mirror of https://github.com/axmolengine/axmol.git
51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
#include "AppDelegate.h"
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#include "cocos2d.h"
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#include "platform/android/jni/JniHelper.h"
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#include "CCEventType.h"
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#include <jni.h>
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#include <android/log.h>
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#include "HelloWorldScene.h"
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#define LOG_TAG "main"
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#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__)
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using namespace cocos2d;
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using namespace cocos2d::extension;
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extern "C"
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{
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jint JNI_OnLoad(JavaVM *vm, void *reserved)
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{
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JniHelper::setJavaVM(vm);
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return JNI_VERSION_1_4;
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}
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void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thiz, jint w, jint h)
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{
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if (!CCDirector::sharedDirector()->getOpenGLView())
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{
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CCEGLView *view = &CCEGLView::sharedOpenGLView();
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view->setFrameSize(w, h);
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// set the design resolution screen size, if you want to use Design Resoulution scaled to current screen, please uncomment next line.
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// view->setDesignResolutionSize(480, 320);
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AppDelegate *pAppDelegate = new AppDelegate();
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CCApplication::sharedApplication().run();
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}
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else
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{
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ccDrawInit();
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ccGLInvalidateStateCache();
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CCShaderCache::sharedShaderCache()->reloadDefaultShaders();
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CCTextureCache::reloadAllTextures();
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CCNotificationCenter::sharedNotificationCenter()->postNotification(EVNET_COME_TO_FOREGROUND, NULL);
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CCDirector::sharedDirector()->setGLDefaultValues();
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}
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}
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}
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