axmol/cocos2dx/extensions/CCBIReader/CCNodeLoader.h

94 lines
5.6 KiB
C++

#ifndef _CCNODE_LOADER_H_
#define _CCNODE_LOADER_H_
#include "cocos2d.h"
#include "CCBReader.h"
NS_CC_EXT_BEGIN
struct BlockData {
SEL_MenuHandler mSELMenuHandler;
CCObject * mTarget;
};
struct BlockCCControlData {
SEL_CCControlHandler mSELCCControlHandler;
CCObject * mTarget;
int mControlEvents;
};
/* Forward declaration. */
class CCBReader;
class CC_DLL CCNodeLoader : public CCObject {
public:
STATIC_NEW_AUTORELEASE_OBJECT_METHOD(CCNodeLoader, loader);
virtual CCNode * loadCCNode(CCNode *, CCBReader *);
virtual void parseProperties(CCNode *, CCNode *, CCBReader *);
protected:
virtual CCNode * createCCNode(CCNode *, CCBReader *);
virtual CCPoint parsePropTypePosition(CCNode *, CCNode *, CCBReader *);
virtual CCPoint parsePropTypePoint(CCNode *, CCNode *, CCBReader *);
virtual CCPoint parsePropTypePointLock(CCNode *, CCNode *, CCBReader *);
virtual CCSize parsePropTypeSize(CCNode *, CCNode *, CCBReader *);
virtual float * parsePropTypeScaleLock(CCNode *, CCNode *, CCBReader *);
virtual float parsePropTypeFloat(CCNode *, CCNode *, CCBReader *);
virtual float parsePropTypeDegrees(CCNode *, CCNode *, CCBReader *);
virtual float parsePropTypeFloatScale(CCNode *, CCNode *, CCBReader *);
virtual int parsePropTypeInteger(CCNode *, CCNode *, CCBReader *);
virtual int parsePropTypeIntegerLabeled(CCNode *, CCNode *, CCBReader *);
virtual float * parsePropTypeFloatVar(CCNode *, CCNode *, CCBReader *);
virtual bool parsePropTypeCheck(CCNode *, CCNode *, CCBReader *);
virtual CCSpriteFrame * parsePropTypeSpriteFrame(CCNode *, CCNode *, CCBReader *);
virtual CCAnimation * parsePropTypeAnimation(CCNode *, CCNode *, CCBReader *);
virtual CCTexture2D * parsePropTypeTexture(CCNode *, CCNode *, CCBReader *);
virtual unsigned char parsePropTypeByte(CCNode *, CCNode *, CCBReader *);
virtual ccColor3B parsePropTypeColor3(CCNode *, CCNode *, CCBReader *);
virtual ccColor4F * parsePropTypeColor4FVar(CCNode *, CCNode *, CCBReader *);
virtual bool * parsePropTypeFlip(CCNode *, CCNode *, CCBReader *);
virtual ccBlendFunc parsePropTypeBlendFunc(CCNode *, CCNode *, CCBReader *);
virtual const char * parsePropTypeFntFile(CCNode *, CCNode *, CCBReader *);
virtual const char * parsePropTypeString(CCNode *, CCNode *, CCBReader *);
virtual const char * parsePropTypeText(CCNode *, CCNode *, CCBReader *);
virtual const char * parsePropTypeFontTTF(CCNode *, CCNode *, CCBReader *);
virtual BlockData * parsePropTypeBlock(CCNode *, CCNode *, CCBReader *);
virtual BlockCCControlData * parsePropTypeBlockCCControl(CCNode *, CCNode *, CCBReader *);
virtual CCNode * parsePropTypeCCBFile(CCNode *, CCNode *, CCBReader *);
virtual void onHandlePropTypePosition(CCNode *, CCNode *, const char *, CCPoint, CCBReader *);
virtual void onHandlePropTypePoint(CCNode *, CCNode *, const char *, CCPoint, CCBReader *);
virtual void onHandlePropTypePointLock(CCNode *, CCNode *, const char *, CCPoint, CCBReader *);
virtual void onHandlePropTypeSize(CCNode *, CCNode *, const char *, CCSize, CCBReader *);
virtual void onHandlePropTypeScaleLock(CCNode *, CCNode *, const char *, float *, CCBReader *);
virtual void onHandlePropTypeFloat(CCNode *, CCNode *, const char *, float, CCBReader *);
virtual void onHandlePropTypeDegrees(CCNode *, CCNode *, const char *, float, CCBReader *);
virtual void onHandlePropTypeFloatScale(CCNode *, CCNode *, const char *, float, CCBReader *);
virtual void onHandlePropTypeInteger(CCNode *, CCNode *, const char *, int, CCBReader *);
virtual void onHandlePropTypeIntegerLabeled(CCNode *, CCNode *, const char *, int, CCBReader *);
virtual void onHandlePropTypeFloatVar(CCNode *, CCNode *, const char *, float *, CCBReader *);
virtual void onHandlePropTypeCheck(CCNode *, CCNode *, const char *, bool, CCBReader *);
virtual void onHandlePropTypeSpriteFrame(CCNode *, CCNode *, const char *, CCSpriteFrame *, CCBReader *);
virtual void onHandlePropTypeAnimation(CCNode *, CCNode *, const char *, CCAnimation *, CCBReader *);
virtual void onHandlePropTypeTexture(CCNode *, CCNode *, const char *, CCTexture2D *, CCBReader *);
virtual void onHandlePropTypeByte(CCNode *, CCNode *, const char *, unsigned char, CCBReader *);
virtual void onHandlePropTypeColor3(CCNode *, CCNode *, const char *, ccColor3B, CCBReader *);
virtual void onHandlePropTypeColor4FVar(CCNode *, CCNode *, const char *, ccColor4F *, CCBReader *);
virtual void onHandlePropTypeFlip(CCNode *, CCNode *, const char *, bool *, CCBReader *);
virtual void onHandlePropTypeBlendFunc(CCNode *, CCNode *, const char *, ccBlendFunc, CCBReader *);
virtual void onHandlePropTypeFntFile(CCNode *, CCNode *, const char *, const char *, CCBReader *);
virtual void onHandlePropTypeString(CCNode *, CCNode *, const char *, const char *, CCBReader *);
virtual void onHandlePropTypeText(CCNode *, CCNode *, const char *, const char *, CCBReader *);
virtual void onHandlePropTypeFontTTF(CCNode *, CCNode *, const char *, const char *, CCBReader *);
virtual void onHandlePropTypeBlock(CCNode *, CCNode *, const char *, BlockData *, CCBReader *);
virtual void onHandlePropTypeBlockCCControl(CCNode *, CCNode *, const char *, BlockCCControlData *, CCBReader *);
virtual void onHandlePropTypeCCBFile(CCNode *, CCNode *, const char *, CCNode *, CCBReader *);
};
NS_CC_EXT_END
#endif