Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
Go to file
walzer 4c528108c9 changelog for 0.8.2 2011-04-08 14:08:59 +08:00
Box2D [airplay] move .mkf to proj.airplay folder, improve SimpleAudioEngine implementation, integrate chipmunk 2011-04-04 00:40:39 +08:00
CocosDenshion [airplay] move .mkf to proj.airplay folder, improve SimpleAudioEngine implementation, integrate chipmunk 2011-04-04 00:40:39 +08:00
HelloWorld synchronize Cocos2dxMusic.java from tests to HelloWorld 2011-04-07 16:16:48 +08:00
chipmunk [airplay] move .mkf to proj.airplay folder, improve SimpleAudioEngine implementation, integrate chipmunk 2011-04-04 00:40:39 +08:00
cocos2dx Merge branch '0.8.2_vc10' of https://github.com/yangws/cocos2d-x into master.cocos2d 2011-04-07 14:30:28 +08:00
doxygen add doxygen config for cocos2d-x & cocosDenshion 2010-11-30 10:09:33 +08:00
template vc2010 project compile ok. 2011-04-07 14:37:19 +08:00
tests Merge branch 'master' of https://github.com/minggo/cocos2d-x 2011-04-07 16:57:58 +08:00
.gitignore fixed #440 Commit missing file last commit. 2011-03-31 11:23:58 +08:00
CHANGELOG changelog for 0.8.2 2011-04-08 14:08:59 +08:00
LICENSE.artwork issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.box2d issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.chipmunk issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.cocos2d-x rename directories 2010-11-18 12:32:01 +00:00
README.mdown Fix link in readme 2011-04-04 06:02:45 +04:00
build-win32.bat add new files to vc2010 project. 2011-03-25 17:41:54 +08:00
build-wophone.sh [wophone]fixed #386,Resolve the compile conflict on wophone sdk.Modify the makefiles for wophone. 2011-03-10 14:24:13 +08:00
cocos2d-win32.vc2008.sln fix bug: vs can't recgnize cocos2d-win32.vc2008.sln 2011-03-11 15:05:11 +08:00
cocos2d-win32.vc2010.sln Add VC2010 project files on win32 2011-03-10 19:50:17 +08:00
cocos2d-wophone.sln [wophone]fixed #377,Replace the word "uphone" with "wophone". 2011-03-09 17:28:35 +08:00
create-android-project.bat [android]fixed #421: list targets before inputting target id 2011-03-24 13:48:05 +08:00
create-android-project.sh [android]fixed #421: list targets before inputting target id 2011-03-24 13:48:05 +08:00
install-templates-msvc.bat Seprate wizard install script from build-win32.bat to install-templates-msvc.bat 2011-03-15 15:59:22 +08:00
install-templates-xcode3.sh fixed #410, recheck the search header paths & libraries paths in xcode3 templates 2011-03-21 12:00:48 +08:00

README.mdown

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to WOPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: tested on iPhone 3.2, 4.1 & 4.2 SDK
  • cocos2d-android-ndk: based on ndk-r4(crystax.net version) & ndk-r5, tested on Android 2.1, 2.2, 2.3 emulator, HTC G2, G3, G6, G7 device
  • cocos2d-wophone: well tested on WOPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It depends on PowerVR OpenGL ES 1.1 libraries for win32 system

Document

Contact us