mirror of https://github.com/axmolengine/axmol.git
169 lines
5.2 KiB
C++
169 lines
5.2 KiB
C++
/****************************************************************************
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Copyright (c) 2011 Laschweinski
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef OPENAL
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#include "audio/include/SimpleAudioEngine.h"
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#include "FmodAudioPlayer.h"
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#include "cocos2d.h"
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USING_NS_CC;
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namespace CocosDenshion {
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static AudioPlayer* oAudioPlayer;
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SimpleAudioEngine::SimpleAudioEngine() {
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oAudioPlayer = FmodAudioPlayer::sharedPlayer();
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}
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SimpleAudioEngine::~SimpleAudioEngine() {
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}
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SimpleAudioEngine* SimpleAudioEngine::getInstance() {
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static SimpleAudioEngine s_SharedEngine;
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return &s_SharedEngine;
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}
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void SimpleAudioEngine::end() {
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if(oAudioPlayer)
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{
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oAudioPlayer->close();
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}
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}
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//////////////////////////////////////////////////////////////////////////
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// BackgroundMusic
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//////////////////////////////////////////////////////////////////////////
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void SimpleAudioEngine::playBackgroundMusic(const char* pszFilePath,
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bool bLoop) {
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// Changing file path to full path
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std::string fullPath = FileUtils::getInstance()->fullPathForFilename(pszFilePath);
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oAudioPlayer->playBackgroundMusic(fullPath.c_str(), bLoop);
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}
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void SimpleAudioEngine::stopBackgroundMusic(bool bReleaseData) {
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oAudioPlayer->stopBackgroundMusic(bReleaseData);
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}
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void SimpleAudioEngine::pauseBackgroundMusic() {
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oAudioPlayer->pauseBackgroundMusic();
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}
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void SimpleAudioEngine::resumeBackgroundMusic() {
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oAudioPlayer->resumeBackgroundMusic();
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}
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void SimpleAudioEngine::rewindBackgroundMusic() {
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oAudioPlayer->rewindBackgroundMusic();
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}
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bool SimpleAudioEngine::willPlayBackgroundMusic() {
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return oAudioPlayer->willPlayBackgroundMusic();
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}
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bool SimpleAudioEngine::isBackgroundMusicPlaying() {
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return oAudioPlayer->isBackgroundMusicPlaying();
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}
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void SimpleAudioEngine::preloadBackgroundMusic(const char* pszFilePath) {
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// Changing file path to full path
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std::string fullPath = FileUtils::getInstance()->fullPathForFilename(pszFilePath);
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return oAudioPlayer->preloadBackgroundMusic(fullPath.c_str());
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}
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//////////////////////////////////////////////////////////////////////////
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// effect function
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//////////////////////////////////////////////////////////////////////////
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unsigned int SimpleAudioEngine::playEffect(const char* pszFilePath, bool bLoop,
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float pitch, float pan, float gain) {
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// Changing file path to full path
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std::string fullPath = FileUtils::getInstance()->fullPathForFilename(pszFilePath);
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return oAudioPlayer->playEffect(fullPath.c_str(), bLoop, pitch, pan, gain);
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}
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void SimpleAudioEngine::stopEffect(unsigned int nSoundId) {
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return oAudioPlayer->stopEffect(nSoundId);
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}
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void SimpleAudioEngine::preloadEffect(const char* pszFilePath) {
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// Changing file path to full path
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std::string fullPath = FileUtils::getInstance()->fullPathForFilename(pszFilePath);
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return oAudioPlayer->preloadEffect(fullPath.c_str());
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}
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void SimpleAudioEngine::unloadEffect(const char* pszFilePath) {
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// Changing file path to full path
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std::string fullPath = FileUtils::getInstance()->fullPathForFilename(pszFilePath);
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return oAudioPlayer->unloadEffect(fullPath.c_str());
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}
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void SimpleAudioEngine::pauseEffect(unsigned int uSoundId) {
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oAudioPlayer->pauseEffect(uSoundId);
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}
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void SimpleAudioEngine::pauseAllEffects() {
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oAudioPlayer->pauseAllEffects();
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}
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void SimpleAudioEngine::resumeEffect(unsigned int uSoundId) {
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oAudioPlayer->resumeEffect(uSoundId);
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}
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void SimpleAudioEngine::resumeAllEffects() {
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oAudioPlayer->resumeAllEffects();
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}
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void SimpleAudioEngine::stopAllEffects() {
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oAudioPlayer->stopAllEffects();
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}
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//////////////////////////////////////////////////////////////////////////
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// volume interface
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//////////////////////////////////////////////////////////////////////////
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float SimpleAudioEngine::getBackgroundMusicVolume() {
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return oAudioPlayer->getBackgroundMusicVolume();
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}
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void SimpleAudioEngine::setBackgroundMusicVolume(float volume) {
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return oAudioPlayer->setBackgroundMusicVolume(volume);
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}
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float SimpleAudioEngine::getEffectsVolume() {
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return oAudioPlayer->getEffectsVolume();
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}
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void SimpleAudioEngine::setEffectsVolume(float volume) {
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return oAudioPlayer->setEffectsVolume(volume);
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}
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} // end of namespace CocosDenshion
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#endif
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