axmol/cocos/renderer
Huabing.Xu 952ca0eb75 add CC_DLL in Renderer folder 2014-07-14 17:02:06 +08:00
..
CCBatchCommand.cpp Add new line at the end of a file to *.cpp 2014-06-19 20:45:24 +09:00
CCBatchCommand.h add CC_DLL in Renderer folder 2014-07-14 17:02:06 +08:00
CCCustomCommand.cpp Add new line at the end of a file to *.cpp 2014-06-19 20:45:24 +09:00
CCCustomCommand.h add CC_DLL in Renderer folder 2014-07-14 17:02:06 +08:00
CCGLProgram.cpp fixed warn and replace NULL with nullptr. 2014-07-10 00:45:27 +08:00
CCGLProgram.h sprite3d with skin render&bundle 2014-06-05 16:36:01 +08:00
CCGLProgramCache.cpp - Due to the fact that map::insert doesn't allow to insert an element by existing key, I suggest to use operator []. It allows to change the 2014-06-22 20:53:01 +03:00
CCGLProgramCache.h Squashed commit of the following: 2014-05-16 14:36:00 -07:00
CCGLProgramState.cpp delete call back 2014-07-04 17:22:39 +08:00
CCGLProgramState.h add CC_DLL in Renderer folder 2014-07-14 17:02:06 +08:00
CCGLProgramStateCache.cpp Squashed commit of the following: 2014-05-16 14:36:00 -07:00
CCGLProgramStateCache.h add CC_DLL in Renderer folder 2014-07-14 17:02:06 +08:00
CCGroupCommand.cpp Improved directory structure 2014-04-29 17:37:36 -07:00
CCGroupCommand.h add CC_DLL in Renderer folder 2014-07-14 17:02:06 +08:00
CCMeshCommand.cpp remove unused code 2014-07-08 13:36:22 +08:00
CCMeshCommand.h add CC_DLL in Renderer folder 2014-07-14 17:02:06 +08:00
CCQuadCommand.cpp roll back quadcommand 2014-06-27 12:44:19 +08:00
CCQuadCommand.h add CC_DLL in Renderer folder 2014-07-14 17:02:06 +08:00
CCRenderCommand.cpp Add new line at the end of a file to *.cpp 2014-06-19 20:45:24 +09:00
CCRenderCommand.h add CC_DLL in Renderer folder 2014-07-14 17:02:06 +08:00
CCRenderCommandPool.h Squashed commit of the following: 2014-05-16 14:36:00 -07:00
CCRenderer.cpp unused code 2014-06-27 17:21:39 +08:00
CCRenderer.h add CC_DLL in Renderer folder 2014-07-14 17:02:06 +08:00
CCTexture2D.cpp change the logic of texture loading 2014-07-08 10:08:02 +08:00
CCTexture2D.h added releaseGLTexture to release only the glTexture but leave the rest of the texture object intact. Needed to reload cached textures 2014-06-12 16:28:38 -07:00
CCTextureAtlas.cpp Squashed commit of the following: 2014-05-16 14:36:00 -07:00
CCTextureAtlas.h Squashed commit of the following: 2014-05-16 14:36:00 -07:00
CCTextureCache.cpp release glTextures before reloading cached textures 2014-06-12 16:31:46 -07:00
CCTextureCache.h add new interfaces for TextureCache to unbind the bound image asynchronous load callbacks. 2014-05-23 17:08:22 +08:00
CMakeLists.txt Squashed commit of the following: 2014-05-18 14:49:16 -07:00
ccGLStateCache.cpp fix bug for deleteTexture 2014-06-12 15:22:41 +08:00
ccGLStateCache.h fix bug for deleteTexture 2014-06-12 15:22:41 +08:00
ccShader_3D_Color.frag Squashed commit of the following: 2014-05-18 14:49:16 -07:00
ccShader_3D_ColorTex.frag debug Sprite3D with .c3t 2014-06-09 18:37:58 +08:00
ccShader_3D_PositionTex.vert change position attributes to vec3 2014-07-04 09:25:06 +08:00
ccShader_Label.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_Label_df.frag Does not crash on Mac if the .ttf file is not found 2014-05-15 17:22:53 -07:00
ccShader_Label_df_glow.frag Does not crash on Mac if the .ttf file is not found 2014-05-15 17:22:53 -07:00
ccShader_Label_normal.frag Does not crash on Mac if the .ttf file is not found 2014-05-15 17:22:53 -07:00
ccShader_Label_outline.frag Does not crash on Mac if the .ttf file is not found 2014-05-15 17:22:53 -07:00
ccShader_PositionColor.frag Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionColor.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionColorLengthTexture.frag Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionColorLengthTexture.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionTexture.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTexture.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionTextureA8Color.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTextureA8Color.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionTextureColor.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTextureColor.vert Compiles on windows, sort of 2014-05-09 19:07:22 -07:00
ccShader_PositionTextureColorAlphaTest.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTextureColor_noMVP.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTextureColor_noMVP.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionTexture_uColor.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTexture_uColor.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_Position_uColor.frag Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_Position_uColor.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShaders.cpp Squashed commit of the following: 2014-05-18 14:49:16 -07:00
ccShaders.h sprite3d with skin render&bundle 2014-06-05 16:36:01 +08:00