mirror of https://github.com/axmolengine/axmol.git
72 lines
2.4 KiB
C++
72 lines
2.4 KiB
C++
/****************************************************************************
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Copyright (c) 2013 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __LUA_BRIDGE_H_
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#define __LUA_BRIDGE_H_
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#include <string>
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#include <map>
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#include "CCLuaEngine.h"
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extern "C" {
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#include "lua.h"
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}
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using namespace std;
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NS_CC_BEGIN
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typedef enum {
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kLuaBridgeErrorOk = 0,
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kLuaBridgeErrorInvalidParameters = -1,
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kLuaBridgeErrorClassNotFound = -2,
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kLuaBridgeErrorMethodNotFound = -3,
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kLuaBridgeErrorExceptionOccurred = -4,
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kLuaBridgeErrorMethodSignature = -5,
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kLuaBridgeErrorJavaVMError = -6,
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} LuaBridgeError;
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#define LUA_BRIDGE_REGISTRY_FUNCTION "lua_bridge_function_id" // table[function] = id
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#define LUA_BRIDGE_REGISTRY_RETAIN "lua_bridge_function_id_retain" // table[id] = retain count
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class LuaBridge
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{
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public:
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static LuaStack *getStack(void);
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static int pushLuaFunctionById(int functionId);
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static int retainLuaFunctionById(int functionId);
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static int releaseLuaFunctionById(int functionId);
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protected:
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static int retainLuaFunction(lua_State *L, int functionIndex, int *retainCountReturn);
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static lua_State *s_luaState;
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static int s_newFunctionId;
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};
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NS_CC_END
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#endif // __LUA_BRIDGE_H_
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