mirror of https://github.com/axmolengine/axmol.git
493 lines
20 KiB
C++
493 lines
20 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "jsb_cocos2dx_physics3d_manual.h"
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#include "base/ccConfig.h"
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#if CC_USE_3D_PHYSICS && CC_ENABLE_BULLET_INTEGRATION
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#include "jsb_cocos2dx_physics3d_auto.hpp"
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#include "cocos2d_specifics.hpp"
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#include "physics3d/CCPhysics3D.h"
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using namespace cocos2d;
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bool jsval_to_physics3DRigidBodyDes(JSContext* cx, JS::HandleValue v, Physics3DRigidBodyDes* des)
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{
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JS::RootedObject jsobj(cx, v.toObjectOrNull());
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JS::RootedValue tmp(cx);
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if(JS_GetProperty(cx, jsobj, "mass", &tmp))
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{
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des->mass = tmp.toNumber();
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}
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if(JS_GetProperty(cx, jsobj, "shape", &tmp))
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{
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js_proxy_t* proxy = jsb_get_js_proxy(tmp.toObjectOrNull());
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des->shape = proxy ? (cocos2d::Physics3DShape*)proxy->ptr : nullptr;
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}
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if(JS_GetProperty(cx, jsobj, "localInertia", &tmp))
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{
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Vec3 v3;
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jsval_to_vector3(cx, tmp, &v3);
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des->localInertia = v3;
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}
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if(JS_GetProperty(cx, jsobj, "originalTransform", &tmp))
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{
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Mat4 m4;
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jsval_to_matrix(cx, tmp, &m4);
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des->originalTransform = m4;
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}
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if(JS_GetProperty(cx, jsobj, "disableSleep", &tmp))
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{
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des->disableSleep = tmp.toBoolean();
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}
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return true;
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}
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bool js_cocos2dx_PhysicsSprite3D_create(JSContext *cx, uint32_t argc, jsval *vp)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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bool ok = true;
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if (argc == 2)
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{
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std::string arg0;
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cocos2d::Physics3DRigidBodyDes arg1;
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ok &= jsval_to_std_string(cx, args.get(0), &arg0);
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ok &= jsval_to_physics3DRigidBodyDes(cx, args.get(1), &arg1);
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JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_physics3d_PhysicsSprite3D_create : Error processing arguments");
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cocos2d::PhysicsSprite3D* ret = cocos2d::PhysicsSprite3D::create(arg0, &arg1);
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js_proxy_t *jsProxy = js_get_or_create_proxy<cocos2d::PhysicsSprite3D>(cx, (cocos2d::PhysicsSprite3D*)ret);
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jsval jsret = jsProxy ? OBJECT_TO_JSVAL(jsProxy->obj) : JSVAL_VOID;
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args.rval().set(jsret);
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return true;
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}
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if (argc == 3)
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{
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std::string arg0;
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cocos2d::Physics3DRigidBodyDes arg1;
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cocos2d::Vec3 arg2;
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ok &= jsval_to_std_string(cx, args.get(0), &arg0);
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ok &= jsval_to_physics3DRigidBodyDes(cx, args.get(1), &arg1);
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ok &= jsval_to_vector3(cx, args.get(2), &arg2);
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JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_physics3d_PhysicsSprite3D_create : Error processing arguments");
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cocos2d::PhysicsSprite3D* ret = cocos2d::PhysicsSprite3D::create(arg0, &arg1, arg2);
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js_proxy_t *jsProxy = js_get_or_create_proxy<cocos2d::PhysicsSprite3D>(cx, (cocos2d::PhysicsSprite3D*)ret);
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jsval jsret = jsProxy ? OBJECT_TO_JSVAL(jsProxy->obj) : JSVAL_VOID;
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args.rval().set(jsret);
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return true;
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}
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if (argc == 4)
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{
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std::string arg0;
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cocos2d::Physics3DRigidBodyDes arg1;
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cocos2d::Vec3 arg2;
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cocos2d::Quaternion arg3;
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ok &= jsval_to_std_string(cx, args.get(0), &arg0);
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ok &= jsval_to_physics3DRigidBodyDes(cx, args.get(1), &arg1);
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ok &= jsval_to_vector3(cx, args.get(2), &arg2);
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ok &= jsval_to_quaternion(cx, args.get(3), &arg3);
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JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_physics3d_PhysicsSprite3D_create : Error processing arguments");
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cocos2d::PhysicsSprite3D* ret = cocos2d::PhysicsSprite3D::create(arg0, &arg1, arg2, arg3);
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js_proxy_t *jsProxy = js_get_or_create_proxy<cocos2d::PhysicsSprite3D>(cx, (cocos2d::PhysicsSprite3D*)ret);
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jsval jsret = jsProxy ? OBJECT_TO_JSVAL(jsProxy->obj) : JSVAL_VOID;
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args.rval().set(jsret);
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return true;
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}
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JS_ReportError(cx, "js_cocos2dx_physics3d_PhysicsSprite3D_create : wrong number of arguments");
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return false;
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}
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bool js_cocos2dx_physics3d_Physics3DRigidBody_create(JSContext *cx, uint32_t argc, jsval *vp)
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{
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if (argc == 1)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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bool ok = true;
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cocos2d::Physics3DRigidBodyDes arg0;
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ok &= jsval_to_physics3DRigidBodyDes(cx, args.get(0), &arg0);
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JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_physics3d_Physics3DRigidBody_create : Error processing arguments");
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cocos2d::Physics3DRigidBody* ret = cocos2d::Physics3DRigidBody::create(&arg0);
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js_proxy_t *jsProxy = js_get_or_create_proxy<cocos2d::Physics3DRigidBody>(cx, (cocos2d::Physics3DRigidBody*)ret);
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jsval jsret = OBJECT_TO_JSVAL(jsProxy->obj);
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args.rval().set(jsret);
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return true;
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}
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JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DRigidBody_create : wrong number of arguments");
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return false;
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}
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std::vector<Vec3> jsval_to_std_vector_vec3(JSContext* cx, JS::HandleValue v)
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{
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std::vector<Vec3> ret;
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JS::RootedObject jsobj(cx, v.toObjectOrNull());
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uint32_t length;
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JS_GetArrayLength(cx, jsobj, &length);
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ret.reserve(length);
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for(size_t i = 0; i < length; ++i)
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{
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JS::RootedValue element(cx);
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JS_GetElement(cx, jsobj, (uint32_t)i, &element);
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Vec3 v3;
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jsval_to_vector3(cx, element, &v3);
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ret.push_back(v3);
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}
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return ret;
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}
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bool js_cocos2dx_physics3d_Physics3dShape_initMesh(JSContext *cx, uint32_t argc, jsval *vp)
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{
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if (argc == 2)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
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js_proxy_t *proxy = jsb_get_js_proxy(obj);
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cocos2d::Physics3DShape* cobj = (cocos2d::Physics3DShape *)(proxy ? proxy->ptr : NULL);
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JSB_PRECONDITION2(cobj, cx, false, "js_cocos2dx_physics3d_Physics3DShape_initMesh : Invalid Native Object");
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std::vector<Vec3> arg0 = jsval_to_std_vector_vec3(cx, args.get(0));
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int arg1;
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bool ok = jsval_to_int(cx, args.get(1), &arg1);
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JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_physics3d_Physics3DShape_initMesh : Error processing arguments");
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bool ret = cobj->initMesh(&arg0[0], arg1);
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jsval jsret = JSVAL_NULL;
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jsret = BOOLEAN_TO_JSVAL(ret);
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args.rval().set(jsret);
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return true;
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}
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JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DShape_initMesh : wrong number of arguments");
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return false;
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}
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bool js_cocos2dx_physics3d_Physics3dShape_createMesh(JSContext *cx, uint32_t argc, jsval *vp)
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{
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if(argc == 2)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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std::vector<Vec3> arg0 = jsval_to_std_vector_vec3(cx, args.get(0));
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int arg1;
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bool ok = jsval_to_int(cx, args.get(1), &arg1);
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JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_physics3d_Physics3dShape_createMesh : Error processing arguments");
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Physics3DShape* ret = Physics3DShape::createMesh(&arg0[0], arg1);
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js_proxy_t* proxy = js_get_or_create_proxy<Physics3DShape>(cx, ret);
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jsval jsret = OBJECT_TO_JSVAL(proxy->obj);
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args.rval().set(jsret);
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return true;
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}
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JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3dShape_createMesh : wrong number of arguments");
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return false;
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}
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jsval physics3d_collisionPoint_to_jsval(JSContext*cx, const Physics3DCollisionInfo::CollisionPoint& point)
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{
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JS::RootedObject tmp(cx, JS_NewObject(cx, NULL, JS::NullPtr(), JS::NullPtr()));
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JS_DefineProperty(cx, tmp, "localPositionOnA", JS::RootedValue(cx, vector3_to_jsval(cx, point.localPositionOnA)), JSPROP_ENUMERATE | JSPROP_PERMANENT);
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JS_DefineProperty(cx, tmp, "localPositionOnB", JS::RootedValue(cx, vector3_to_jsval(cx, point.localPositionOnB)), JSPROP_ENUMERATE | JSPROP_PERMANENT);
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JS_DefineProperty(cx, tmp, "worldPositionOnA", JS::RootedValue(cx, vector3_to_jsval(cx, point.worldPositionOnA)), JSPROP_ENUMERATE | JSPROP_PERMANENT);
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JS_DefineProperty(cx, tmp, "worldPositionOnB", JS::RootedValue(cx, vector3_to_jsval(cx, point.worldPositionOnB)), JSPROP_ENUMERATE | JSPROP_PERMANENT);
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JS_DefineProperty(cx, tmp, "worldNormalOnB", JS::RootedValue(cx, vector3_to_jsval(cx, point.worldNormalOnB)), JSPROP_ENUMERATE | JSPROP_PERMANENT);
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return OBJECT_TO_JSVAL(tmp);
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}
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jsval physics3d_collisioninfo_to_jsval(JSContext* cx, const Physics3DCollisionInfo& ci)
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{
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JS::RootedObject tmp(cx, JS_NewObject(cx, NULL, JS::NullPtr(), JS::NullPtr()));
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js_proxy_t* proxy = js_get_or_create_proxy<Physics3DObject>(cx, ci.objA);
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JS_DefineProperty(cx, tmp, "objA", JS::RootedValue(cx, OBJECT_TO_JSVAL(proxy->obj)), JSPROP_ENUMERATE | JSPROP_PERMANENT);
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proxy = js_get_or_create_proxy<Physics3DObject>(cx, ci.objB);
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JS_DefineProperty(cx, tmp, "objB", JS::RootedValue(cx, OBJECT_TO_JSVAL(proxy->obj)), JSPROP_ENUMERATE | JSPROP_PERMANENT);
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JS::RootedObject jsarr(cx, JS_NewArrayObject(cx, ci.collisionPointList.size()));
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uint32_t i = 0;
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for(auto iter = ci.collisionPointList.begin(); iter != ci.collisionPointList.end(); ++iter)
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{
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JS::RootedValue element(cx, physics3d_collisionPoint_to_jsval(cx, *iter));
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JS_SetElement(cx, jsarr, i++, element);
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}
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JS_DefineProperty(cx, tmp, "collisionPointList", JS::RootedValue(cx, OBJECT_TO_JSVAL(jsarr)), JSPROP_ENUMERATE | JSPROP_PERMANENT);
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return OBJECT_TO_JSVAL(tmp);
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}
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bool jsb_cocos2d_Physics3DObject_setCollisionCallback(JSContext *cx, uint32_t argc, jsval *vp)
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{
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if(argc == 2)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
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js_proxy_t *proxy = jsb_get_js_proxy(obj);
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cocos2d::Physics3DObject* cobj = (cocos2d::Physics3DObject *)(proxy ? proxy->ptr : NULL);
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JSB_PRECONDITION2( cobj, cx, false, "jsb_cocos2d_Physics3DObject_setCollisionCallback : Invalid Native Object");
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std::function<void(const Physics3DCollisionInfo &)> arg0;
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std::shared_ptr<JSFunctionWrapper> func(new JSFunctionWrapper(cx, args.get(1).toObjectOrNull(), args.get(0)));
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auto lambda = [=](const Physics3DCollisionInfo &ci) -> void {
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JSB_AUTOCOMPARTMENT_WITH_GLOBAL_OBJCET
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jsval jsci = physics3d_collisioninfo_to_jsval(cx, ci);
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JS::RootedValue rval(cx);
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bool ok = func->invoke(1, &jsci, &rval);
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if (!ok && JS_IsExceptionPending(cx))
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{
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JS_ReportPendingException(cx);
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}
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};
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arg0 = lambda;
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cobj->setCollisionCallback(arg0);
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args.rval().setUndefined();
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return true;
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}
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JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3dShape_createMesh : wrong number of arguments");
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return false;
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}
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bool js_cocos2dx_physics3d_Physics3dShape_initHeightfield(JSContext *cx, uint32_t argc, jsval *vp)
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{
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if (argc == 8 || argc == 9)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
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js_proxy_t *proxy = jsb_get_js_proxy(obj);
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cocos2d::Physics3DShape* cobj = (cocos2d::Physics3DShape *)(proxy ? proxy->ptr : NULL);
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JSB_PRECONDITION2(cobj, cx, false, "js_cocos2dx_physics3d_Physics3DShape_initHeightfield : Invalid Native Object");
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bool ok = true;
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int arg0;
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int arg1;
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std::vector<float> arg2;
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double arg3;
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double arg4;
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double arg5;
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bool arg6;
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bool arg7;
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bool arg8;
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ok &= jsval_to_int32(cx, args.get(0), (int32_t *)&arg0);
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ok &= jsval_to_int32(cx, args.get(1), (int32_t *)&arg1);
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ok &= jsval_to_std_vector_float(cx, args.get(2), &arg2);
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ok &= JS::ToNumber(cx, args.get(3), &arg3) && !isnan(arg3);
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ok &= JS::ToNumber(cx, args.get(4), &arg4) && !isnan(arg4);
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ok &= JS::ToNumber(cx, args.get(5), &arg5) && !isnan(arg5);
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arg6 = JS::ToBoolean(args.get(6));
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arg7 = JS::ToBoolean(args.get(7));
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if (argc == 9)
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arg8 = JS::ToBoolean(args.get(8));
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JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_physics3d_Physics3DShape_initHeightfield : Error processing arguments");
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bool ret = false;
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if (argc == 8)
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ret = cobj->initHeightfield(arg0, arg1, &arg2[0], arg3, arg4, arg5, arg6, arg7, false);
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else if (argc == 9)
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ret = cobj->initHeightfield(arg0, arg1, &arg2[0], arg3, arg4, arg5, arg6, arg7, arg8);
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jsval jsret = JSVAL_NULL;
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jsret = BOOLEAN_TO_JSVAL(ret);
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args.rval().set(jsret);
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return true;
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}
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JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DShape_initHeightfield : wrong number of arguments");
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return false;
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}
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bool js_cocos2dx_physics3d_Physics3dShape_createHeightfield(JSContext *cx, uint32_t argc, jsval *vp)
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{
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if (argc == 8 || argc == 9)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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bool ok = true;
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int arg0;
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int arg1;
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std::vector<float> arg2;
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double arg3;
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double arg4;
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double arg5;
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bool arg6;
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bool arg7;
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bool arg8;
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ok &= jsval_to_int32(cx, args.get(0), (int32_t *)&arg0);
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ok &= jsval_to_int32(cx, args.get(1), (int32_t *)&arg1);
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ok &= jsval_to_std_vector_float(cx, args.get(2), &arg2);
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ok &= JS::ToNumber( cx, args.get(3), &arg3) && !isnan(arg3);
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ok &= JS::ToNumber( cx, args.get(4), &arg4) && !isnan(arg4);
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ok &= JS::ToNumber( cx, args.get(5), &arg5) && !isnan(arg5);
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arg6 = JS::ToBoolean(args.get(6));
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arg7 = JS::ToBoolean(args.get(7));
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if(argc == 9)
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arg8 = JS::ToBoolean(args.get(8));
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JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_physics3d_Physics3DShape_createHeightfield : Error processing arguments");
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cocos2d::Physics3DShape* ret = nullptr;
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if(argc == 8)
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ret = cocos2d::Physics3DShape::createHeightfield(arg0, arg1, &arg2[0], arg3, arg4, arg5, arg6, arg7);
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else if(argc == 9)
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ret = cocos2d::Physics3DShape::createHeightfield(arg0, arg1, &arg2[0], arg3, arg4, arg5, arg6, arg7, arg8);
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js_proxy_t *jsProxy = js_get_or_create_proxy<cocos2d::Physics3DShape>(cx, ret);
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jsval jsret = OBJECT_TO_JSVAL(jsProxy->obj);
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args.rval().set(jsret);
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return true;
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}
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JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DShape_createHeightfield : wrong number of arguments");
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return false;
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}
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bool jsval_to_Physics3DWorld_HitResult(JSContext *cx, JS::HandleValue v, cocos2d::Physics3DWorld::HitResult* ret)
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{
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JS::RootedObject tmp(cx);
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JS::RootedValue jshitPosition(cx);
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JS::RootedValue jshitNormal(cx);
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JS::RootedValue jshitObject(cx);
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bool ok = v.isObject() &&
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JS_ValueToObject(cx, v, &tmp) &&
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JS_GetProperty(cx, tmp, "hitPosition", &jshitPosition) &&
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JS_GetProperty(cx, tmp, "hitNormal", &jshitNormal) &&
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JS_GetProperty(cx, tmp, "hitObj", &jshitObject) &&
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jsval_to_vector3(cx, jshitPosition, &(ret->hitPosition)) &&
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jsval_to_vector3(cx, jshitNormal, &(ret->hitNormal));
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JSB_PRECONDITION2(ok, cx, false, "jsval_to_Physics3DWorld_HitResult : Error processing arguments");
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js_proxy_t *proxy = jsb_get_js_proxy(jshitObject.toObjectOrNull());
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ret->hitObj = (cocos2d::Physics3DObject *)(proxy ? proxy->ptr : nullptr);
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return true;
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}
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jsval Physics3DWorld_HitResult_to_jsval(JSContext *cx, const cocos2d::Physics3DWorld::HitResult& v)
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{
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JS::RootedObject proto(cx);
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JS::RootedObject parent(cx);
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JS::RootedObject tmp(cx, JS_NewObject(cx, nullptr, proto, parent));
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if (!tmp) return JSVAL_NULL;
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JS::RootedValue hitPosition(cx, vector3_to_jsval(cx, v.hitPosition));
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JS::RootedValue hitNormal(cx, vector3_to_jsval(cx, v.hitNormal));
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JS::RootedValue hitobject(cx);
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if (v.hitObj)
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{
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js_proxy_t *jsProxy = js_get_or_create_proxy<cocos2d::Physics3DObject>(cx, (cocos2d::Physics3DObject*)v.hitObj);
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hitobject.set(OBJECT_TO_JSVAL(jsProxy->obj));
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}
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bool ok = JS_DefineProperty(cx, tmp, "hitPosition", hitPosition, JSPROP_ENUMERATE | JSPROP_PERMANENT) &&
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JS_DefineProperty(cx, tmp, "hitNormal", hitNormal, JSPROP_ENUMERATE | JSPROP_PERMANENT) &&
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JS_DefineProperty(cx, tmp, "hitObj", hitobject, JSPROP_ENUMERATE | JSPROP_PERMANENT);
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if (ok) {
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return OBJECT_TO_JSVAL(tmp);
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}
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return JSVAL_NULL;
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}
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bool js_cocos2dx_physics3d_Physics3DWorld_rayCast(JSContext *cx, uint32_t argc, jsval *vp)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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bool ok = true;
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JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
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js_proxy_t *proxy = jsb_get_js_proxy(obj);
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cocos2d::Physics3DWorld* cobj = (cocos2d::Physics3DWorld *)(proxy ? proxy->ptr : NULL);
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JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_physics3d_Physics3DWorld_rayCast : Invalid Native Object");
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if (argc >= 2) {
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cocos2d::Vec3 arg0;
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cocos2d::Vec3 arg1;
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cocos2d::Physics3DWorld::HitResult ret;
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ok &= jsval_to_vector3(cx, args.get(0), &arg0);
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ok &= jsval_to_vector3(cx, args.get(1), &arg1);
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JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_physics3d_Physics3DWorld_rayCast : Error processing arguments");
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bool succeed = cobj->rayCast(arg0, arg1, &ret);
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if (succeed)
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{
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jsval jsret = JSVAL_NULL;
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jsret = Physics3DWorld_HitResult_to_jsval(cx, ret);
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args.rval().set(jsret);
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}
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else
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{
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args.rval().set(JSVAL_FALSE);
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}
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return true;
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}
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JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DWorld_rayCast : wrong number of arguments: %d, was expecting %d", argc, 3);
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return false;
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}
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|
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void register_all_cocos2dx_physics3d_manual(JSContext *cx, JS::HandleObject global)
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{
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JS::RootedObject ccObj(cx);
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get_or_create_js_obj(cx, global, "jsb", &ccObj);
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JS::RootedValue tmpVal(cx);
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JS_GetProperty(cx, ccObj, "PhysicsSprite3D", &tmpVal);
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JS::RootedObject tmpObj(cx, tmpVal.toObjectOrNull());
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JS_DefineFunction(cx, tmpObj, "create", js_cocos2dx_PhysicsSprite3D_create, 2, JSPROP_READONLY | JSPROP_PERMANENT);
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JS_GetProperty(cx, ccObj, "Physics3DRigidBody", &tmpVal);
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tmpObj = tmpVal.toObjectOrNull();
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JS_DefineFunction(cx, tmpObj, "create", js_cocos2dx_physics3d_Physics3DRigidBody_create, 1, JSPROP_READONLY | JSPROP_PERMANENT);
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|
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JS_GetProperty(cx, ccObj, "Physics3DShape", &tmpVal);
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tmpObj = tmpVal.toObjectOrNull();
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|
JS_DefineFunction(cx, tmpObj, "createMesh", js_cocos2dx_physics3d_Physics3dShape_createMesh, 2, JSPROP_READONLY | JSPROP_PERMANENT);
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JS_DefineFunction(cx, tmpObj, "createHeightfield", js_cocos2dx_physics3d_Physics3dShape_createHeightfield, 8, JSPROP_READONLY | JSPROP_PERMANENT);
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|
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JS_DefineFunction(cx, JS::RootedObject(cx, jsb_cocos2d_Physics3DShape_prototype), "initMesh", js_cocos2dx_physics3d_Physics3dShape_initMesh, 2, JSPROP_READONLY | JSPROP_PERMANENT);
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JS_DefineFunction(cx, JS::RootedObject(cx, jsb_cocos2d_Physics3DShape_prototype), "initHeightfield", js_cocos2dx_physics3d_Physics3dShape_initHeightfield, 8, JSPROP_READONLY | JSPROP_PERMANENT);
|
|
|
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JS_DefineFunction(cx, JS::RootedObject(cx, jsb_cocos2d_Physics3DObject_prototype), "setCollisionCallback", jsb_cocos2d_Physics3DObject_setCollisionCallback, 2, JSPROP_READONLY | JSPROP_PERMANENT);
|
|
|
|
JS_DefineFunction(cx, JS::RootedObject(cx, jsb_cocos2d_Physics3DWorld_prototype), "rayCast", js_cocos2dx_physics3d_Physics3DWorld_rayCast, 2, JSPROP_READONLY | JSPROP_PERMANENT);
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|
}
|
|
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#endif //CC_USE_3D_PHYSICS && CC_ENABLE_BULLET_INTEGRATION
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