axmol/README_CN.md

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<p align="center"><a href="https://axmolengine.github.io/axmol" target="_blank" rel="noopener noreferrer"><img width="160" src="docs/logo.png" alt="axmol logo"></a></p>
# Axmol引擎
## A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)
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**[English](README.md)**
## 支持平台列表
- Windows(win32,winuwp,win32-clang)
- Linux
- macOS
- Android
- iOS/tvOS
- WASM `experimental`
## 构建
请查看: [Dev setup instructions](docs/DevSetup.md).
## 渲染后端
- Metal: macOS, iOS
- OpenGL 3.3+: Linux, macOS, Win32
- OpenGL ES 2.0+: Android
- OpenGL ES 3.0+: iOS
- ANGLE GLES 3.0+: Win32, WinUWP
- WebGL 2.0(OpenGL ES 3.0): WASM (experimental)
## 新的媒体播放器
新的媒体播放器`ui::MediaPlayer`(原命: `ui::VideoPlayer`) 将视频渲染为纹理使得游戏对视频渲染控制更加灵活就像普通UI一样而无需考虑层级问题。这得益于重新升级的跨平台`MediaEngine`, 灵感来自微软的媒体基础库(Microsoft Media Foundation): `IMFMediaEngine`目前已支持axmol引擎支持的所有平台。
| Target Platform | Video Compress Format | Video Pixel Format | Container Format | Backend |
|-----------------------|-----------------------|----------------------|----------------- |--------------------|
| Windows Desktop | H264, HEVC, VP90 | YUY2, NV12, RGB32 | .mp4,.mkv,.webm | IMFMediaSession |
| Windows UWP | H264, HEVC, VP90 | BGR32 | .mp4,.mkv,.webm | IMFMediaEngine |
| Apple macOS | H264, HEVC(hvc1) | NV12, BGR32 | .mp4 | AVFoundation |
| Apple tvOS | H264, HEVC(hvc1) | NV12, BGR32 | .mp4 | AVFoundation |
| Apple iOS | H264, HEVC(hvc1) | NV12, BGR32 | .mp4 | AVFoundation |
| Android | H264, HEVC | NV12 | .mp4,.mkv,.webm | ExoPlayer2 |
| Linux | H264, HEVC | NV12 | .mp4,.mkv,.webm | libVLC |
### 主要特性:
- WebAssembly支持实验性的by @nowasm
- Windows UWP 支持,请参考: https://github.com/axmolengine/axmol/pull/1108
- 增加tvos支持
- 增强Windows下工作流支持链接引擎预编译库, 用法请查看: [windows workflow guide](https://github.com/axmolengine/axmol/issues/564)
- Windows 视频播放支持
- Windows x64编译支持
- 基于yasio重构HttpClient以支持并发Http请求不再需要sendImmidate接口
- 重构AudioEngine, 全平台OpenAL
- [openal-soft](https://github.com/kcat/openal-soft), pass -DAX_USE_ALSOFT=ON to cmake to force enable it
- [OpenAL.framework](https://opensource.apple.com/tarballs/OpenAL), if no and ```AX_USE_ALSOFT``` option specified, cmake script will choose it on osx/ios, even through it was mark as deprecated, but still avaiable.
- 重构UserDefault, 全平台基于内存映射文件 [mio](https://github.com/mandreyel/mio), 性能提升百倍
- 模块化所有引擎扩展库, 所有扩展库放到extensions目录下如cocostudio, spine
- AudioEngine实现wav所有 ```openal-soft``` 支持的封装格式, 例如MS-ADPCM, ADPCM等
- 使用现代化的GL加载器glad代替glew
- 增加google angle渲染后端支持
- 设置ios下最低目标平台为ios11.0
- 使用更快的xml解析库pugixml代替tinyxml2
- Downloader全平台统一实现均基于curl
- 全平台统一使用XML SAX解析plist文件, 移除Apple平台的实现
- Spine支持
- 新增FairyGUI支持
- 新增硬件压缩纹理格式ASTC 4x4/6x6/8x8支持支持软解
- 新增硬件压缩纹理格式ETC2 RGB/RGBA支持支持软解
- **ImGui集成非常方便写游戏内嵌小工具用法详见[ImGui](extensions/ImGui/README.md)**
- 完整改动列表,请查看[CHANGELOG.md](CHANGELOG.md)
### 参考链接
- [1kiss](https://github.com/simdsoft/1kiss): 一个使用 `PowerShell` 编写的自动配置构建工具链的跨平台构建脚本工具
- [axmolengine/glslcc](https://github.com/axmolengine/glslcc): axmol专用shader编译工具
- 一些基于axmol引擎的开源项目: https://github.com/axmolengine/axmol/discussions/694
- official v4: https://gitee.com/mirrors/cocos2d-x
- Git快速手册: https://github.com/axmolengine/axmol/discussions/411
### axmol项目活跃状态
![Alt](https://repobeats.axiom.co/api/embed/6fcb8168a3af91ba9e797a1f14a3c2edc42ac56a.svg "Repobeats analytics image")