axmol/cocos/scripting/lua-bindings/auto/api/TMXLayer.lua

169 lines
4.9 KiB
Lua

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-- @module TMXLayer
-- @extend Node
-- @parent_module ccexp
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-- returns the position in points of a given tile coordinate
-- @function [parent=#TMXLayer] getPositionAt
-- @param self
-- @param #vec2_table tileCoordinate
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--
-- @function [parent=#TMXLayer] setLayerOrientation
-- @param self
-- @param #int orientation
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-- size of the layer in tiles
-- @function [parent=#TMXLayer] getLayerSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
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--
-- @function [parent=#TMXLayer] setMapTileSize
-- @param self
-- @param #size_table size
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-- Layer orientation, which is the same as the map orientation
-- @function [parent=#TMXLayer] getLayerOrientation
-- @param self
-- @return int#int ret (return value: int)
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--
-- @function [parent=#TMXLayer] setProperties
-- @param self
-- @param #map_table properties
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--
-- @function [parent=#TMXLayer] setLayerName
-- @param self
-- @param #string layerName
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-- removes a tile at given tile coordinate
-- @function [parent=#TMXLayer] removeTileAt
-- @param self
-- @param #vec2_table tileCoordinate
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-- @overload self
-- @overload self
-- @function [parent=#TMXLayer] getProperties
-- @param self
-- @return map_table#map_table ret (return value: map_table)
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-- Creates the tiles
-- @function [parent=#TMXLayer] setupTiles
-- @param self
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--
-- @function [parent=#TMXLayer] setupTileSprite
-- @param self
-- @param #cc.Sprite sprite
-- @param #vec2_table pos
-- @param #int gid
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-- @overload self, int, vec2_table, int
-- @overload self, int, vec2_table
-- @function [parent=#TMXLayer] setTileGID
-- @param self
-- @param #int gid
-- @param #vec2_table tileCoordinate
-- @param #int flags
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-- size of the map's tile (could be different from the tile's size)
-- @function [parent=#TMXLayer] getMapTileSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
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-- return the value for the specific property name
-- @function [parent=#TMXLayer] getProperty
-- @param self
-- @param #string propertyName
-- @return Value#Value ret (return value: cc.Value)
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--
-- @function [parent=#TMXLayer] setLayerSize
-- @param self
-- @param #size_table size
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--
-- @function [parent=#TMXLayer] getLayerName
-- @param self
-- @return string#string ret (return value: string)
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--
-- @function [parent=#TMXLayer] setTileSet
-- @param self
-- @param #cc.TMXTilesetInfo info
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-- Tileset information for the layer
-- @function [parent=#TMXLayer] getTileSet
-- @param self
-- @return TMXTilesetInfo#TMXTilesetInfo ret (return value: cc.TMXTilesetInfo)
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-- returns the tile (Sprite) at a given a tile coordinate.<br>
-- The returned Sprite will be already added to the TMXLayer. Don't add it again.<br>
-- The Sprite can be treated like any other Sprite: rotated, scaled, translated, opacity, color, etc.<br>
-- You can remove either by calling:<br>
-- - layer->removeChild(sprite, cleanup);
-- @function [parent=#TMXLayer] getTileAt
-- @param self
-- @param #vec2_table tileCoordinate
-- @return Sprite#Sprite ret (return value: cc.Sprite)
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-- creates a FastTMXLayer with an tileset info, a layer info and a map info
-- @function [parent=#TMXLayer] create
-- @param self
-- @param #cc.TMXTilesetInfo tilesetInfo
-- @param #cc.TMXLayerInfo layerInfo
-- @param #cc.TMXMapInfo mapInfo
-- @return experimental::TMXLayer#experimental::TMXLayer ret (return value: cc.experimental::TMXLayer)
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--
-- @function [parent=#TMXLayer] removeChild
-- @param self
-- @param #cc.Node child
-- @param #bool cleanup
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--
-- @function [parent=#TMXLayer] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table transform
-- @param #unsigned int flags
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--
-- @function [parent=#TMXLayer] getDescription
-- @param self
-- @return string#string ret (return value: string)
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-- js ctor
-- @function [parent=#TMXLayer] TMXLayer
-- @param self
return nil