mirror of https://github.com/axmolengine/axmol.git
33 lines
613 B
GLSL
33 lines
613 B
GLSL
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const char* cc3D_Particle_tex_frag = STRINGIFY(
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\n#ifdef GL_ES\n
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varying mediump vec2 TextureCoordOut;
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varying mediump vec4 ColorOut;
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\n#else\n
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varying vec4 ColorOut;
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varying vec2 TextureCoordOut;
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\n#endif\n
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uniform vec4 u_color;
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void main(void)
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{
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gl_FragColor = texture2D(CC_Texture0, TextureCoordOut) * ColorOut * u_color;
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}
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);
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const char* cc3D_Particle_color_frag = STRINGIFY(
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\n#ifdef GL_ES\n
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varying mediump vec4 ColorOut;
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\n#else\n
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varying vec4 ColorOut;
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\n#endif\n
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uniform vec4 u_color;
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void main(void)
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{
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gl_FragColor = ColorOut * u_color;
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}
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);
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