axmol/cocos2dx/extensions/CCBReader/CCSpriteLoader.h

28 lines
1.0 KiB
C++

#ifndef _CCB_CCSPRITELOADER_H_
#define _CCB_CCSPRITELOADER_H_
#include "CCNodeLoader.h"
NS_CC_EXT_BEGIN
/* Forward declaration. */
class CCBReader;
class CC_DLL CCSpriteLoader : public CCNodeLoader {
public:
STATIC_NEW_AUTORELEASE_OBJECT_METHOD(CCSpriteLoader, loader);
protected:
virtual CCSprite * createCCNode(CCNode *, CCBReader *);
virtual void onHandlePropTypeColor3(CCNode * pNode, CCNode * pParent, const char * pPropertyName, ccColor3B, CCBReader *);
virtual void onHandlePropTypeByte(CCNode * pNode, CCNode * pParent, const char * pPropertyName, unsigned char, CCBReader *);
virtual void onHandlePropTypeBlendFunc(CCNode * pNode, CCNode * pParent, const char * pPropertyName, ccBlendFunc, CCBReader *);
virtual void onHandlePropTypeSpriteFrame(CCNode * pNode, CCNode * pParent, const char * pPropertyName, CCSpriteFrame *, CCBReader *);
virtual void onHandlePropTypeFlip(CCNode * pNode, CCNode * pParent, const char * pPropertyName, bool *, CCBReader *);
};
NS_CC_EXT_END
#endif