mirror of https://github.com/axmolengine/axmol.git
156 lines
5.4 KiB
CMake
156 lines
5.4 KiB
CMake
#/****************************************************************************
|
|
# Copyright (c) 2015-2017 Chukong Technologies Inc.
|
|
|
|
# https://adxeproject.github.io/
|
|
#
|
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
# of this software and associated documentation files (the "Software"), to deal
|
|
# in the Software without restriction, including without limitation the rights
|
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
# copies of the Software, and to permit persons to whom the Software is
|
|
# furnished to do so, subject to the following conditions:
|
|
|
|
# The above copyright notice and this permission notice shall be included in
|
|
# all copies or substantial portions of the Software.
|
|
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
# THE SOFTWARE.
|
|
# ****************************************************************************/
|
|
cmake_minimum_required(VERSION 3.10)
|
|
|
|
set(APP_NAME fairygui-tests)
|
|
|
|
project(${APP_NAME})
|
|
|
|
if(NOT DEFINED BUILD_ENGINE_DONE)
|
|
if(XCODE)
|
|
set(CMAKE_XCODE_GENERATE_TOP_LEVEL_PROJECT_ONLY TRUE)
|
|
endif()
|
|
|
|
set(ADXE_ROOT "$ENV{ADXE_ROOT}")
|
|
if(NOT (ADXE_ROOT STREQUAL ""))
|
|
set(ADXE_ROOT_PATH "${ADXE_ROOT}")
|
|
file(TO_CMAKE_PATH ${ADXE_ROOT_PATH} ADXE_ROOT_PATH) # string(REPLACE "\\" "/" ADXE_ROOT_PATH ${ADXE_ROOT_PATH})
|
|
message(STATUS "Using system env var ADXE_ROOT=${ADXE_ROOT}")
|
|
else()
|
|
set(ADXE_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../..)
|
|
endif()
|
|
set(CMAKE_MODULE_PATH ${ADXE_ROOT_PATH}/cmake/Modules/)
|
|
|
|
include(CocosBuildSet)
|
|
add_subdirectory(${ADXE_ROOT_PATH}/core ${ENGINE_BINARY_PATH}/adxe/core)
|
|
endif()
|
|
|
|
# record sources, headers, resources...
|
|
file(GLOB GAME_SOURCE Classes/*.cpp)
|
|
file(GLOB GAME_HEADER Classes/*.h)
|
|
|
|
set(GAME_RES_FOLDER
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/Resources"
|
|
)
|
|
if(APPLE OR VS)
|
|
cocos_mark_multi_resources(cc_common_res RES_TO "Resources" FOLDERS ${GAME_RES_FOLDER})
|
|
endif()
|
|
|
|
if(ANDROID)
|
|
# change APP_NAME to the share library name for Android, it's value depend on AndroidManifest.xml
|
|
set(APP_NAME fairygui_tests)
|
|
list(APPEND GAME_SOURCE
|
|
proj.android/app/jni/main.cpp
|
|
)
|
|
elseif(LINUX)
|
|
list(APPEND GAME_SOURCE
|
|
proj.linux/main.cpp
|
|
)
|
|
elseif(WINDOWS)
|
|
list(APPEND GAME_HEADER
|
|
proj.win32/main.h
|
|
)
|
|
list(APPEND GAME_SOURCE
|
|
proj.win32/main.cpp
|
|
${cc_common_res}
|
|
)
|
|
elseif(APPLE)
|
|
if(IOS)
|
|
list(APPEND GAME_HEADER
|
|
proj.ios/AppController.h
|
|
proj.ios/RootViewController.h
|
|
)
|
|
set(APP_UI_RES
|
|
proj.ios/LaunchScreen.storyboard
|
|
proj.ios/LaunchScreenBackground.png
|
|
proj.ios/Images.xcassets
|
|
)
|
|
list(APPEND GAME_SOURCE
|
|
proj.ios/main.m
|
|
proj.ios/AppController.mm
|
|
proj.ios/RootViewController.mm
|
|
${APP_UI_RES}
|
|
)
|
|
elseif(MACOSX)
|
|
set(APP_UI_RES
|
|
proj.mac/Icon.icns
|
|
proj.mac/Info.plist
|
|
proj.mac/en.lproj/InfoPlist.strings
|
|
)
|
|
list(APPEND GAME_SOURCE
|
|
proj.mac/main.cpp
|
|
${APP_UI_RES}
|
|
)
|
|
endif()
|
|
list(APPEND GAME_SOURCE ${cc_common_res})
|
|
endif()
|
|
|
|
set(all_code_files
|
|
${GAME_HEADER}
|
|
${GAME_SOURCE}
|
|
)
|
|
|
|
# mark app complie info
|
|
if(NOT ANDROID)
|
|
add_executable(${APP_NAME} ${all_code_files})
|
|
else()
|
|
add_library(${APP_NAME} SHARED ${all_code_files})
|
|
|
|
# whole archive for jni
|
|
add_subdirectory(${ADXE_ROOT_PATH}/core/platform/android ${ENGINE_BINARY_PATH}/core/platform)
|
|
target_link_libraries(${APP_NAME} -Wl,--whole-archive cpp_android_spec -Wl,--no-whole-archive)
|
|
|
|
config_android_shared_libs("org.cocos2dx.lib" "${CMAKE_CURRENT_SOURCE_DIR}/proj.android/app/src")
|
|
endif()
|
|
|
|
target_link_libraries(${APP_NAME} ${ADXE_CORE_LIB})
|
|
|
|
target_include_directories(${APP_NAME} PRIVATE Classes)
|
|
|
|
setup_cocos_app_config(${APP_NAME})
|
|
if(XCODE)
|
|
set_target_properties(${APP_NAME} PROPERTIES RESOURCE "${APP_UI_RES}")
|
|
set_xcode_property(${APP_NAME} INSTALL_PATH "\$(LOCAL_APPS_DIR)")
|
|
set_xcode_property(${APP_NAME} PRODUCT_BUNDLE_IDENTIFIER "org.adxe.fairygui-tests")
|
|
|
|
if(MACOSX)
|
|
set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.mac/Info.plist")
|
|
elseif(IOS)
|
|
set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios/Info.plist")
|
|
set_xcode_property(${APP_NAME} ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon-${APP_NAME}")
|
|
endif()
|
|
|
|
# For code-signing, set the DEVELOPMENT_TEAM:
|
|
#set_xcode_property(${APP_NAME} DEVELOPMENT_TEAM "GRLXXXX2K9")
|
|
elseif(WINDOWS)
|
|
cocos_copy_target_dll(${APP_NAME})
|
|
endif()
|
|
|
|
if((WINDOWS AND (CMAKE_GENERATOR STREQUAL "Ninja")) OR LINUX)
|
|
cocos_get_resource_path(APP_RES_DIR ${APP_NAME})
|
|
cocos_copy_target_res(${APP_NAME} LINK_TO ${APP_RES_DIR} FOLDERS ${GAME_RES_FOLDER})
|
|
elseif(WINDOWS)
|
|
set_property(TARGET ${APP_NAME} PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${GAME_RES_FOLDER}")
|
|
endif()
|