mirror of https://github.com/axmolengine/axmol.git
50 lines
1.4 KiB
Plaintext
50 lines
1.4 KiB
Plaintext
namespace cocos2d {
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class CCSpriteFrameCache : public CCObject
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{
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bool init(void);
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~CCSpriteFrameCache(void);
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void addSpriteFramesWithDictionary(CCDictionary<std::string, CCObject*> *pobDictionary, CCTexture2D *pobTexture);
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void addSpriteFramesWithFile(const char *pszPlist);
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void addSpriteFramesWithFile(const char* plist, const char* textureFileName);
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/** Adds multiple Sprite Frames from a plist file. The texture will be associated with the created sprite frames. */
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void addSpriteFramesWithFile(const char *pszPlist, CCTexture2D *pobTexture);
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void addSpriteFrame(CCSpriteFrame *pobFrame, const char *pszFrameName);
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void removeSpriteFrames(void);
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void removeUnusedSpriteFrames(void);
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/** Deletes an sprite frame from the sprite frame cache. */
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void removeSpriteFrameByName(const char *pszName);
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void removeSpriteFramesFromFile(const char* plist);
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void removeSpriteFramesFromDictionary(CCDictionary<std::string, CCSpriteFrame*> *dictionary);
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void removeSpriteFramesFromTexture(CCTexture2D* texture);
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CCSpriteFrame* spriteFrameByName(const char *pszName);
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/** Returns the shared instance of the Sprite Frame cache */
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static CCSpriteFrameCache* sharedSpriteFrameCache(void);
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/** Purges the cache. It releases all the Sprite Frames and the retained instance. */
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static void purgeSharedSpriteFrameCache(void);
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};
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}//namespace cocos2d
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