mirror of https://github.com/axmolengine/axmol.git
214 lines
10 KiB
C++
214 lines
10 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://adxeproject.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "TextureCacheTest.h"
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USING_NS_CC;
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TextureCacheTests::TextureCacheTests()
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{
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ADD_TEST_CASE(TextureCacheTest);
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ADD_TEST_CASE(TextureCacheUnbindTest);
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}
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TextureCacheTest::TextureCacheTest() : _numberOfSprites(20), _numberOfLoadedSprites(0)
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{
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auto size = Director::getInstance()->getWinSize();
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_labelLoading = Label::createWithTTF("loading...", "fonts/arial.ttf", 15);
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_labelPercent = Label::createWithTTF("%0", "fonts/arial.ttf", 15);
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_labelLoading->setPosition(Vec2(size.width / 2, size.height / 2 - 20));
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_labelPercent->setPosition(Vec2(size.width / 2, size.height / 2 + 20));
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this->addChild(_labelLoading);
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this->addChild(_labelPercent);
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// load textures
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Director::getInstance()->getTextureCache()->addImageAsync("Images/HelloWorld.png",
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CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
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Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini.png",
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CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
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Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_01.png",
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CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
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Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_02.png",
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CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
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Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_03.png",
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CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
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Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_04.png",
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CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
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Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_05.png",
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CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
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Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_06.png",
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CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
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Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_07.png",
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CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
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Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_08.png",
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CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
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Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_09.png",
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CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
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Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_10.png",
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CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
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Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_11.png",
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CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
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Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_12.png",
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CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
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Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_13.png",
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CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
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Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_14.png",
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CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
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Director::getInstance()->getTextureCache()->addImageAsync("Images/background1.png",
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CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
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Director::getInstance()->getTextureCache()->addImageAsync("Images/background2.png",
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CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
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Director::getInstance()->getTextureCache()->addImageAsync("Images/background3.png",
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CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
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Director::getInstance()->getTextureCache()->addImageAsync("Images/blocks.png",
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CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
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}
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void TextureCacheTest::loadingCallBack(cocos2d::Texture2D* texture)
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{
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++_numberOfLoadedSprites;
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char tmp[10];
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sprintf(tmp, "%%%d", (int)(((float)_numberOfLoadedSprites / _numberOfSprites) * 100));
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_labelPercent->setString(tmp);
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if (_numberOfLoadedSprites == _numberOfSprites)
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{
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this->removeChild(_labelLoading, true);
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this->removeChild(_labelPercent, true);
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addSprite();
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}
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}
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void TextureCacheTest::addSprite()
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{
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auto size = Director::getInstance()->getWinSize();
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// create sprites
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auto bg = Sprite::create("Images/HelloWorld.png");
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bg->setPosition(Vec2(size.width / 2, size.height / 2));
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auto s1 = Sprite::create("Images/grossini.png");
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auto s2 = Sprite::create("Images/grossini_dance_01.png");
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auto s3 = Sprite::create("Images/grossini_dance_02.png");
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auto s4 = Sprite::create("Images/grossini_dance_03.png");
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auto s5 = Sprite::create("Images/grossini_dance_04.png");
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auto s6 = Sprite::create("Images/grossini_dance_05.png");
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auto s7 = Sprite::create("Images/grossini_dance_06.png");
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auto s8 = Sprite::create("Images/grossini_dance_07.png");
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auto s9 = Sprite::create("Images/grossini_dance_08.png");
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auto s10 = Sprite::create("Images/grossini_dance_09.png");
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auto s11 = Sprite::create("Images/grossini_dance_10.png");
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auto s12 = Sprite::create("Images/grossini_dance_11.png");
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auto s13 = Sprite::create("Images/grossini_dance_12.png");
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auto s14 = Sprite::create("Images/grossini_dance_13.png");
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auto s15 = Sprite::create("Images/grossini_dance_14.png");
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// just loading textures to slow down
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Sprite::create("Images/background1.png");
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Sprite::create("Images/background2.png");
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Sprite::create("Images/background3.png");
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Sprite::create("Images/blocks.png");
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s1->setPosition(Vec2(50, 50));
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s2->setPosition(Vec2(60, 50));
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s3->setPosition(Vec2(70, 50));
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s4->setPosition(Vec2(80, 50));
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s5->setPosition(Vec2(90, 50));
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s6->setPosition(Vec2(100, 50));
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s7->setPosition(Vec2(50, 180));
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s8->setPosition(Vec2(60, 180));
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s9->setPosition(Vec2(70, 180));
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s10->setPosition(Vec2(80, 180));
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s11->setPosition(Vec2(90, 180));
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s12->setPosition(Vec2(100, 180));
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s13->setPosition(Vec2(50, 270));
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s14->setPosition(Vec2(60, 270));
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s15->setPosition(Vec2(70, 270));
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this->addChild(bg);
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this->addChild(s1);
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this->addChild(s2);
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this->addChild(s3);
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this->addChild(s4);
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this->addChild(s5);
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this->addChild(s6);
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this->addChild(s7);
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this->addChild(s8);
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this->addChild(s9);
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this->addChild(s10);
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this->addChild(s11);
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this->addChild(s12);
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this->addChild(s13);
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this->addChild(s14);
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this->addChild(s15);
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}
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TextureCacheUnbindTest::TextureCacheUnbindTest()
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{
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auto size = Director::getInstance()->getWinSize();
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Label* nothing = Label::createWithTTF("There should be\nnothing below", "fonts/arial.ttf", 15);
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nothing->setPosition(Vec2(size.width / 4, 5 * size.height / 6));
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this->addChild(nothing);
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Label* something = Label::createWithTTF("There should be\na white square below", "fonts/arial.ttf", 15);
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something->setPosition(Vec2(3 * size.width / 4, 5 * size.height / 6));
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this->addChild(something);
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auto cache = Director::getInstance()->getTextureCache();
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cache->removeTextureForKey("Images/texture2048x2048.png");
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cache->addImageAsync("Images/texture2048x2048.png", CC_CALLBACK_1(TextureCacheUnbindTest::textureLoadedA, this),
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"A");
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cache->addImageAsync("Images/texture2048x2048.png", CC_CALLBACK_1(TextureCacheUnbindTest::textureLoadedB, this),
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"B");
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cache->unbindImageAsync("A");
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}
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void TextureCacheUnbindTest::textureLoadedA(Texture2D* texture)
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{
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auto size = Director::getInstance()->getWinSize();
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auto s = Sprite::create("Images/texture2048x2048.png");
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s->setScale(0.15);
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s->setPosition(size.width / 4, size.height / 2);
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this->addChild(s);
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}
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void TextureCacheUnbindTest::textureLoadedB(Texture2D* texture)
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{
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auto size = Director::getInstance()->getWinSize();
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auto s = Sprite::create("Images/texture2048x2048.png");
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s->setScale(0.15);
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s->setPosition(3 * size.width / 4, size.height / 2);
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this->addChild(s);
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}
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