mirror of https://github.com/axmolengine/axmol.git
35 lines
849 B
C++
35 lines
849 B
C++
#ifndef __HELLOWORLD_SCENE_H__
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#define __HELLOWORLD_SCENE_H__
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#include "cocos2d.h"
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[! if CC_USE_BOX2D]
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#include "Box2D/Box2D.h"
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[! endif]
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[! if CC_USE_CHIPMUNK]
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#include "chipmunk.h"
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[! endif]
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[! if CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
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#include "SimpleAudioEngine.h"
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[! endif]
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class HelloWorld : public cocos2d::CCLayer
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{
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public:
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// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
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virtual bool init();
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// there's no 'id' in cpp, so we recommand to return the exactly class pointer
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static cocos2d::CCScene* scene();
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// a selector callback
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virtual void menuCloseCallback(CCObject* pSender);
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// implement the "static node()" method manually
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LAYER_NODE_FUNC(HelloWorld);
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};
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#endif // __HELLOWORLD_SCENE_H__
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