axmol/cocos/platform/winrt/DirectXBase.h

84 lines
3.7 KiB
C++

//-----------------------------------------------------------------------------------------------
// Copyright (c) 2012 Andrew Garrison
//-----------------------------------------------------------------------------------------------
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software
// and associated documentation files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
// BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//-----------------------------------------------------------------------------------------------
#pragma once
#include "base/CCPlatformConfig.h"
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
#include <wrl/client.h>
#include <d3d11_1.h>
#include <d2d1_1.h>
#include <d2d1effects.h>
#include <dwrite_1.h>
#include <wincodec.h>
#include <agile.h>
#include <DirectXMath.h>
#include "DirectXHelper.h"
#pragma warning (disable: 4449)
using namespace Windows::UI::ViewManagement;
// Helper class that initializes DirectX APIs
ref class DirectXBase abstract
{
internal:
DirectXBase();
public:
virtual void Initialize(Windows::UI::Core::CoreWindow^ window, Windows::UI::Xaml::Controls::SwapChainBackgroundPanel^ panel, float dpi);
virtual void CreateDeviceIndependentResources();
virtual void CreateDeviceResources();
virtual void SetDpi(float dpi);
virtual void CreateWindowSizeDependentResources();
virtual void UpdateForWindowSizeChange();
virtual void Present();
virtual float ConvertDipsToPixels(float dips);
protected private:
Platform::Agile<Windows::UI::Core::CoreWindow> m_window;
Windows::UI::Xaml::Controls::SwapChainBackgroundPanel^ m_panel;
// Direct2D Objects
Microsoft::WRL::ComPtr<ID2D1Factory1> m_d2dFactory;
Microsoft::WRL::ComPtr<ID2D1Device> m_d2dDevice;
Microsoft::WRL::ComPtr<ID2D1DeviceContext> m_d2dContext;
Microsoft::WRL::ComPtr<ID2D1Bitmap1> m_d2dTargetBitmap;
// DirectWrite & Windows Imaging Component Objects
Microsoft::WRL::ComPtr<IDWriteFactory1> m_dwriteFactory;
Microsoft::WRL::ComPtr<IWICImagingFactory2> m_wicFactory;
// Direct3D Objects
Microsoft::WRL::ComPtr<ID3D11Device1> m_d3dDevice;
Microsoft::WRL::ComPtr<ID3D11DeviceContext1> m_d3dContext;
Microsoft::WRL::ComPtr<IDXGISwapChain1> m_swapChain;
Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_renderTargetView;
Microsoft::WRL::ComPtr<ID3D11DepthStencilView> m_depthStencilView;
D3D_FEATURE_LEVEL m_featureLevel;
Windows::Foundation::Size m_renderTargetSize;
Windows::Foundation::Rect m_windowBounds;
float m_dpi;
};
#pragma warning (default: 4449)
#endif // (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)