axmol/tools/tolua++/CCSpriteFrameCache.pkg

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namespace cocos2d {
class CCSpriteFrameCache : public CCObject
{
bool init(void);
~CCSpriteFrameCache(void);
void addSpriteFramesWithDictionary(CCDictionary<std::string, CCObject*> *pobDictionary, CCTexture2D *pobTexture);
void addSpriteFramesWithFile(const char *pszPlist);
void addSpriteFramesWithFile(const char* plist, const char* textureFileName);
/** Adds multiple Sprite Frames from a plist file. The texture will be associated with the created sprite frames. */
void addSpriteFramesWithFile(const char *pszPlist, CCTexture2D *pobTexture);
void addSpriteFrame(CCSpriteFrame *pobFrame, const char *pszFrameName);
void removeSpriteFrames(void);
void removeUnusedSpriteFrames(void);
/** Deletes an sprite frame from the sprite frame cache. */
void removeSpriteFrameByName(const char *pszName);
void removeSpriteFramesFromFile(const char* plist);
void removeSpriteFramesFromDictionary(CCDictionary<std::string, CCSpriteFrame*> *dictionary);
void removeSpriteFramesFromTexture(CCTexture2D* texture);
CCSpriteFrame* spriteFrameByName(const char *pszName);
/** Returns the shared instance of the Sprite Frame cache */
static CCSpriteFrameCache* sharedSpriteFrameCache(void);
/** Purges the cache. It releases all the Sprite Frames and the retained instance. */
static void purgeSharedSpriteFrameCache(void);
};
}//namespace cocos2d