mirror of https://github.com/axmolengine/axmol.git
797 lines
22 KiB
C++
797 lines
22 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCPhysicsJoint.h"
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#ifdef CC_USE_PHYSICS
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#include "chipmunk.h"
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#include "CCPhysicsBody.h"
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#include "CCPhysicsWorld.h"
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#include "chipmunk/CCPhysicsJointInfo_chipmunk.h"
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#include "chipmunk/CCPhysicsBodyInfo_chipmunk.h"
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#include "chipmunk/CCPhysicsShapeInfo_chipmunk.h"
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#include "chipmunk/CCPhysicsHelper_chipmunk.h"
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#include "CCNode.h"
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NS_CC_BEGIN
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PhysicsJoint::PhysicsJoint()
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: _bodyA(nullptr)
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, _bodyB(nullptr)
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, _world(nullptr)
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, _info(nullptr)
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, _enable(false)
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, _collisionEnable(true)
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, _destoryMark(false)
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, _tag(0)
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{
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}
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PhysicsJoint::~PhysicsJoint()
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{
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// reset the shapes collision group
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setCollisionEnable(true);
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CC_SAFE_DELETE(_info);
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}
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bool PhysicsJoint::init(cocos2d::PhysicsBody *a, cocos2d::PhysicsBody *b)
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{
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do
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{
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CCASSERT(a != nullptr && b != nullptr, "the body passed in is nil");
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CCASSERT(a != b, "the two bodies are equal");
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CC_BREAK_IF(!(_info = new PhysicsJointInfo(this)));
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_bodyA = a;
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_bodyA->_joints.push_back(this);
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_bodyB = b;
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_bodyB->_joints.push_back(this);
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return true;
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} while (false);
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return false;
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}
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void PhysicsJoint::setEnable(bool enable)
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{
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if (_enable != enable)
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{
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_enable = enable;
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if (_world != nullptr)
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{
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if (enable)
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{
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_world->addJointOrDelay(this);
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}else
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{
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_world->removeJointOrDelay(this);
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}
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}
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}
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}
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PhysicsBodyInfo* PhysicsJoint::getBodyInfo(PhysicsBody* body) const
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{
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return body->_info;
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}
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Node* PhysicsJoint::getBodyNode(PhysicsBody* body) const
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{
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return body->_node;
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}
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void PhysicsJoint::setCollisionEnable(bool enable)
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{
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if (_collisionEnable != enable)
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{
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_collisionEnable = enable;
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}
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}
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void PhysicsJoint::removeFormWorld()
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{
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if (_world)
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{
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_world->removeJoint(this, false);
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}
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}
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void PhysicsJoint::destroy(PhysicsJoint* joint)
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{
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if (joint!= nullptr)
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{
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// remove the joint and delete it.
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if (joint->_world != nullptr)
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{
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joint->_world->removeJoint(joint, true);
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}
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else
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{
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if (joint->_bodyA != nullptr)
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{
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joint->_bodyA->removeJoint(joint);
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}
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if (joint->_bodyB != nullptr)
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{
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joint->_bodyB->removeJoint(joint);
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}
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delete joint;
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}
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}
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}
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void PhysicsJoint::setMaxForce(float force)
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{
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for (cpConstraint* joint : _info->getJoints())
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{
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joint->maxForce = PhysicsHelper::float2cpfloat(force);
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}
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}
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float PhysicsJoint::getMaxForce() const
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{
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return PhysicsHelper::cpfloat2float(_info->getJoints().front()->maxForce);
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}
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PhysicsJointFixed* PhysicsJointFixed::construct(PhysicsBody* a, PhysicsBody* b, const Point& anchr)
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{
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PhysicsJointFixed* joint = new PhysicsJointFixed();
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if (joint && joint->init(a, b, anchr))
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{
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return joint;
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}
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CC_SAFE_DELETE(joint);
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return nullptr;
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}
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bool PhysicsJointFixed::init(PhysicsBody* a, PhysicsBody* b, const Point& anchr)
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{
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do
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{
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CC_BREAK_IF(!PhysicsJoint::init(a, b));
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getBodyNode(a)->setPosition(anchr);
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getBodyNode(b)->setPosition(anchr);
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// add a pivot joint to fixed two body together
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cpConstraint* joint = cpPivotJointNew(getBodyInfo(a)->getBody(), getBodyInfo(b)->getBody(),
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PhysicsHelper::point2cpv(anchr));
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CC_BREAK_IF(joint == nullptr);
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_info->add(joint);
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// add a gear joint to make two body have the same rotation.
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joint = cpGearJointNew(getBodyInfo(a)->getBody(), getBodyInfo(b)->getBody(), 0, 1);
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CC_BREAK_IF(joint == nullptr);
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_info->add(joint);
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setCollisionEnable(false);
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return true;
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} while (false);
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return false;
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}
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PhysicsJointPin* PhysicsJointPin::construct(PhysicsBody* a, PhysicsBody* b, const Point& anchr)
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{
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PhysicsJointPin* joint = new PhysicsJointPin();
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if (joint && joint->init(a, b, anchr))
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{
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return joint;
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}
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CC_SAFE_DELETE(joint);
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return nullptr;
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}
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bool PhysicsJointPin::init(PhysicsBody *a, PhysicsBody *b, const Point& anchr)
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{
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do
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{
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CC_BREAK_IF(!PhysicsJoint::init(a, b));
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cpConstraint* joint = cpPivotJointNew(getBodyInfo(a)->getBody(), getBodyInfo(b)->getBody(),
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PhysicsHelper::point2cpv(anchr));
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CC_BREAK_IF(joint == nullptr);
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_info->add(joint);
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return true;
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} while (false);
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return false;
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}
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PhysicsJointLimit* PhysicsJointLimit::construct(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2, float min, float max)
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{
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PhysicsJointLimit* joint = new PhysicsJointLimit();
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if (joint && joint->init(a, b, anchr1, anchr2, min, max))
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{
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return joint;
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}
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CC_SAFE_DELETE(joint);
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return nullptr;
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}
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PhysicsJointLimit* PhysicsJointLimit::construct(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2)
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{
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return construct(a, b, anchr1, anchr2, 0, b->local2World(anchr1).getDistance(a->local2World(anchr2)));
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}
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bool PhysicsJointLimit::init(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2, float min, float max)
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{
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do
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{
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CC_BREAK_IF(!PhysicsJoint::init(a, b));
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cpConstraint* joint = cpSlideJointNew(getBodyInfo(a)->getBody(), getBodyInfo(b)->getBody(),
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PhysicsHelper::point2cpv(anchr1),
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PhysicsHelper::point2cpv(anchr2),
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PhysicsHelper::float2cpfloat(min),
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PhysicsHelper::float2cpfloat(max));
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CC_BREAK_IF(joint == nullptr);
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_info->add(joint);
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return true;
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} while (false);
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return false;
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}
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float PhysicsJointLimit::getMin() const
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{
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return PhysicsHelper::cpfloat2float(cpSlideJointGetMin(_info->getJoints().front()));
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}
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void PhysicsJointLimit::setMin(float min)
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{
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cpSlideJointSetMin(_info->getJoints().front(), PhysicsHelper::float2cpfloat(min));
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}
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float PhysicsJointLimit::getMax() const
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{
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return PhysicsHelper::cpfloat2float(cpSlideJointGetMax(_info->getJoints().front()));
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}
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void PhysicsJointLimit::setMax(float max)
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{
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cpSlideJointSetMax(_info->getJoints().front(), PhysicsHelper::float2cpfloat(max));
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}
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Point PhysicsJointLimit::getAnchr1() const
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{
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return PhysicsHelper::cpv2point(cpSlideJointGetAnchr1(_info->getJoints().front()));
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}
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void PhysicsJointLimit::setAnchr1(const Point& anchr)
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{
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cpSlideJointSetAnchr1(_info->getJoints().front(), PhysicsHelper::point2cpv(anchr));
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}
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Point PhysicsJointLimit::getAnchr2() const
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{
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return PhysicsHelper::cpv2point(cpSlideJointGetAnchr2(_info->getJoints().front()));
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}
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void PhysicsJointLimit::setAnchr2(const Point& anchr)
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{
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cpSlideJointSetAnchr1(_info->getJoints().front(), PhysicsHelper::point2cpv(anchr));
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}
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PhysicsJointDistance* PhysicsJointDistance::construct(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2)
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{
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PhysicsJointDistance* joint = new PhysicsJointDistance();
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if (joint && joint->init(a, b, anchr1, anchr2))
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{
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return joint;
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}
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CC_SAFE_DELETE(joint);
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return nullptr;
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}
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bool PhysicsJointDistance::init(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2)
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{
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do
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{
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CC_BREAK_IF(!PhysicsJoint::init(a, b));
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cpConstraint* joint = cpPinJointNew(getBodyInfo(a)->getBody(),
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getBodyInfo(b)->getBody(),
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PhysicsHelper::point2cpv(anchr1),
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PhysicsHelper::point2cpv(anchr2));
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CC_BREAK_IF(joint == nullptr);
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_info->add(joint);
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return true;
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} while (false);
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return false;
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}
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float PhysicsJointDistance::getDistance() const
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{
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return PhysicsHelper::cpfloat2float(cpPinJointGetDist(_info->getJoints().front()));
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}
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void PhysicsJointDistance::setDistance(float distance)
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{
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cpPinJointSetDist(_info->getJoints().front(), PhysicsHelper::float2cpfloat(distance));
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}
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PhysicsJointSpring* PhysicsJointSpring::construct(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2, float stiffness, float damping)
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{
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PhysicsJointSpring* joint = new PhysicsJointSpring();
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if (joint && joint->init(a, b, anchr1, anchr2, stiffness, damping))
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{
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return joint;
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}
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CC_SAFE_DELETE(joint);
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return nullptr;
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}
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bool PhysicsJointSpring::init(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2, float stiffness, float damping)
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{
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do {
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CC_BREAK_IF(!PhysicsJoint::init(a, b));
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cpConstraint* joint = cpDampedSpringNew(getBodyInfo(a)->getBody(),
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getBodyInfo(b)->getBody(),
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PhysicsHelper::point2cpv(anchr1),
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PhysicsHelper::point2cpv(anchr2),
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PhysicsHelper::float2cpfloat(_bodyB->local2World(anchr1).getDistance(_bodyA->local2World(anchr2))),
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PhysicsHelper::float2cpfloat(stiffness),
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PhysicsHelper::float2cpfloat(damping));
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CC_BREAK_IF(joint == nullptr);
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_info->add(joint);
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return true;
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} while (false);
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return false;
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}
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Point PhysicsJointSpring::getAnchr1() const
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{
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return PhysicsHelper::cpv2point(cpDampedSpringGetAnchr1(_info->getJoints().front()));
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}
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void PhysicsJointSpring::setAnchr1(const Point& anchr)
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{
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cpDampedSpringSetAnchr1(_info->getJoints().front(), PhysicsHelper::point2cpv(anchr));
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}
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Point PhysicsJointSpring::getAnchr2() const
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{
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return PhysicsHelper::cpv2point(cpDampedSpringGetAnchr2(_info->getJoints().front()));
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}
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void PhysicsJointSpring::setAnchr2(const Point& anchr)
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{
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cpDampedSpringSetAnchr1(_info->getJoints().front(), PhysicsHelper::point2cpv(anchr));
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}
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float PhysicsJointSpring::getRestLength() const
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{
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return PhysicsHelper::cpfloat2float(cpDampedSpringGetRestLength(_info->getJoints().front()));
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}
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void PhysicsJointSpring::setRestLength(float restLength)
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{
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cpDampedSpringSetRestLength(_info->getJoints().front(), PhysicsHelper::float2cpfloat(restLength));
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}
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float PhysicsJointSpring::getStiffness() const
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{
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return PhysicsHelper::cpfloat2float(cpDampedSpringGetStiffness(_info->getJoints().front()));
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}
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void PhysicsJointSpring::setStiffness(float stiffness)
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{
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cpDampedSpringSetStiffness(_info->getJoints().front(), PhysicsHelper::float2cpfloat(stiffness));
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}
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float PhysicsJointSpring::getDamping() const
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{
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return PhysicsHelper::cpfloat2float(cpDampedSpringGetDamping(_info->getJoints().front()));
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}
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void PhysicsJointSpring::setDamping(float damping)
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{
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cpDampedSpringSetDamping(_info->getJoints().front(), PhysicsHelper::float2cpfloat(damping));
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}
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PhysicsJointGroove* PhysicsJointGroove::construct(PhysicsBody* a, PhysicsBody* b, const Point& grooveA, const Point& grooveB, const Point& anchr2)
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{
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PhysicsJointGroove* joint = new PhysicsJointGroove();
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if (joint && joint->init(a, b, grooveA, grooveB, anchr2))
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{
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return joint;
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}
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CC_SAFE_DELETE(joint);
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return nullptr;
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}
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bool PhysicsJointGroove::init(PhysicsBody* a, PhysicsBody* b, const Point& grooveA, const Point& grooveB, const Point& anchr2)
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{
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do {
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CC_BREAK_IF(!PhysicsJoint::init(a, b));
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cpConstraint* joint = cpGrooveJointNew(getBodyInfo(a)->getBody(),
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getBodyInfo(b)->getBody(),
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PhysicsHelper::point2cpv(grooveA),
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PhysicsHelper::point2cpv(grooveB),
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PhysicsHelper::point2cpv(anchr2));
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CC_BREAK_IF(joint == nullptr);
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_info->add(joint);
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return true;
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} while (false);
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return false;
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}
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Point PhysicsJointGroove::getGrooveA() const
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{
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return PhysicsHelper::cpv2point(cpGrooveJointGetGrooveA(_info->getJoints().front()));
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}
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void PhysicsJointGroove::setGrooveA(const Point& grooveA)
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{
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cpGrooveJointSetGrooveA(_info->getJoints().front(), PhysicsHelper::point2cpv(grooveA));
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}
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Point PhysicsJointGroove::getGrooveB() const
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{
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return PhysicsHelper::cpv2point(cpGrooveJointGetGrooveB(_info->getJoints().front()));
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}
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void PhysicsJointGroove::setGrooveB(const Point& grooveB)
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{
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cpGrooveJointSetGrooveB(_info->getJoints().front(), PhysicsHelper::point2cpv(grooveB));
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}
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Point PhysicsJointGroove::getAnchr2() const
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{
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return PhysicsHelper::cpv2point(cpGrooveJointGetAnchr2(_info->getJoints().front()));
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}
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void PhysicsJointGroove::setAnchr2(const Point& anchr2)
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{
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cpGrooveJointSetAnchr2(_info->getJoints().front(), PhysicsHelper::point2cpv(anchr2));
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}
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PhysicsJointRotarySpring* PhysicsJointRotarySpring::construct(PhysicsBody* a, PhysicsBody* b, float stiffness, float damping)
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{
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PhysicsJointRotarySpring* joint = new PhysicsJointRotarySpring();
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if (joint && joint->init(a, b, stiffness, damping))
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{
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return joint;
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}
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CC_SAFE_DELETE(joint);
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return nullptr;
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}
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bool PhysicsJointRotarySpring::init(PhysicsBody* a, PhysicsBody* b, float stiffness, float damping)
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{
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do {
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CC_BREAK_IF(!PhysicsJoint::init(a, b));
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cpConstraint* joint = cpDampedRotarySpringNew(getBodyInfo(a)->getBody(),
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getBodyInfo(b)->getBody(),
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PhysicsHelper::float2cpfloat(_bodyB->getRotation() - _bodyA->getRotation()),
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PhysicsHelper::float2cpfloat(stiffness),
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PhysicsHelper::float2cpfloat(damping));
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CC_BREAK_IF(joint == nullptr);
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_info->add(joint);
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return true;
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} while (false);
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return false;
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}
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float PhysicsJointRotarySpring::getRestAngle() const
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{
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return PhysicsHelper::cpfloat2float(cpDampedRotarySpringGetRestAngle(_info->getJoints().front()));
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}
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void PhysicsJointRotarySpring::setRestAngle(float restAngle)
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{
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cpDampedRotarySpringSetRestAngle(_info->getJoints().front(), PhysicsHelper::float2cpfloat(restAngle));
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}
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float PhysicsJointRotarySpring::getStiffness() const
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{
|
|
return PhysicsHelper::cpfloat2float(cpDampedRotarySpringGetStiffness(_info->getJoints().front()));
|
|
}
|
|
|
|
void PhysicsJointRotarySpring::setStiffness(float stiffness)
|
|
{
|
|
cpDampedRotarySpringSetStiffness(_info->getJoints().front(), PhysicsHelper::float2cpfloat(stiffness));
|
|
}
|
|
|
|
float PhysicsJointRotarySpring::getDamping() const
|
|
{
|
|
return PhysicsHelper::cpfloat2float(cpDampedRotarySpringGetDamping(_info->getJoints().front()));
|
|
}
|
|
|
|
void PhysicsJointRotarySpring::setDamping(float damping)
|
|
{
|
|
cpDampedRotarySpringSetDamping(_info->getJoints().front(), PhysicsHelper::float2cpfloat(damping));
|
|
}
|
|
|
|
PhysicsJointRotaryLimit* PhysicsJointRotaryLimit::construct(PhysicsBody* a, PhysicsBody* b, float min, float max)
|
|
{
|
|
PhysicsJointRotaryLimit* joint = new PhysicsJointRotaryLimit();
|
|
|
|
if (joint && joint->init(a, b, min, max))
|
|
{
|
|
return joint;
|
|
}
|
|
|
|
CC_SAFE_DELETE(joint);
|
|
return nullptr;
|
|
}
|
|
|
|
PhysicsJointRotaryLimit* PhysicsJointRotaryLimit::construct(PhysicsBody* a, PhysicsBody* b)
|
|
{
|
|
return construct(a, b, 0.0f, 0.0f);
|
|
}
|
|
|
|
bool PhysicsJointRotaryLimit::init(PhysicsBody* a, PhysicsBody* b, float min, float max)
|
|
{
|
|
do
|
|
{
|
|
CC_BREAK_IF(!PhysicsJoint::init(a, b));
|
|
|
|
cpConstraint* joint = cpRotaryLimitJointNew(getBodyInfo(a)->getBody(),
|
|
getBodyInfo(b)->getBody(),
|
|
PhysicsHelper::float2cpfloat(min),
|
|
PhysicsHelper::float2cpfloat(max));
|
|
|
|
CC_BREAK_IF(joint == nullptr);
|
|
|
|
_info->add(joint);
|
|
|
|
return true;
|
|
} while (false);
|
|
|
|
return false;
|
|
}
|
|
|
|
float PhysicsJointRotaryLimit::getMin() const
|
|
{
|
|
return PhysicsHelper::cpfloat2float(cpRotaryLimitJointGetMin(_info->getJoints().front()));
|
|
}
|
|
|
|
void PhysicsJointRotaryLimit::setMin(float min)
|
|
{
|
|
cpRotaryLimitJointSetMin(_info->getJoints().front(), PhysicsHelper::float2cpfloat(min));
|
|
}
|
|
|
|
float PhysicsJointRotaryLimit::getMax() const
|
|
{
|
|
return PhysicsHelper::cpfloat2float(cpRotaryLimitJointGetMax(_info->getJoints().front()));
|
|
}
|
|
|
|
void PhysicsJointRotaryLimit::setMax(float max)
|
|
{
|
|
cpRotaryLimitJointSetMax(_info->getJoints().front(), PhysicsHelper::float2cpfloat(max));
|
|
}
|
|
|
|
PhysicsJointRatchet* PhysicsJointRatchet::construct(PhysicsBody* a, PhysicsBody* b, float phase, float ratchet)
|
|
{
|
|
PhysicsJointRatchet* joint = new PhysicsJointRatchet();
|
|
|
|
if (joint && joint->init(a, b, phase, ratchet))
|
|
{
|
|
return joint;
|
|
}
|
|
|
|
CC_SAFE_DELETE(joint);
|
|
return nullptr;
|
|
}
|
|
|
|
bool PhysicsJointRatchet::init(PhysicsBody* a, PhysicsBody* b, float phase, float ratchet)
|
|
{
|
|
do
|
|
{
|
|
CC_BREAK_IF(!PhysicsJoint::init(a, b));
|
|
|
|
cpConstraint* joint = cpRatchetJointNew(getBodyInfo(a)->getBody(),
|
|
getBodyInfo(b)->getBody(),
|
|
PhysicsHelper::float2cpfloat(phase),
|
|
PhysicsHelper::cpfloat2float(ratchet));
|
|
|
|
CC_BREAK_IF(joint == nullptr);
|
|
|
|
_info->add(joint);
|
|
|
|
return true;
|
|
} while (false);
|
|
|
|
return false;
|
|
}
|
|
|
|
float PhysicsJointRatchet::getAngle() const
|
|
{
|
|
return PhysicsHelper::cpfloat2float(cpRatchetJointGetAngle(_info->getJoints().front()));
|
|
}
|
|
|
|
void PhysicsJointRatchet::setAngle(float angle)
|
|
{
|
|
cpRatchetJointSetAngle(_info->getJoints().front(), PhysicsHelper::float2cpfloat(angle));
|
|
}
|
|
|
|
float PhysicsJointRatchet::getPhase() const
|
|
{
|
|
return PhysicsHelper::cpfloat2float(cpRatchetJointGetPhase(_info->getJoints().front()));
|
|
}
|
|
|
|
void PhysicsJointRatchet::setPhase(float phase)
|
|
{
|
|
cpRatchetJointSetPhase(_info->getJoints().front(), PhysicsHelper::float2cpfloat(phase));
|
|
}
|
|
|
|
float PhysicsJointRatchet::getRatchet() const
|
|
{
|
|
return PhysicsHelper::cpfloat2float(cpRatchetJointGetRatchet(_info->getJoints().front()));
|
|
}
|
|
|
|
void PhysicsJointRatchet::setRatchet(float ratchet)
|
|
{
|
|
cpRatchetJointSetRatchet(_info->getJoints().front(), PhysicsHelper::float2cpfloat(ratchet));
|
|
}
|
|
|
|
PhysicsJointGear* PhysicsJointGear::construct(PhysicsBody* a, PhysicsBody* b, float phase, float ratchet)
|
|
{
|
|
PhysicsJointGear* joint = new PhysicsJointGear();
|
|
|
|
if (joint && joint->init(a, b, phase, ratchet))
|
|
{
|
|
return joint;
|
|
}
|
|
|
|
CC_SAFE_DELETE(joint);
|
|
return nullptr;
|
|
}
|
|
|
|
bool PhysicsJointGear::init(PhysicsBody* a, PhysicsBody* b, float phase, float ratio)
|
|
{
|
|
do
|
|
{
|
|
CC_BREAK_IF(!PhysicsJoint::init(a, b));
|
|
|
|
cpConstraint* joint = cpGearJointNew(getBodyInfo(a)->getBody(),
|
|
getBodyInfo(b)->getBody(),
|
|
PhysicsHelper::float2cpfloat(phase),
|
|
PhysicsHelper::float2cpfloat(ratio));
|
|
|
|
CC_BREAK_IF(joint == nullptr);
|
|
|
|
_info->add(joint);
|
|
|
|
return true;
|
|
} while (false);
|
|
|
|
return false;
|
|
}
|
|
|
|
float PhysicsJointGear::getPhase() const
|
|
{
|
|
return PhysicsHelper::cpfloat2float(cpGearJointGetPhase(_info->getJoints().front()));
|
|
}
|
|
|
|
void PhysicsJointGear::setPhase(float phase)
|
|
{
|
|
cpGearJointSetPhase(_info->getJoints().front(), PhysicsHelper::float2cpfloat(phase));
|
|
}
|
|
|
|
float PhysicsJointGear::getRatio() const
|
|
{
|
|
return PhysicsHelper::cpfloat2float(cpGearJointGetRatio(_info->getJoints().front()));
|
|
}
|
|
|
|
void PhysicsJointGear::setRatio(float ratio)
|
|
{
|
|
cpGearJointSetRatio(_info->getJoints().front(), PhysicsHelper::float2cpfloat(ratio));
|
|
}
|
|
|
|
PhysicsJointMotor* PhysicsJointMotor::construct(PhysicsBody* a, PhysicsBody* b, float rate)
|
|
{
|
|
PhysicsJointMotor* joint = new PhysicsJointMotor();
|
|
|
|
if (joint && joint->init(a, b, rate))
|
|
{
|
|
return joint;
|
|
}
|
|
|
|
CC_SAFE_DELETE(joint);
|
|
return nullptr;
|
|
}
|
|
|
|
bool PhysicsJointMotor::init(PhysicsBody* a, PhysicsBody* b, float rate)
|
|
{
|
|
do
|
|
{
|
|
CC_BREAK_IF(!PhysicsJoint::init(a, b));
|
|
|
|
cpConstraint* joint = cpSimpleMotorNew(getBodyInfo(a)->getBody(),
|
|
getBodyInfo(b)->getBody(),
|
|
PhysicsHelper::float2cpfloat(rate));
|
|
|
|
CC_BREAK_IF(joint == nullptr);
|
|
|
|
_info->add(joint);
|
|
|
|
return true;
|
|
} while (false);
|
|
|
|
return false;
|
|
}
|
|
|
|
float PhysicsJointMotor::getRate() const
|
|
{
|
|
return PhysicsHelper::cpfloat2float(cpSimpleMotorGetRate(_info->getJoints().front()));
|
|
}
|
|
|
|
void PhysicsJointMotor::setRate(float rate)
|
|
{
|
|
cpSimpleMotorSetRate(_info->getJoints().front(), PhysicsHelper::float2cpfloat(rate));
|
|
}
|
|
|
|
NS_CC_END
|
|
#endif // CC_USE_PHYSICS
|