mirror of https://github.com/axmolengine/axmol.git
701 lines
19 KiB
C++
701 lines
19 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2011 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include <errno.h>
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#include <stack>
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#include <cctype>
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#include <list>
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#include "CCTextureCache.h"
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#include "CCTexture2D.h"
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#include "ccMacros.h"
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#include "CCDirector.h"
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#include "platform/CCFileUtils.h"
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#include "platform/CCThread.h"
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#include "support/ccUtils.h"
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#include "CCScheduler.h"
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#include "cocoa/CCString.h"
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#ifdef EMSCRIPTEN
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#include <emscripten/emscripten.h>
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#include "platform/emscripten/CCTextureCacheEmscripten.h"
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#endif // EMSCRIPTEN
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using namespace std;
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NS_CC_BEGIN
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// implementation TextureCache
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TextureCache* TextureCache::_sharedTextureCache = nullptr;
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TextureCache * TextureCache::getInstance()
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{
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if (!_sharedTextureCache)
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{
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#ifdef EMSCRIPTEN
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_sharedTextureCache = new TextureCacheEmscripten();
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#else
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_sharedTextureCache = new TextureCache();
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#endif // EMSCRIPTEN
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}
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return _sharedTextureCache;
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}
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TextureCache::TextureCache()
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: _loadingThread(nullptr)
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, _asyncStructQueue(nullptr)
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, _imageInfoQueue(nullptr)
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, _needQuit(false)
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, _asyncRefCount(0)
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, _textures(new Dictionary())
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{
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CCASSERT(_sharedTextureCache == nullptr, "Attempted to allocate a second instance of a singleton.");
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}
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TextureCache::~TextureCache()
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{
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CCLOGINFO("cocos2d: deallocing TextureCache: %p", this);
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CC_SAFE_RELEASE(_textures);
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CC_SAFE_DELETE(_loadingThread);
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_sharedTextureCache = nullptr;
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}
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void TextureCache::destroyInstance()
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{
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// notify sub thread to quick
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_sharedTextureCache->_needQuit = true;
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_sharedTextureCache->_sleepCondition.notify_one();
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if (_sharedTextureCache->_loadingThread) _sharedTextureCache->_loadingThread->join();
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CC_SAFE_RELEASE_NULL(_sharedTextureCache);
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}
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const char* TextureCache::description() const
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{
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return String::createWithFormat("<TextureCache | Number of textures = %u>", _textures->count())->getCString();
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}
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Dictionary* TextureCache::snapshotTextures()
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{
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Dictionary* pRet = new Dictionary();
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DictElement* pElement = NULL;
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CCDICT_FOREACH(_textures, pElement)
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{
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pRet->setObject(pElement->getObject(), pElement->getStrKey());
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}
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pRet->autorelease();
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return pRet;
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}
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void TextureCache::addImageAsync(const char *path, Object *target, SEL_CallFuncO selector)
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{
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CCASSERT(path != NULL, "TextureCache: fileimage MUST not be NULL");
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Texture2D *texture = NULL;
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// optimization
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std::string pathKey = path;
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pathKey = FileUtils::getInstance()->fullPathForFilename(pathKey.c_str());
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texture = static_cast<Texture2D*>(_textures->objectForKey(pathKey.c_str()));
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std::string fullpath = pathKey;
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if (texture != NULL)
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{
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if (target && selector)
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{
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(target->*selector)(texture);
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}
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return;
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}
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// lazy init
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if (_asyncStructQueue == NULL)
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{
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_asyncStructQueue = new queue<AsyncStruct*>();
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_imageInfoQueue = new queue<ImageInfo*>();
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// create a new thread to load images
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_loadingThread = new std::thread(&TextureCache::loadImage, this);
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_needQuit = false;
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}
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if (0 == _asyncRefCount)
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{
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Director::getInstance()->getScheduler()->scheduleSelector(schedule_selector(TextureCache::addImageAsyncCallBack), this, 0, false);
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}
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++_asyncRefCount;
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if (target)
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{
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target->retain();
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}
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// generate async struct
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AsyncStruct *data = new AsyncStruct(fullpath, target, selector);
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// add async struct into queue
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_asyncStructQueueMutex.lock();
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_asyncStructQueue->push(data);
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_asyncStructQueueMutex.unlock();
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_sleepCondition.notify_one();
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}
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void TextureCache::loadImage()
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{
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AsyncStruct *pAsyncStruct = nullptr;
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while (true)
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{
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// create autorelease pool for iOS
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Thread thread;
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thread.createAutoreleasePool();
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std::queue<AsyncStruct*> *pQueue = _asyncStructQueue;
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_asyncStructQueueMutex.lock();
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if (pQueue->empty())
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{
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_asyncStructQueueMutex.unlock();
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if (_needQuit) {
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break;
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}
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else {
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std::unique_lock<std::mutex> lk(_sleepMutex);
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_sleepCondition.wait(lk);
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continue;
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}
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}
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else
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{
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pAsyncStruct = pQueue->front();
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pQueue->pop();
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_asyncStructQueueMutex.unlock();
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}
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const char *filename = pAsyncStruct->filename.c_str();
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// generate image
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Image *pImage = new Image();
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if (pImage && !pImage->initWithImageFileThreadSafe(filename))
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{
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CC_SAFE_RELEASE(pImage);
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CCLOG("can not load %s", filename);
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continue;
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}
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// generate image info
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ImageInfo *pImageInfo = new ImageInfo();
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pImageInfo->asyncStruct = pAsyncStruct;
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pImageInfo->image = pImage;
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// put the image info into the queue
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_imageInfoMutex.lock();
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_imageInfoQueue->push(pImageInfo);
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_imageInfoMutex.unlock();
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}
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if(_asyncStructQueue != nullptr)
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{
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delete _asyncStructQueue;
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_asyncStructQueue = nullptr;
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delete _imageInfoQueue;
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_imageInfoQueue = nullptr;
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}
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}
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void TextureCache::addImageAsyncCallBack(float dt)
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{
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// the image is generated in loading thread
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std::queue<ImageInfo*> *imagesQueue = _imageInfoQueue;
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_imageInfoMutex.lock();
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if (imagesQueue->empty())
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{
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_imageInfoMutex.unlock();
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}
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else
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{
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ImageInfo *pImageInfo = imagesQueue->front();
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imagesQueue->pop();
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_imageInfoMutex.unlock();
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AsyncStruct *pAsyncStruct = pImageInfo->asyncStruct;
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Image *pImage = pImageInfo->image;
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Object *target = pAsyncStruct->target;
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SEL_CallFuncO selector = pAsyncStruct->selector;
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const char* filename = pAsyncStruct->filename.c_str();
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// generate texture in render thread
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Texture2D *texture = new Texture2D();
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texture->initWithImage(pImage);
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#if CC_ENABLE_CACHE_TEXTURE_DATA
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// cache the texture file name
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VolatileTexture::addImageTexture(texture, filename);
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#endif
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// cache the texture
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_textures->setObject(texture, filename);
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texture->autorelease();
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if (target && selector)
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{
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(target->*selector)(texture);
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target->release();
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}
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pImage->release();
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delete pAsyncStruct;
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delete pImageInfo;
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--_asyncRefCount;
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if (0 == _asyncRefCount)
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{
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Director::getInstance()->getScheduler()->unscheduleSelector(schedule_selector(TextureCache::addImageAsyncCallBack), this);
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}
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}
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}
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Texture2D * TextureCache::addImage(const char * path)
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{
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CCASSERT(path != NULL, "TextureCache: fileimage MUST not be NULL");
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Texture2D * texture = NULL;
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Image* pImage = NULL;
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// Split up directory and filename
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// MUTEX:
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// Needed since addImageAsync calls this method from a different thread
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std::string pathKey = path;
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pathKey = FileUtils::getInstance()->fullPathForFilename(pathKey.c_str());
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if (pathKey.size() == 0)
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{
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return NULL;
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}
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texture = static_cast<Texture2D*>(_textures->objectForKey(pathKey.c_str()));
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std::string fullpath = pathKey;
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if (! texture)
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{
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std::string lowerCase(pathKey);
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for (unsigned int i = 0; i < lowerCase.length(); ++i)
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{
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lowerCase[i] = tolower(lowerCase[i]);
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}
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// all images are handled by UIImage except PVR extension that is handled by our own handler
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do
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{
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pImage = new Image();
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CC_BREAK_IF(NULL == pImage);
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bool bRet = pImage->initWithImageFile(fullpath.c_str());
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CC_BREAK_IF(!bRet);
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texture = new Texture2D();
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if( texture &&
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texture->initWithImage(pImage) )
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{
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#if CC_ENABLE_CACHE_TEXTURE_DATA
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// cache the texture file name
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VolatileTexture::addImageTexture(texture, fullpath.c_str());
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#endif
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_textures->setObject(texture, pathKey.c_str());
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texture->release();
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}
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else
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{
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CCLOG("cocos2d: Couldn't create texture for file:%s in TextureCache", path);
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}
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} while (0);
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}
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CC_SAFE_RELEASE(pImage);
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return texture;
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}
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Texture2D* TextureCache::addUIImage(Image *image, const char *key)
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{
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CCASSERT(image != NULL, "TextureCache: image MUST not be nil");
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Texture2D * texture = NULL;
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// textureForKey() use full path,so the key should be full path
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std::string forKey;
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if (key)
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{
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forKey = FileUtils::getInstance()->fullPathForFilename(key);
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}
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// Don't have to lock here, because addImageAsync() will not
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// invoke opengl function in loading thread.
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do
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{
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// If key is nil, then create a new texture each time
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if(key && (texture = (Texture2D *)_textures->objectForKey(forKey.c_str())))
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{
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break;
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}
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// prevents overloading the autorelease pool
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texture = new Texture2D();
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texture->initWithImage(image);
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if(key && texture)
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{
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_textures->setObject(texture, forKey.c_str());
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texture->autorelease();
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}
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else
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{
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CCLOG("cocos2d: Couldn't add UIImage in TextureCache");
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}
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} while (0);
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#if CC_ENABLE_CACHE_TEXTURE_DATA
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VolatileTexture::addImage(texture, image);
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#endif
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return texture;
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}
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// TextureCache - Remove
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void TextureCache::removeAllTextures()
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{
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_textures->removeAllObjects();
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}
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void TextureCache::removeUnusedTextures()
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{
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/*
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DictElement* pElement = NULL;
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CCDICT_FOREACH(_textures, pElement)
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{
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CCLOG("cocos2d: TextureCache: texture: %s", pElement->getStrKey());
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Texture2D *value = static_cast<Texture2D*>(pElement->getObject());
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if (value->retainCount() == 1)
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{
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CCLOG("cocos2d: TextureCache: removing unused texture: %s", pElement->getStrKey());
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_textures->removeObjectForElememt(pElement);
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}
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}
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*/
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/** Inter engineer zhuoshi sun finds that this way will get better performance
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*/
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if (_textures->count())
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{
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// find elements to be removed
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DictElement* pElement = NULL;
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list<DictElement*> elementToRemove;
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CCDICT_FOREACH(_textures, pElement)
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{
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CCLOG("cocos2d: TextureCache: texture: %s", pElement->getStrKey());
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Texture2D *value = static_cast<Texture2D*>(pElement->getObject());
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if (value->retainCount() == 1)
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{
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elementToRemove.push_back(pElement);
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}
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}
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// remove elements
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for (auto iter = elementToRemove.begin(); iter != elementToRemove.end(); ++iter)
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{
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CCLOG("cocos2d: TextureCache: removing unused texture: %s", (*iter)->getStrKey());
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_textures->removeObjectForElememt(*iter);
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}
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}
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}
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void TextureCache::removeTexture(Texture2D* texture)
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{
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if( ! texture )
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{
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return;
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}
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Array* keys = _textures->allKeysForObject(texture);
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_textures->removeObjectsForKeys(keys);
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}
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void TextureCache::removeTextureForKey(const char *textureKeyName)
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{
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if (textureKeyName == NULL)
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{
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return;
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}
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string fullPath = FileUtils::getInstance()->fullPathForFilename(textureKeyName);
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_textures->removeObjectForKey(fullPath);
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}
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Texture2D* TextureCache::textureForKey(const char* key)
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{
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return static_cast<Texture2D*>(_textures->objectForKey(FileUtils::getInstance()->fullPathForFilename(key)));
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}
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void TextureCache::reloadAllTextures()
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{
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#if CC_ENABLE_CACHE_TEXTURE_DATA
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VolatileTexture::reloadAllTextures();
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#endif
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}
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void TextureCache::dumpCachedTextureInfo()
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{
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unsigned int count = 0;
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unsigned int totalBytes = 0;
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DictElement* pElement = NULL;
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CCDICT_FOREACH(_textures, pElement)
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{
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Texture2D* tex = static_cast<Texture2D*>(pElement->getObject());
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unsigned int bpp = tex->getBitsPerPixelForFormat();
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// Each texture takes up width * height * bytesPerPixel bytes.
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unsigned int bytes = tex->getPixelsWide() * tex->getPixelsHigh() * bpp / 8;
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totalBytes += bytes;
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count++;
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CCLOG("cocos2d: \"%s\" rc=%lu id=%lu %lu x %lu @ %ld bpp => %lu KB",
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pElement->getStrKey(),
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(long)tex->retainCount(),
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(long)tex->getName(),
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(long)tex->getPixelsWide(),
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(long)tex->getPixelsHigh(),
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(long)bpp,
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(long)bytes / 1024);
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}
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CCLOG("cocos2d: TextureCache dumpDebugInfo: %ld textures, for %lu KB (%.2f MB)", (long)count, (long)totalBytes / 1024, totalBytes / (1024.0f*1024.0f));
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}
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#if CC_ENABLE_CACHE_TEXTURE_DATA
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std::list<VolatileTexture*> VolatileTexture::_textures;
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bool VolatileTexture::_isReloading = false;
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VolatileTexture::VolatileTexture(Texture2D *t)
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: _texture(t)
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, _cashedImageType(kInvalid)
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, _textureData(NULL)
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, _pixelFormat(Texture2D::PixelFormat::RGBA8888)
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, _fileName("")
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, _text("")
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, _uiImage(NULL)
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{
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_texParams.minFilter = GL_LINEAR;
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_texParams.magFilter = GL_LINEAR;
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_texParams.wrapS = GL_CLAMP_TO_EDGE;
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_texParams.wrapT = GL_CLAMP_TO_EDGE;
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_textures.push_back(this);
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}
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VolatileTexture::~VolatileTexture()
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{
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_textures.remove(this);
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CC_SAFE_RELEASE(_uiImage);
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}
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void VolatileTexture::addImageTexture(Texture2D *tt, const char* imageFileName)
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{
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if (_isReloading)
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{
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return;
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}
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VolatileTexture *vt = findVolotileTexture(tt);
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vt->_cashedImageType = kImageFile;
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vt->_fileName = imageFileName;
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vt->_pixelFormat = tt->getPixelFormat();
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}
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void VolatileTexture::addImage(Texture2D *tt, Image *image)
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{
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VolatileTexture *vt = findVolotileTexture(tt);
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image->retain();
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vt->_uiImage = image;
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vt->_cashedImageType = kImage;
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}
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VolatileTexture* VolatileTexture::findVolotileTexture(Texture2D *tt)
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{
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VolatileTexture *vt = 0;
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auto i = _textures.begin();
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while (i != _textures.end())
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{
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VolatileTexture *v = *i++;
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if (v->_texture == tt)
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{
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vt = v;
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break;
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}
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}
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if (! vt)
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{
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vt = new VolatileTexture(tt);
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}
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return vt;
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|
}
|
|
|
|
void VolatileTexture::addDataTexture(Texture2D *tt, void* data, int dataLen, Texture2D::PixelFormat pixelFormat, const Size& contentSize)
|
|
{
|
|
if (_isReloading)
|
|
{
|
|
return;
|
|
}
|
|
|
|
VolatileTexture *vt = findVolotileTexture(tt);
|
|
|
|
vt->_cashedImageType = kImageData;
|
|
vt->_textureData = data;
|
|
vt->_dataLen = dataLen;
|
|
vt->_pixelFormat = pixelFormat;
|
|
vt->_textureSize = contentSize;
|
|
}
|
|
|
|
void VolatileTexture::addStringTexture(Texture2D *tt, const char* text, const FontDefinition& fontDefinition)
|
|
{
|
|
if (_isReloading)
|
|
{
|
|
return;
|
|
}
|
|
|
|
VolatileTexture *vt = findVolotileTexture(tt);
|
|
|
|
vt->_cashedImageType = kString;
|
|
vt->_text = text;
|
|
vt->_fontDefinition = fontDefinition;
|
|
}
|
|
|
|
void VolatileTexture::setTexParameters(Texture2D *t, const Texture2D::TexParams &texParams)
|
|
{
|
|
VolatileTexture *vt = findVolotileTexture(t);
|
|
|
|
if (texParams.minFilter != GL_NONE)
|
|
vt->_texParams.minFilter = texParams.minFilter;
|
|
if (texParams.magFilter != GL_NONE)
|
|
vt->_texParams.magFilter = texParams.magFilter;
|
|
if (texParams.wrapS != GL_NONE)
|
|
vt->_texParams.wrapS = texParams.wrapS;
|
|
if (texParams.wrapT != GL_NONE)
|
|
vt->_texParams.wrapT = texParams.wrapT;
|
|
}
|
|
|
|
void VolatileTexture::removeTexture(Texture2D *t)
|
|
{
|
|
auto i = _textures.begin();
|
|
while (i != _textures.end())
|
|
{
|
|
VolatileTexture *vt = *i++;
|
|
if (vt->_texture == t)
|
|
{
|
|
delete vt;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void VolatileTexture::reloadAllTextures()
|
|
{
|
|
_isReloading = true;
|
|
|
|
CCLOG("reload all texture");
|
|
auto iter = _textures.begin();
|
|
|
|
while (iter != _textures.end())
|
|
{
|
|
VolatileTexture *vt = *iter++;
|
|
|
|
switch (vt->_cashedImageType)
|
|
{
|
|
case kImageFile:
|
|
{
|
|
Image* pImage = new Image();
|
|
unsigned long nSize = 0;
|
|
unsigned char* pBuffer = FileUtils::getInstance()->getFileData(vt->_fileName.c_str(), "rb", &nSize);
|
|
|
|
if (pImage && pImage->initWithImageData((void*)pBuffer, nSize))
|
|
{
|
|
Texture2D::PixelFormat oldPixelFormat = Texture2D::getDefaultAlphaPixelFormat();
|
|
Texture2D::setDefaultAlphaPixelFormat(vt->_pixelFormat);
|
|
vt->_texture->initWithImage(pImage);
|
|
Texture2D::setDefaultAlphaPixelFormat(oldPixelFormat);
|
|
}
|
|
|
|
CC_SAFE_DELETE_ARRAY(pBuffer);
|
|
CC_SAFE_RELEASE(pImage);
|
|
}
|
|
break;
|
|
case kImageData:
|
|
{
|
|
vt->_texture->initWithData(vt->_textureData,
|
|
vt->_dataLen,
|
|
vt->_pixelFormat,
|
|
vt->_textureSize.width,
|
|
vt->_textureSize.height,
|
|
vt->_textureSize);
|
|
}
|
|
break;
|
|
case kString:
|
|
{
|
|
vt->_texture->initWithString(vt->_text.c_str(), vt->_fontDefinition);
|
|
}
|
|
break;
|
|
case kImage:
|
|
{
|
|
vt->_texture->initWithImage(vt->_uiImage);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
vt->_texture->setTexParameters(vt->_texParams);
|
|
}
|
|
|
|
_isReloading = false;
|
|
}
|
|
|
|
#endif // CC_ENABLE_CACHE_TEXTURE_DATA
|
|
|
|
NS_CC_END
|
|
|