMoved, this);
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listener->onTouchesEnded = CC_CALLBACK_2(ScrollViewDemo::onTouchesEnded, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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}
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void ScrollViewDemo::onTouchesBegan(const std::vector<Touch*>& touches, Event *event)
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{
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Touch *touch = touches[0];
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auto clipper = this->getChildByTag(kTagClipperNode);
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Vec2 point = clipper->convertToNodeSpace(Director::getInstance()->convertToGL(touch->getLocationInView()));
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auto rect = Rect(0, 0, clipper->getContentSize().width, clipper->getContentSize().height);
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_scrolling = rect.containsPoint(point);
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_lastPoint = point;
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}
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void ScrollViewDemo::onTouchesMoved(const std::vector<Touch*>& touches, Event *event)
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{
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if (!_scrolling) return;
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Touch *touch = touches[0];
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auto clipper = this->getChildByTag(kTagClipperNode);
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auto point = clipper->convertToNodeSpace(Director::getInstance()->convertToGL(touch->getLocationInView()));
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Vec2 diff = point - _lastPoint;
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auto content = clipper->getChildByTag(kTagContentNode);
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content->setPosition(content->getPosition() + diff);
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_lastPoint = point;
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}
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void ScrollViewDemo::onTouchesEnded(const std::vector<Touch*>& touches, Event *event)
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{
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if (!_scrolling) return;
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_scrolling = false;
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}
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// RawStencilBufferTests
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//#if COCOS2D_DEBUG > 1
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static GLint _stencilBits = -1;
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static const GLfloat _alphaThreshold = 0.05f;
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static const int _planeCount = 8;
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static const Color4F _planeColor[] = {
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Color4F(0, 0, 0, 0.65f),
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Color4F(0.7f, 0, 0, 0.6f),
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Color4F(0, 0.7f, 0, 0.55f),
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Color4F(0, 0, 0.7f, 0.5f),
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Color4F(0.7f, 0.7f, 0, 0.45f),
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Color4F(0, 0.7f, 0.7f, 0.4f),
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Color4F(0.7f, 0, 0.7f, 0.35f),
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Color4F(0.7f, 0.7f, 0.7f, 0.3f),
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};
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RawStencilBufferTest::~RawStencilBufferTest()
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{
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}
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std::string RawStencilBufferTest::title() const
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{
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return "Raw Stencil Tests";
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}
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std::string RawStencilBufferTest::subtitle() const
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{
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return "1:Default";
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}
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void RawStencilBufferTest::setup()
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{
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glGetIntegerv(GL_STENCIL_BITS, &_stencilBits);
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if (_stencilBits < 3) {
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CCLOGWARN("Stencil must be enabled for the current GLView.");
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}
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for(int i = 0; i < _planeCount; ++i)
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{
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Sprite* sprite = Sprite::create(s_pathGrossini);
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sprite->setAnchorPoint( Vec2(0.5, 0) );
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sprite->setScale( 2.5f );
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_sprites.pushBack(sprite);
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Sprite* sprite2 = Sprite::create(s_pathGrossini);
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sprite2->setAnchorPoint( Vec2(0.5, 0) );
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sprite2->setScale( 2.5f );
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_spritesStencil.pushBack(sprite2);
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}
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Director::getInstance()->setAlphaBlending(true);
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}
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void RawStencilBufferTest::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
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{
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auto winPoint = Vec2(Director::getInstance()->getWinSize());
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auto planeSize = winPoint * (1.0 / _planeCount);
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size_t neededCmdSize = _planeCount * 2 + 2;
|
|
if(_renderCmds.size() != neededCmdSize)
|
|
{
|
|
_renderCmds.resize(neededCmdSize);
|
|
}
|
|
|
|
auto iter = _renderCmds.begin();
|
|
|
|
iter->init(_globalZOrder);
|
|
iter->func = CC_CALLBACK_0(RawStencilBufferTest::onEnableStencil, this);
|
|
renderer->addCommand(&(*iter));
|
|
++iter;
|
|
|
|
for (int i = 0; i < _planeCount; i++) {
|
|
|
|
auto stencilPoint = planeSize * (_planeCount - i);
|
|
stencilPoint.x = winPoint.x;
|
|
|
|
auto spritePoint = planeSize * i;
|
|
spritePoint.x += planeSize.x / 2;
|
|
spritePoint.y = 0;
|
|
_sprites.at(i)->setPosition( spritePoint );
|
|
_spritesStencil.at(i)->setPosition( spritePoint );
|
|
|
|
iter->init(_globalZOrder);
|
|
iter->func = CC_CALLBACK_0(RawStencilBufferTest::onBeforeDrawClip, this, i, stencilPoint);
|
|
renderer->addCommand(&(*iter));
|
|
++iter;
|
|
|
|
Director* director = Director::getInstance();
|
|
CCASSERT(nullptr != director, "Director is null when setting matrix stack");
|
|
director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
|
|
|
_modelViewTransform = this->transform(transform);
|
|
_spritesStencil.at(i)->visit(renderer, _modelViewTransform, flags);
|
|
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
|
|
|
iter->init(_globalZOrder);
|
|
iter->func = CC_CALLBACK_0(RawStencilBufferTest::onBeforeDrawSprite, this, i, winPoint);
|
|
renderer->addCommand(&(*iter));
|
|
++iter;
|
|
|
|
director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
|
_modelViewTransform = this->transform(transform);
|
|
_sprites.at(i)->visit(renderer, _modelViewTransform, flags);
|
|
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
|
}
|
|
|
|
iter->init(_globalZOrder);
|
|
iter->func = CC_CALLBACK_0(RawStencilBufferTest::onDisableStencil, this);
|
|
renderer->addCommand(&(*iter));
|
|
}
|
|
|
|
void RawStencilBufferTest::onEnableStencil()
|
|
{
|
|
glEnable(GL_STENCIL_TEST);
|
|
CHECK_GL_ERROR_DEBUG();
|
|
}
|
|
|
|
void RawStencilBufferTest::onDisableStencil()
|
|
{
|
|
glDisable(GL_STENCIL_TEST);
|
|
CHECK_GL_ERROR_DEBUG();
|
|
}
|
|
|
|
void RawStencilBufferTest::onBeforeDrawClip(int planeIndex, const Vec2& pt)
|
|
{
|
|
this->setupStencilForClippingOnPlane(planeIndex);
|
|
CHECK_GL_ERROR_DEBUG();
|
|
|
|
Vec2 vertices[] = {
|
|
Vec2::ZERO,
|
|
Vec2(pt.x, 0),
|
|
pt,
|
|
Vec2(0, pt.y)
|
|
};
|
|
|
|
auto glProgram= GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_NAME_POSITION_U_COLOR);
|
|
|
|
int colorLocation = glProgram->getUniformLocation("u_color");
|
|
CHECK_GL_ERROR_DEBUG();
|
|
|
|
Color4F color(1, 1, 1, 1);
|
|
|
|
glProgram->use();
|
|
glProgram->setUniformsForBuiltins();
|
|
glProgram->setUniformLocationWith4fv(colorLocation, (GLfloat*) &color.r, 1);
|
|
|
|
GL::enableVertexAttribs( GL::VERTEX_ATTRIB_FLAG_POSITION );
|
|
|
|
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
|
|
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
|
|
|
CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1, 4);
|
|
}
|
|
|
|
void RawStencilBufferTest::onBeforeDrawSprite(int planeIndex, const Vec2& pt)
|
|
{
|
|
this->setupStencilForDrawingOnPlane(planeIndex);
|
|
CHECK_GL_ERROR_DEBUG();
|
|
|
|
Vec2 vertices[] = {
|
|
Vec2::ZERO,
|
|
Vec2(pt.x, 0),
|
|
pt,
|
|
Vec2(0, pt.y)
|
|
};
|
|
|
|
auto glProgram = GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_NAME_POSITION_U_COLOR);
|
|
|
|
int colorLocation = glProgram->getUniformLocation("u_color");
|
|
CHECK_GL_ERROR_DEBUG();
|
|
|
|
Color4F color = _planeColor[planeIndex];
|
|
glProgram->use();
|
|
glProgram->setUniformsForBuiltins();
|
|
glProgram->setUniformLocationWith4fv(colorLocation, (GLfloat*) &color.r, 1);
|
|
|
|
GL::enableVertexAttribs( GL::VERTEX_ATTRIB_FLAG_POSITION );
|
|
|
|
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
|
|
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
|
|
|
CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1, 4);
|
|
}
|
|
|
|
void RawStencilBufferTest::setupStencilForClippingOnPlane(GLint plane)
|
|
{
|
|
GLint planeMask = 0x1 << plane;
|
|
glStencilMask(planeMask);
|
|
glClearStencil(0x0);
|
|
glClear(GL_STENCIL_BUFFER_BIT);
|
|
glFlush();
|
|
glStencilFunc(GL_NEVER, planeMask, planeMask);
|
|
glStencilOp(GL_REPLACE, GL_KEEP, GL_KEEP);
|
|
}
|
|
|
|
void RawStencilBufferTest::setupStencilForDrawingOnPlane(GLint plane)
|
|
{
|
|
GLint planeMask = 0x1 << plane;
|
|
glStencilFunc(GL_EQUAL, planeMask, planeMask);
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
|
}
|
|
|
|
//@implementation RawStencilBufferTest2
|
|
|
|
std::string RawStencilBufferTest2::subtitle() const
|
|
{
|
|
return "2:DepthMask:FALSE";
|
|
}
|
|
|
|
void RawStencilBufferTest2::setupStencilForClippingOnPlane(GLint plane)
|
|
{
|
|
RawStencilBufferTest::setupStencilForClippingOnPlane(plane);
|
|
glDepthMask(GL_FALSE);
|
|
}
|
|
|
|
void RawStencilBufferTest2::setupStencilForDrawingOnPlane(GLint plane)
|
|
{
|
|
glDepthMask(GL_TRUE);
|
|
RawStencilBufferTest::setupStencilForDrawingOnPlane(plane);
|
|
}
|
|
|
|
//@implementation RawStencilBufferTest3
|
|
|
|
std::string RawStencilBufferTest3::subtitle() const
|
|
{
|
|
return "3:DepthTest:DISABLE,DepthMask:FALSE";
|
|
}
|
|
|
|
void RawStencilBufferTest3::setupStencilForClippingOnPlane(GLint plane)
|
|
{
|
|
RawStencilBufferTest::setupStencilForClippingOnPlane(plane);
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDepthMask(GL_FALSE);
|
|
}
|
|
|
|
void RawStencilBufferTest3::setupStencilForDrawingOnPlane(GLint plane)
|
|
{
|
|
glDepthMask(GL_TRUE);
|
|
//glEnable(GL_DEPTH_TEST);
|
|
RawStencilBufferTest::setupStencilForDrawingOnPlane(plane);
|
|
}
|
|
|
|
void RawStencilBufferTestAlphaTest::setup()
|
|
{
|
|
RawStencilBufferTest::setup();
|
|
auto programState = GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST_NO_MV);
|
|
for(int i = 0; i < _planeCount; ++i)
|
|
{
|
|
_spritesStencil.at(i)->setGLProgramState(programState);
|
|
}
|
|
}
|
|
//@implementation RawStencilBufferTest4
|
|
|
|
std::string RawStencilBufferTest4::subtitle() const
|
|
{
|
|
return "4:DepthMask:FALSE,AlphaTest:ENABLE";
|
|
}
|
|
|
|
void RawStencilBufferTest4::setupStencilForClippingOnPlane(GLint plane)
|
|
{
|
|
RawStencilBufferTest::setupStencilForClippingOnPlane(plane);
|
|
glDepthMask(GL_FALSE);
|
|
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
|
|
glEnable(GL_ALPHA_TEST);
|
|
glAlphaFunc(GL_GREATER, _alphaThreshold);
|
|
#else
|
|
auto program = GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST_NO_MV);
|
|
GLint alphaValueLocation = glGetUniformLocation(program->getProgram(), GLProgram::UNIFORM_NAME_ALPHA_TEST_VALUE);
|
|
program->use();
|
|
program->setUniformLocationWith1f(alphaValueLocation, _alphaThreshold);
|
|
#endif
|
|
}
|
|
|
|
void RawStencilBufferTest4::setupStencilForDrawingOnPlane(GLint plane)
|
|
{
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
|
|
glDisable(GL_ALPHA_TEST);
|
|
#endif
|
|
glDepthMask(GL_TRUE);
|
|
RawStencilBufferTest::setupStencilForDrawingOnPlane(plane);
|
|
}
|
|
|
|
//@implementation RawStencilBufferTest5
|
|
|
|
std::string RawStencilBufferTest5::subtitle() const
|
|
{
|
|
return "5:DepthTest:DISABLE,DepthMask:FALSE,AlphaTest:ENABLE";
|
|
}
|
|
|
|
void RawStencilBufferTest5::setupStencilForClippingOnPlane(GLint plane)
|
|
{
|
|
RawStencilBufferTest::setupStencilForClippingOnPlane(plane);
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDepthMask(GL_FALSE);
|
|
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
|
|
glEnable(GL_ALPHA_TEST);
|
|
glAlphaFunc(GL_GREATER, _alphaThreshold);
|
|
#else
|
|
auto program = GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST_NO_MV);
|
|
GLint alphaValueLocation = glGetUniformLocation(program->getProgram(), GLProgram::UNIFORM_NAME_ALPHA_TEST_VALUE);
|
|
program->use();
|
|
program->setUniformLocationWith1f(alphaValueLocation, _alphaThreshold);
|
|
#endif
|
|
}
|
|
|
|
void RawStencilBufferTest5::setupStencilForDrawingOnPlane(GLint plane)
|
|
{
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
|
|
glDisable(GL_ALPHA_TEST);
|
|
#endif
|
|
glDepthMask(GL_TRUE);
|
|
//glEnable(GL_DEPTH_TEST);
|
|
RawStencilBufferTest::setupStencilForDrawingOnPlane(plane);
|
|
}
|
|
|
|
//@implementation RawStencilBufferTest6
|
|
|
|
std::string RawStencilBufferTest6::subtitle() const
|
|
{
|
|
return "6:ManualClear,AlphaTest:ENABLE";
|
|
}
|
|
|
|
void RawStencilBufferTest6::setup()
|
|
{
|
|
RawStencilBufferTestAlphaTest::setup();
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
|
|
auto winPoint = Vec2(Director::getInstance()->getWinSize());
|
|
//by default, glReadPixels will pack data with 4 bytes allignment
|
|
unsigned char bits[4] = {0,0,0,0};
|
|
glStencilMask(~0);
|
|
glClearStencil(0);
|
|
glClear(GL_STENCIL_BUFFER_BIT);
|
|
glFlush();
|
|
glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &bits);
|
|
auto clearToZeroLabel = Label::createWithTTF(StringUtils::format("00=%02x", bits[0]), "fonts/arial.ttf", 20);
|
|
clearToZeroLabel->setPosition((winPoint.x / 3) * 1, winPoint.y - 10);
|
|
this->addChild(clearToZeroLabel);
|
|
glStencilMask(0x0F);
|
|
glClearStencil(0xAA);
|
|
glClear(GL_STENCIL_BUFFER_BIT);
|
|
glFlush();
|
|
glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &bits);
|
|
auto clearToMaskLabel = Label::createWithTTF(StringUtils::format("0a=%02x", bits[0]), "fonts/arial.ttf", 20);
|
|
clearToMaskLabel->setPosition((winPoint.x / 3) * 2, winPoint.y - 10);
|
|
this->addChild(clearToMaskLabel);
|
|
#endif
|
|
glStencilMask(~0);
|
|
}
|
|
|
|
void RawStencilBufferTest6::setupStencilForClippingOnPlane(GLint plane)
|
|
{
|
|
GLint planeMask = 0x1 << plane;
|
|
glStencilMask(planeMask);
|
|
glStencilFunc(GL_NEVER, 0, planeMask);
|
|
glStencilOp(GL_REPLACE, GL_KEEP, GL_KEEP);
|
|
|
|
Vec2 pt = Director::getInstance()->getWinSize();
|
|
Vec2 vertices[] = {
|
|
Vec2::ZERO,
|
|
Vec2(pt.x, 0),
|
|
pt,
|
|
Vec2(0, pt.y)
|
|
};
|
|
|
|
auto glProgram = GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_NAME_POSITION_U_COLOR);
|
|
|
|
int colorLocation = glProgram->getUniformLocation("u_color");
|
|
CHECK_GL_ERROR_DEBUG();
|
|
|
|
Color4F color(1, 1, 1, 1);
|
|
|
|
glProgram->use();
|
|
glProgram->setUniformsForBuiltins();
|
|
glProgram->setUniformLocationWith4fv(colorLocation, (GLfloat*) &color.r, 1);
|
|
|
|
GL::enableVertexAttribs( GL::VERTEX_ATTRIB_FLAG_POSITION );
|
|
|
|
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
|
|
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
|
|
|
CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1, 4);
|
|
|
|
glStencilFunc(GL_NEVER, planeMask, planeMask);
|
|
glStencilOp(GL_REPLACE, GL_KEEP, GL_KEEP);
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDepthMask(GL_FALSE);
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
|
|
glEnable(GL_ALPHA_TEST);
|
|
glAlphaFunc(GL_GREATER, _alphaThreshold);
|
|
#else
|
|
auto program = GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST_NO_MV);
|
|
GLint alphaValueLocation = glGetUniformLocation(program->getProgram(), GLProgram::UNIFORM_NAME_ALPHA_TEST_VALUE);
|
|
program->use();
|
|
program->setUniformLocationWith1f(alphaValueLocation, _alphaThreshold);
|
|
#endif
|
|
glFlush();
|
|
}
|
|
|
|
void RawStencilBufferTest6::setupStencilForDrawingOnPlane(GLint plane)
|
|
{
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
|
|
glDisable(GL_ALPHA_TEST);
|
|
#endif
|
|
glDepthMask(GL_TRUE);
|
|
//glEnable(GL_DEPTH_TEST);
|
|
RawStencilBufferTest::setupStencilForDrawingOnPlane(plane);
|
|
glFlush();
|
|
}
|
|
|
|
//#endif // COCOS2D_DEBUG > 1
|
|
|
|
//ClippingToRenderTextureTest
|
|
|
|
std::string ClippingToRenderTextureTest::title() const
|
|
{
|
|
return "Clipping to RenderTexture";
|
|
}
|
|
|
|
std::string ClippingToRenderTextureTest::subtitle() const
|
|
{
|
|
return "Both should look the same";
|
|
}
|
|
|
|
void ClippingToRenderTextureTest::setup()
|
|
{
|
|
auto button = MenuItemFont::create("Reproduce bug", [&](Ref *sender) {
|
|
std::vector<Node*> nodes;
|
|
enumerateChildren("remove me [0-9]", [&](Node *node) {
|
|
nodes.push_back(node);
|
|
return false;
|
|
});
|
|
for (auto node : nodes)
|
|
{
|
|
this->removeChild(node);
|
|
}
|
|
this->reproduceBug();
|
|
});
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
// create menu, it's an autorelease object
|
|
auto menu = Menu::create(button, nullptr);
|
|
menu->setPosition(Point(s.width/2, s.height/2));
|
|
this->addChild(menu, 1);
|
|
|
|
expectedBehaviour();
|
|
}
|
|
|
|
void ClippingToRenderTextureTest::expectedBehaviour()
|
|
{
|
|
auto director = Director::getInstance();
|
|
Size visibleSize = director->getVisibleSize();
|
|
Point origin = director->getVisibleOrigin();
|
|
|
|
|
|
// add "HelloWorld" splash screen"
|
|
auto sprite = Sprite::create("Images/grossini.png");
|
|
|
|
// position the sprite on the center of the screen
|
|
sprite->setPosition(Point(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
|
|
|
|
// add the sprite as a child to this layer
|
|
this->addChild(sprite, 0);
|
|
sprite->setName("remove me 0");
|
|
|
|
// container node that will contain the clippingNode
|
|
auto container = Node::create();
|
|
this->addChild(container);
|
|
container->setName("remove me 1");
|
|
|
|
auto stencil = DrawNode::create();
|
|
Point triangle[3];
|
|
triangle[0] = Point(-50, -50);
|
|
triangle[1] = Point(50, -50);
|
|
triangle[2] = Point(0, 50);
|
|
Color4F green(0, 1, 0, 1);
|
|
stencil->drawPolygon(triangle, 3, green, 0, green);
|
|
|
|
auto clipper = ClippingNode::create();
|
|
clipper->setAnchorPoint(Point(0.5, 0.5));
|
|
clipper->setPosition( Point(visibleSize.width/2, visibleSize.height/2) );
|
|
clipper->setStencil(stencil);
|
|
clipper->setInverted(true);
|
|
container->addChild(clipper, 1);
|
|
|
|
|
|
auto img = DrawNode::create();
|
|
triangle[0] = Point(-200, -200);
|
|
triangle[1] = Point(200, -200);
|
|
triangle[2] = Point(0, 200);
|
|
Color4F red(1, 0, 0, 1);
|
|
img->drawPolygon(triangle, 3, red, 0, red);
|
|
clipper->addChild(img);
|
|
}
|
|
|
|
void ClippingToRenderTextureTest::reproduceBug()
|
|
{
|
|
auto director = Director::getInstance();
|
|
Size visibleSize = director->getVisibleSize();
|
|
Point origin = director->getVisibleOrigin();
|
|
|
|
|
|
// add "HelloWorld" splash screen"
|
|
auto sprite = Sprite::create("Images/grossini.png");
|
|
|
|
// position the sprite on the center of the screen
|
|
sprite->setPosition(Point(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
|
|
|
|
// add the sprite as a child to this layer
|
|
this->addChild(sprite, 0);
|
|
|
|
|
|
// container node that will contain the clippingNode
|
|
auto container = Node::create();
|
|
container->retain();
|
|
|
|
auto stencil = DrawNode::create();
|
|
Point triangle[3];
|
|
triangle[0] = Point(-50, -50);
|
|
triangle[1] = Point(50, -50);
|
|
triangle[2] = Point(0, 50);
|
|
Color4F green(0, 1, 0, 1);
|
|
stencil->drawPolygon(triangle, 3, green, 0, green);
|
|
|
|
auto clipper = ClippingNode::create();
|
|
clipper->setAnchorPoint(Point(0.5, 0.5));
|
|
clipper->setPosition( Point(visibleSize.width/2, visibleSize.height/2) );
|
|
clipper->setStencil(stencil);
|
|
clipper->setInverted(true);
|
|
container->addChild(clipper, 1);
|
|
|
|
|
|
auto img = DrawNode::create();
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triangle[0] = Point(-200, -200);
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triangle[1] = Point(200, -200);
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triangle[2] = Point(0, 200);
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Color4F red(1, 0, 0, 1);
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img->drawPolygon(triangle, 3, red, 0, red);
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clipper->addChild(img);
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// container rendered on Texture the size of the screen and because Clipping node use stencil buffer so we need to
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// create RenderTexture with depthStencil format parameter
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RenderTexture* rt = RenderTexture::create(visibleSize.width, visibleSize.height, Texture2D::PixelFormat::RGBA8888, GL_DEPTH24_STENCIL8);
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rt->setPosition(visibleSize.width/2, visibleSize.height/2);
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this->addChild(rt);
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rt->begin();
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container->visit();
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rt->end();
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}
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// ClippingRectangleNodeDemo
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std::string ClippingRectangleNodeTest::title() const
|
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{
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return "ClippingRectangleNode Test";
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|
}
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|
|
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std::string ClippingRectangleNodeTest::subtitle() const
|
|
{
|
|
return "more effectively";
|
|
}
|
|
|
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void ClippingRectangleNodeTest::setup()
|
|
{
|
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auto clipper = ClippingRectangleNode::create();
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clipper->setClippingRegion(Rect(this->getContentSize().width / 2 - 100, this->getContentSize().height / 2 - 100, 200, 200));
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clipper->setTag( kTagClipperNode );
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this->addChild(clipper);
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|
|
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auto content = Sprite::create(s_back2);
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content->setTag( kTagContentNode );
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content->setAnchorPoint( Vec2(0.5, 0.5) );
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content->setPosition(this->getContentSize().width / 2, this->getContentSize().height / 2);
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clipper->addChild(content);
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}
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