mirror of https://github.com/axmolengine/axmol.git
220 lines
7.4 KiB
C++
220 lines
7.4 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2009 On-Core
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __ACTION_CCGRID_ACTION_H__
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#define __ACTION_CCGRID_ACTION_H__
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#include "CCActionInterval.h"
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#include "CCActionInstant.h"
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NS_CC_BEGIN
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class CCGridBase;
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/**
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* @addtogroup actions
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* @{
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*/
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/** @brief Base class for Grid actions */
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class CC_DLL CCGridAction : public CCActionInterval
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{
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public:
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual void startWithTarget(CCNode *pTarget);
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virtual CCActionInterval* reverse(void);
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/** initializes the action with size and duration */
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virtual bool initWithDuration(float duration, const CCSize& gridSize);
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/** returns the grid */
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virtual CCGridBase* getGrid(void);
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public:
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/** creates the action with size and duration */
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// We can't make this create function compatible with previous version, bindings-generator will be confused since they
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// have the same function name and the same number of arguments. So sorry about that.
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//CC_DEPRECATED_ATTRIBUTE static CCGridAction* create(const CCSize& gridSize, float duration);
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/** creates the action with size and duration */
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static CCGridAction* create(float duration, const CCSize& gridSize);
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protected:
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CCSize m_sGridSize;
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};
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/**
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@brief Base class for CCGrid3D actions.
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Grid3D actions can modify a non-tiled grid.
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*/
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class CC_DLL CCGrid3DAction : public CCGridAction
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{
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public:
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/** returns the grid */
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virtual CCGridBase* getGrid(void);
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/** returns the vertex than belongs to certain position in the grid */
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ccVertex3F vertex(const CCPoint& position);
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/** returns the non-transformed vertex than belongs to certain position in the grid */
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ccVertex3F originalVertex(const CCPoint& position);
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/** sets a new vertex to a certain position of the grid */
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void setVertex(const CCPoint& position, const ccVertex3F& vertex);
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public:
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/** creates the action with size and duration */
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static CCGrid3DAction* create(float duration, const CCSize& gridSize);
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};
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/** @brief Base class for CCTiledGrid3D actions */
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class CC_DLL CCTiledGrid3DAction : public CCGridAction
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{
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public:
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/** returns the tile that belongs to a certain position of the grid */
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ccQuad3 tile(const CCPoint& position);
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/** returns the non-transformed tile that belongs to a certain position of the grid */
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ccQuad3 originalTile(const CCPoint& position);
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/** sets a new tile to a certain position of the grid */
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void setTile(const CCPoint& position, const ccQuad3& coords);
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/** returns the grid */
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virtual CCGridBase* getGrid(void);
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public:
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/** creates the action with size and duration */
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static CCTiledGrid3DAction* create(float duration, const CCSize& gridSize);
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};
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/** @brief CCAccelDeccelAmplitude action */
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class CC_DLL CCAccelDeccelAmplitude : public CCActionInterval
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{
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public:
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virtual ~CCAccelDeccelAmplitude(void);
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/** initializes the action with an inner action that has the amplitude property, and a duration time */
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bool initWithAction(CCAction *pAction, float duration);
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virtual void startWithTarget(CCNode *pTarget);
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virtual void update(float time);
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virtual CCActionInterval* reverse(void);
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/** get amplitude rate */
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inline float getRate(void) { return m_fRate; }
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/** set amplitude rate */
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inline void setRate(float fRate) { m_fRate = fRate; }
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public:
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/** creates the action with an inner action that has the amplitude property, and a duration time */
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static CCAccelDeccelAmplitude* create(CCAction *pAction, float duration);
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protected:
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float m_fRate;
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CCActionInterval *m_pOther;
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};
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/** @brief CCAccelAmplitude action */
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class CC_DLL CCAccelAmplitude : public CCActionInterval
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{
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public:
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~CCAccelAmplitude(void);
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/** initializes the action with an inner action that has the amplitude property, and a duration time */
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bool initWithAction(CCAction *pAction, float duration);
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/** get amplitude rate */
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inline float getRate(void) { return m_fRate; }
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/** set amplitude rate */
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inline void setRate(float fRate) { m_fRate = fRate; }
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virtual void startWithTarget(CCNode *pTarget);
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virtual void update(float time);
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virtual CCActionInterval* reverse(void);
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public:
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/** creates the action with an inner action that has the amplitude property, and a duration time */
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static CCAccelAmplitude* create(CCAction *pAction, float duration);
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protected:
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float m_fRate;
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CCActionInterval *m_pOther;
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};
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/** @brief CCDeccelAmplitude action */
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class CC_DLL CCDeccelAmplitude : public CCActionInterval
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{
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public:
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~CCDeccelAmplitude(void);
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/** initializes the action with an inner action that has the amplitude property, and a duration time */
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bool initWithAction(CCAction *pAction, float duration);
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/** get amplitude rate */
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inline float getRate(void) { return m_fRate; }
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/** set amplitude rate */
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inline void setRate(float fRate) { m_fRate = fRate; }
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virtual void startWithTarget(CCNode *pTarget);
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virtual void update(float time);
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virtual CCActionInterval* reverse(void);
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public:
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/** creates the action with an inner action that has the amplitude property, and a duration time */
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static CCDeccelAmplitude* create(CCAction *pAction, float duration);
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protected:
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float m_fRate;
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CCActionInterval *m_pOther;
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};
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/** @brief CCStopGrid action.
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@warning Don't call this action if another grid action is active.
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Call if you want to remove the the grid effect. Example:
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CCSequence::actions(Lens::action(...), CCStopGrid::action(...), NULL);
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*/
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class CC_DLL CCStopGrid : public CCActionInstant
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{
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public:
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virtual void startWithTarget(CCNode *pTarget);
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public:
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/** Allocates and initializes the action */
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static CCStopGrid* create(void);
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};
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/** @brief CCReuseGrid action */
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class CC_DLL CCReuseGrid : public CCActionInstant
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{
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public:
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/** initializes an action with the number of times that the current grid will be reused */
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bool initWithTimes(int times);
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virtual void startWithTarget(CCNode *pTarget);
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public:
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/** creates an action with the number of times that the current grid will be reused */
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static CCReuseGrid* create(int times);
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protected:
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int m_nTimes;
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};
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// end of actions group
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/// @}
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NS_CC_END
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#endif // __ACTION_CCGRID_ACTION_H__
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