axmol/cocos/2d/CCFontAtlas.h

136 lines
4.0 KiB
C++

/****************************************************************************
Copyright (c) 2013 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef _CCFontAtlas_h_
#define _CCFontAtlas_h_
#include <string>
#include <unordered_map>
#include "platform/CCPlatformMacros.h"
#include "base/CCRef.h"
#include "platform/CCStdC.h" // ssize_t on windows
NS_CC_BEGIN
//fwd
class Font;
class Texture2D;
class EventCustom;
class EventListenerCustom;
struct FontLetterDefinition
{
unsigned short letteCharUTF16;
float U;
float V;
float width;
float height;
float offsetX;
float offsetY;
int textureID;
bool validDefinition;
int xAdvance;
int clipBottom;
};
class CC_DLL FontAtlas : public Ref
{
public:
static const int CacheTextureWidth;
static const int CacheTextureHeight;
static const char* CMD_PURGE_FONTATLAS;
static const char* CMD_RESET_FONTATLAS;
/**
* @js ctor
*/
FontAtlas(Font &theFont);
/**
* @js NA
* @lua NA
*/
virtual ~FontAtlas();
void addLetterDefinition(const FontLetterDefinition &letterDefinition);
bool getLetterDefinitionForChar(char16_t letteCharUTF16, FontLetterDefinition &outDefinition);
bool prepareLetterDefinitions(const std::u16string& utf16String);
inline const std::unordered_map<ssize_t, Texture2D*>& getTextures() const{ return _atlasTextures;}
void addTexture(Texture2D *texture, int slot);
float getCommonLineHeight() const;
void setCommonLineHeight(float newHeight);
Texture2D* getTexture(int slot);
const Font* getFont() const;
/** listen the event that renderer was recreated on Android/WP8
It only has effect on Android and WP8.
*/
void listenRendererRecreated(EventCustom *event);
/** Removes textures atlas.
It will purge the textures atlas and if multiple texture exist in the FontAtlas.
*/
void purgeTexturesAtlas();
/** sets font texture parameters:
- GL_TEXTURE_MIN_FILTER = GL_LINEAR
- GL_TEXTURE_MAG_FILTER = GL_LINEAR
*/
void setAntiAliasTexParameters();
/** sets font texture parameters:
- GL_TEXTURE_MIN_FILTER = GL_NEAREST
- GL_TEXTURE_MAG_FILTER = GL_NEAREST
*/
void setAliasTexParameters();
protected:
void relaseTextures();
std::unordered_map<ssize_t, Texture2D*> _atlasTextures;
std::unordered_map<unsigned short, FontLetterDefinition> _fontLetterDefinitions;
float _commonLineHeight;
Font * _font;
// Dynamic GlyphCollection related stuff
int _currentPage;
unsigned char *_currentPageData;
int _currentPageDataSize;
float _currentPageOrigX;
float _currentPageOrigY;
float _letterPadding;
int _fontAscender;
EventListenerCustom* _rendererRecreatedListener;
bool _antialiasEnabled;
};
NS_CC_END
#endif /* defined(__cocos2d_libs__CCFontAtlas__) */