mirror of https://github.com/axmolengine/axmol.git
817 lines
27 KiB
C++
817 lines
27 KiB
C++
/****************************************************************************
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Copyright (c) 2008 Apple Inc. All Rights Reserved.
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2020 C4games Ltd.
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Copyright (c) 2021-2022 Bytedance Inc.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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/*
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* Support for RGBA_4_4_4_4 and RGBA_5_5_5_1 was copied from:
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* https://devforums.apple.com/message/37855#37855 by a1studmuffin
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*/
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#include "renderer/Texture2D.h"
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#include "platform/Image.h"
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#include "platform/GL.h"
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#include "base/Utils.h"
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#include "platform/Device.h"
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#include "base/Config.h"
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#include "base/Macros.h"
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#include "base/UTF8.h"
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#include "base/Configuration.h"
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#include "platform/PlatformMacros.h"
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#include "base/Director.h"
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#include "base/NinePatchImageParser.h"
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#include "renderer/backend/Device.h"
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#include "renderer/backend/ProgramState.h"
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#include "renderer/Shaders.h"
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#include "renderer/backend/PixelFormatUtils.h"
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#include "renderer/Renderer.h"
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#if AX_ENABLE_CACHE_TEXTURE_DATA
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# include "renderer/TextureCache.h"
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#endif
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NS_AX_BEGIN
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// CLASS IMPLEMENTATIONS:
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// If the image has alpha, you can create RGBA8 (32-bit) or RGBA4 (16-bit) or RGB5A1 (16-bit)
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// Default is: RGBA8888 (32-bit textures)
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static backend::PixelFormat g_defaultAlphaPixelFormat = backend::PixelFormat::RGBA8;
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Texture2D::Texture2D()
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: _pixelFormat(backend::PixelFormat::NONE)
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, _pixelsWide(0)
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, _pixelsHigh(0)
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, _maxS(0.0)
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, _maxT(0.0)
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, _flags(TextureFlag::ANTIALIAS_ENABLED)
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, _samplerFlags(TextureSamplerFlag::DEFAULT)
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, _ninePatchInfo(nullptr)
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, _valid(true)
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{
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backend::TextureDescriptor textureDescriptor;
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textureDescriptor.textureFormat = PixelFormat::NONE;
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_texture = static_cast<backend::Texture2DBackend*>(backend::Device::getInstance()->newTexture(textureDescriptor));
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}
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Texture2D::~Texture2D()
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{
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#if AX_ENABLE_CACHE_TEXTURE_DATA
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VolatileTextureMgr::removeTexture(this);
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#endif
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AXLOGINFO("deallocing Texture2D: %p - id=%u", this, _name);
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AX_SAFE_DELETE(_ninePatchInfo);
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AX_SAFE_RELEASE(_texture);
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AX_SAFE_RELEASE(_programState);
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}
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backend::PixelFormat Texture2D::getPixelFormat() const
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{
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return _pixelFormat;
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}
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int Texture2D::getPixelsWide() const
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{
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return _pixelsWide;
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}
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int Texture2D::getPixelsHigh() const
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{
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return _pixelsHigh;
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}
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backend::TextureBackend* Texture2D::getBackendTexture() const
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{
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return _texture;
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}
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Vec2 Texture2D::getContentSize() const
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{
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Vec2 ret;
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ret.width = _contentSize.width / AX_CONTENT_SCALE_FACTOR();
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ret.height = _contentSize.height / AX_CONTENT_SCALE_FACTOR();
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return ret;
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}
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const Vec2& Texture2D::getContentSizeInPixels()
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{
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return _contentSize;
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}
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float Texture2D::getMaxS() const
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{
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return _maxS;
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}
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void Texture2D::setMaxS(float maxS)
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{
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_maxS = maxS;
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}
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float Texture2D::getMaxT() const
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{
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return _maxT;
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}
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void Texture2D::setMaxT(float maxT)
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{
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_maxT = maxT;
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}
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bool Texture2D::hasPremultipliedAlpha() const
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{
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return _flags & TextureFlag::PREMULTIPLIEDALPHA;
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}
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void Texture2D::setPremultipliedAlpha(bool premultipliedAlpha)
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{
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if (premultipliedAlpha)
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_flags |= TextureFlag::PREMULTIPLIEDALPHA;
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else
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_flags &= ~TextureFlag::PREMULTIPLIEDALPHA;
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}
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bool Texture2D::initWithData(const void* data,
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ssize_t dataLen,
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backend::PixelFormat pixelFormat,
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backend::PixelFormat renderFormat,
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int pixelsWide,
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int pixelsHigh,
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bool preMultipliedAlpha)
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{
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AXASSERT(dataLen > 0 && pixelsWide > 0 && pixelsHigh > 0, "Invalid size");
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// if data has no mipmaps, we will consider it has only one mipmap
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MipmapInfo mipmap;
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mipmap.address = (unsigned char*)data;
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mipmap.len = static_cast<int>(dataLen);
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return initWithMipmaps(&mipmap, 1, pixelFormat, renderFormat, pixelsWide, pixelsHigh, preMultipliedAlpha);
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}
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bool Texture2D::initWithMipmaps(MipmapInfo* mipmaps,
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int mipmapsNum,
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backend::PixelFormat pixelFormat,
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backend::PixelFormat renderFormat,
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int pixelsWide,
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int pixelsHigh,
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bool preMultipliedAlpha)
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{
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// the pixelFormat must be a certain value
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updateWithMipmaps(mipmaps, mipmapsNum, pixelFormat, renderFormat, pixelsWide, pixelsHigh, preMultipliedAlpha);
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return true;
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}
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bool Texture2D::updateWithImage(Image* image, backend::PixelFormat format, int index)
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{
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if (image == nullptr)
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{
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AXLOG("axmol: Texture2D. Can't create Texture. UIImage is nil");
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return false;
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}
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if (this->_filePath.empty())
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this->_filePath = image->getFilePath();
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int imageWidth = image->getWidth();
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int imageHeight = image->getHeight();
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Configuration* conf = Configuration::getInstance();
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int maxTextureSize = conf->getMaxTextureSize();
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if (imageWidth > maxTextureSize || imageHeight > maxTextureSize)
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{
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AXLOG("axmol: WARNING: Image (%u x %u) is bigger than the supported %u x %u", imageWidth, imageHeight,
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maxTextureSize, maxTextureSize);
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return false;
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}
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unsigned char* tempData = image->getData();
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// Vec2 imageSize = Vec2((float)imageWidth, (float)imageHeight);
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backend::PixelFormat renderFormat = (PixelFormat::NONE == format) ? image->getPixelFormat() : format;
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backend::PixelFormat imagePixelFormat = image->getPixelFormat();
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size_t tempDataLen = image->getDataLen();
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#ifdef AX_USE_METAL
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//! override renderFormat, since some render format is not supported by metal
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switch (renderFormat)
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{
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# if (AX_TARGET_PLATFORM != AX_PLATFORM_IOS || TARGET_OS_SIMULATOR)
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// packed 16 bits pixels only available on iOS
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case PixelFormat::RGB565:
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case PixelFormat::RGB5A1:
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case PixelFormat::RGBA4:
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# endif
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case PixelFormat::L8:
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case PixelFormat::LA8:
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case PixelFormat::RGB8:
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// Note: conversion to RGBA8 will happends
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renderFormat = PixelFormat::RGBA8;
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break;
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default:
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break;
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}
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#elif defined(AX_USE_GL_CORE_PROFILE)
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// Note: axmol-1.1 deprecated A8, L8, LA8 as renderFormat, preferred R8, RG8
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switch (renderFormat)
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{
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case PixelFormat::A8:
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case PixelFormat::L8:
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case PixelFormat::LA8:
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// Note: conversion to RGBA8 will happends
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renderFormat = PixelFormat::RGBA8;
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}
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#endif
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if (image->getNumberOfMipmaps() > 1)
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{
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if (renderFormat != image->getPixelFormat())
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{
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AXLOG("axmol: WARNING: This image has more than 1 mipmaps and we will not convert the data format");
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}
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// pixel format of data is not converted, renderFormat can be different from pixelFormat
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// it will be done later
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updateWithMipmaps(image->getMipmaps(), image->getNumberOfMipmaps(), image->getPixelFormat(), renderFormat, imageHeight, imageWidth, image->hasPremultipliedAlpha(), index);
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}
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else if (image->isCompressed())
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{ // !Only hardware support texture will be compression PixelFormat, otherwise, will convert to RGBA8 duraing image
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// load
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renderFormat = imagePixelFormat;
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updateWithData(tempData, tempDataLen, image->getPixelFormat(), image->getPixelFormat(), imageWidth, imageHeight, image->hasPremultipliedAlpha(), index);
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}
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else
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{
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// after conversion, renderFormat == pixelFormat of data
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updateWithData(tempData, tempDataLen, imagePixelFormat, renderFormat, imageWidth, imageHeight,
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image->hasPremultipliedAlpha(), index);
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}
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return true;
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}
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bool Texture2D::updateWithData(const void* data,
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ssize_t dataLen,
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backend::PixelFormat pixelFormat,
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backend::PixelFormat renderFormat,
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int pixelsWide,
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int pixelsHigh,
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bool preMultipliedAlpha,
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int index)
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{
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AXASSERT(dataLen > 0 && pixelsWide > 0 && pixelsHigh > 0, "Invalid size");
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// if data has no mipmaps, we will consider it has only one mipmap
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MipmapInfo mipmap;
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mipmap.address = (unsigned char*)data;
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mipmap.len = static_cast<int>(dataLen);
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return updateWithMipmaps(&mipmap, 1, pixelFormat, renderFormat, pixelsWide, pixelsHigh, preMultipliedAlpha, index);
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}
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bool Texture2D::updateWithMipmaps(MipmapInfo* mipmaps,
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int mipmapsNum,
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backend::PixelFormat pixelFormat,
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backend::PixelFormat renderFormat,
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int pixelsWide,
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int pixelsHigh,
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bool preMultipliedAlpha,
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int index)
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{
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// the pixelFormat must be a certain value
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AXASSERT(pixelFormat != PixelFormat::NONE, "the \"pixelFormat\" param must be a certain value!");
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AXASSERT(pixelsWide > 0 && pixelsHigh > 0, "Invalid size");
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if (mipmapsNum <= 0)
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{
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AXLOG("axmol: WARNING: mipmap number is less than 1");
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return false;
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}
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auto& pfd = backend::PixelFormatUtils::getFormatDescriptor(pixelFormat);
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if (!pfd.bpp)
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{
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AXLOG("axmol: WARNING: unsupported pixelformat: %x", (uint32_t)pixelFormat);
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#ifdef AX_USE_METAL
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AXASSERT(false, "pixeformat not found in _pixelFormatInfoTables, register required!");
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#endif
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return false;
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}
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bool compressed = backend::PixelFormatUtils::isCompressed(pixelFormat);
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if (compressed && !Configuration::getInstance()->supportsPVRTC() && !Configuration::getInstance()->supportsETC1() &&
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!Configuration::getInstance()->supportsETC2() && !Configuration::getInstance()->supportsS3TC() &&
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!Configuration::getInstance()->supportsASTC() && !Configuration::getInstance()->supportsATITC())
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{
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AXLOG("axmol: WARNING: PVRTC/ETC images are not supported");
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return false;
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}
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#if AX_ENABLE_CACHE_TEXTURE_DATA
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VolatileTextureMgr::findVolotileTexture(this);
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#endif
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backend::TextureDescriptor textureDescriptor;
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textureDescriptor.width = pixelsWide;
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textureDescriptor.height = pixelsHigh;
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textureDescriptor.samplerDescriptor.magFilter =
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(_flags & TextureFlag::ANTIALIAS_ENABLED) ? backend::SamplerFilter::LINEAR : backend::SamplerFilter::NEAREST;
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if (mipmapsNum == 1)
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{
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textureDescriptor.samplerDescriptor.minFilter = (_flags & TextureFlag::ANTIALIAS_ENABLED)
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? backend::SamplerFilter::LINEAR
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: backend::SamplerFilter::NEAREST;
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}
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else
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{
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textureDescriptor.samplerDescriptor.minFilter = (_flags & TextureFlag::ANTIALIAS_ENABLED)
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? backend::SamplerFilter::LINEAR_MIPMAP_NEAREST
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: backend::SamplerFilter::NEAREST_MIPMAP_NEAREST;
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}
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int width = pixelsWide;
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int height = pixelsHigh;
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backend::PixelFormat oriPixelFormat = pixelFormat;
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for (int i = 0; i < mipmapsNum; ++i)
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{
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unsigned char* data = mipmaps[i].address;
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size_t dataLen = mipmaps[i].len;
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unsigned char* outData = data;
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size_t outDataLen = dataLen;
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if (renderFormat != oriPixelFormat && !compressed) // need conversion
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{
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auto convertedFormat = backend::PixelFormatUtils::convertDataToFormat(data, dataLen, oriPixelFormat,
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renderFormat, &outData, &outDataLen);
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#ifdef AX_USE_METAL
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AXASSERT(convertedFormat == renderFormat, "PixelFormat convert failed!");
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#endif
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if (convertedFormat == renderFormat)
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pixelFormat = renderFormat;
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}
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textureDescriptor.textureFormat = pixelFormat;
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AXASSERT(textureDescriptor.textureFormat != backend::PixelFormat::NONE, "PixelFormat should not be NONE");
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if (_texture->getTextureFormat() != textureDescriptor.textureFormat)
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_texture->updateTextureDescriptor(textureDescriptor, index);
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if (compressed)
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{
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_texture->updateCompressedData(data, width, height, dataLen, i, index);
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}
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else
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{
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_texture->updateData(outData, width, height, i, index);
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}
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if (outData && outData != data && outDataLen > 0)
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{
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free(outData);
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outData = nullptr;
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outDataLen = 0;
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}
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if (i > 0 && (width != height || ccNextPOT(width) != width))
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{
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AXLOG(
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"axmol: Texture2D. WARNING. Mipmap level %u is not squared. Texture won't render correctly. width=%d "
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"!= height=%d",
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i, width, height);
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}
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width = MAX(width >> 1, 1);
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height = MAX(height >> 1, 1);
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}
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if (index == 0)
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{
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_contentSize = Vec2((float)pixelsWide, (float)pixelsHigh);
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_pixelsWide = pixelsWide;
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_pixelsHigh = pixelsHigh;
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_pixelFormat = pixelFormat;
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_maxS = 1;
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_maxT = 1;
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setPremultipliedAlpha(preMultipliedAlpha);
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}
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// pitfall: we do merge RGB+A at at dual sampler shader, so must mark as _hasPremultipliedAlpha = true to makesure
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// alpha blend works well.
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if (index > 0)
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{
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setPremultipliedAlpha(Image::isCompressedImageHavePMA(Image::CompressedImagePMAFlag::DUAL_SAMPLER));
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_samplerFlags |= TextureSamplerFlag::DUAL_SAMPLER;
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}
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return true;
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}
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bool Texture2D::updateWithSubData(void* data, int offsetX, int offsetY, int width, int height, int index)
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{
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if (_texture && width > 0 && height > 0)
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{
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uint8_t* textureData = static_cast<uint8_t*>(data);
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_texture->updateSubData(offsetX, offsetY, width, height, 0, textureData, index);
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return true;
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}
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return false;
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}
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// implementation Texture2D (Image)
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bool Texture2D::initWithImage(Image* image)
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{
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return initWithImage(image, g_defaultAlphaPixelFormat);
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}
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bool Texture2D::initWithImage(Image* image, backend::PixelFormat format)
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{
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if (image == nullptr)
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{
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AXLOG("axmol: Texture2D. Can't create Texture. UIImage is nil");
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return false;
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}
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this->_filePath = image->getFilePath();
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return updateWithImage(image, format);
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}
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// implementation Texture2D (Text)
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bool Texture2D::initWithString(std::string_view text,
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std::string_view fontName,
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float fontSize,
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const Vec2& dimensions /* = Vec2(0, 0)*/,
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TextHAlignment hAlignment /* = TextHAlignment::CENTER */,
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TextVAlignment vAlignment /* = TextVAlignment::TOP */,
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bool enableWrap /* = false */,
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int overflow /* = 0 */)
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{
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FontDefinition tempDef;
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tempDef._shadow._shadowEnabled = false;
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tempDef._stroke._strokeEnabled = false;
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tempDef._fontName = fontName;
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tempDef._fontSize = fontSize;
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tempDef._dimensions = dimensions;
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tempDef._alignment = hAlignment;
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tempDef._vertAlignment = vAlignment;
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tempDef._fontFillColor = Color3B::WHITE;
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tempDef._enableWrap = enableWrap;
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tempDef._overflow = overflow;
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return initWithString(text, tempDef);
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}
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bool Texture2D::initWithString(std::string_view text, const FontDefinition& textDefinition)
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{
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if (text.empty())
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return false;
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#if AX_ENABLE_CACHE_TEXTURE_DATA
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// cache the texture data
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VolatileTextureMgr::addStringTexture(this, text, textDefinition);
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#endif
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bool ret = false;
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Device::TextAlign align;
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if (TextVAlignment::TOP == textDefinition._vertAlignment)
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{
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align = (TextHAlignment::CENTER == textDefinition._alignment) ? Device::TextAlign::TOP
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: (TextHAlignment::LEFT == textDefinition._alignment) ? Device::TextAlign::TOP_LEFT
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: Device::TextAlign::TOP_RIGHT;
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}
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else if (TextVAlignment::CENTER == textDefinition._vertAlignment)
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{
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align = (TextHAlignment::CENTER == textDefinition._alignment) ? Device::TextAlign::CENTER
|
|
: (TextHAlignment::LEFT == textDefinition._alignment) ? Device::TextAlign::LEFT
|
|
: Device::TextAlign::RIGHT;
|
|
}
|
|
else if (TextVAlignment::BOTTOM == textDefinition._vertAlignment)
|
|
{
|
|
align = (TextHAlignment::CENTER == textDefinition._alignment) ? Device::TextAlign::BOTTOM
|
|
: (TextHAlignment::LEFT == textDefinition._alignment) ? Device::TextAlign::BOTTOM_LEFT
|
|
: Device::TextAlign::BOTTOM_RIGHT;
|
|
}
|
|
else
|
|
{
|
|
AXASSERT(false, "Not supported alignment format!");
|
|
return false;
|
|
}
|
|
|
|
#if (AX_TARGET_PLATFORM != AX_PLATFORM_ANDROID) && (AX_TARGET_PLATFORM != AX_PLATFORM_IOS)
|
|
AXASSERT(textDefinition._stroke._strokeEnabled == false, "Currently stroke only supported on iOS and Android!");
|
|
#endif
|
|
|
|
PixelFormat pixelFormat = g_defaultAlphaPixelFormat;
|
|
unsigned char* outTempData = nullptr;
|
|
size_t outTempDataLen = 0;
|
|
|
|
int imageWidth;
|
|
int imageHeight;
|
|
auto textDef = textDefinition;
|
|
auto contentScaleFactor = AX_CONTENT_SCALE_FACTOR();
|
|
textDef._fontSize *= contentScaleFactor;
|
|
textDef._dimensions.width *= contentScaleFactor;
|
|
textDef._dimensions.height *= contentScaleFactor;
|
|
textDef._stroke._strokeSize *= contentScaleFactor;
|
|
textDef._shadow._shadowEnabled = false;
|
|
|
|
bool hasPremultipliedAlpha;
|
|
Data outData = Device::getTextureDataForText(text, textDef, align, imageWidth, imageHeight, hasPremultipliedAlpha);
|
|
if (outData.isNull())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Vec2 imageSize = Vec2((float)imageWidth, (float)imageHeight);
|
|
pixelFormat =
|
|
backend::PixelFormatUtils::convertDataToFormat(outData.getBytes(), imageWidth * imageHeight * 4,
|
|
PixelFormat::RGBA8, pixelFormat, &outTempData, &outTempDataLen);
|
|
|
|
ret = initWithData(outTempData, outTempDataLen, pixelFormat, imageWidth, imageHeight);
|
|
|
|
if (outTempData != nullptr && outTempData != outData.getBytes())
|
|
{
|
|
free(outTempData);
|
|
}
|
|
setPremultipliedAlpha(hasPremultipliedAlpha);
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool Texture2D::updateTextureDescriptor(const backend::TextureDescriptor& descriptor, bool preMultipliedAlpha)
|
|
{
|
|
AX_ASSERT(_texture);
|
|
|
|
_texture->updateTextureDescriptor(descriptor);
|
|
_pixelsWide = _contentSize.width = _texture->getWidth();
|
|
_pixelsHigh = _contentSize.height = _texture->getHeight();
|
|
setPremultipliedAlpha(preMultipliedAlpha);
|
|
|
|
setRenderTarget(descriptor.textureUsage == TextureUsage::RENDER_TARGET);
|
|
|
|
if (_pixelFormat == PixelFormat::NONE)
|
|
_pixelFormat = descriptor.textureFormat;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Texture2D::setRenderTarget(bool renderTarget)
|
|
{
|
|
if (renderTarget)
|
|
_flags |= TextureFlag::RENDERTARGET;
|
|
else
|
|
_flags &= TextureFlag::RENDERTARGET;
|
|
}
|
|
|
|
bool Texture2D::hasMipmaps() const
|
|
{
|
|
return _texture->hasMipmaps();
|
|
}
|
|
|
|
void Texture2D::setAliasTexParameters()
|
|
{
|
|
|
|
if ((_flags & TextureFlag::ANTIALIAS_ENABLED) == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_flags &= ~TextureFlag::ANTIALIAS_ENABLED;
|
|
|
|
backend::SamplerDescriptor descriptor(backend::SamplerFilter::NEAREST, // magFilter
|
|
(_texture->hasMipmaps()) ? backend::SamplerFilter::NEAREST_MIPMAP_NEAREST
|
|
: backend::SamplerFilter::NEAREST, // minFilter
|
|
backend::SamplerAddressMode::DONT_CARE, // sAddressMode
|
|
backend::SamplerAddressMode::DONT_CARE // tAddressMode
|
|
);
|
|
_texture->updateSamplerDescriptor(descriptor);
|
|
}
|
|
|
|
void Texture2D::setAntiAliasTexParameters()
|
|
{
|
|
|
|
if (_flags & TextureFlag::ANTIALIAS_ENABLED)
|
|
{
|
|
return;
|
|
}
|
|
_flags |= TextureFlag::ANTIALIAS_ENABLED;
|
|
|
|
backend::SamplerDescriptor descriptor(backend::SamplerFilter::LINEAR, // magFilter
|
|
(_texture->hasMipmaps()) ? backend::SamplerFilter::LINEAR_MIPMAP_NEAREST
|
|
: backend::SamplerFilter::LINEAR, // minFilter
|
|
backend::SamplerAddressMode::DONT_CARE, // sAddressMode
|
|
backend::SamplerAddressMode::DONT_CARE // tAddressMode
|
|
);
|
|
_texture->updateSamplerDescriptor(descriptor);
|
|
}
|
|
|
|
const char* Texture2D::getStringForFormat() const
|
|
{
|
|
return backend::PixelFormatUtils::getFormatDescriptor(_pixelFormat).name;
|
|
}
|
|
|
|
//
|
|
// Texture options for images that contains alpha
|
|
//
|
|
// implementation Texture2D (PixelFormat)
|
|
|
|
void Texture2D::setDefaultAlphaPixelFormat(backend::PixelFormat format)
|
|
{
|
|
g_defaultAlphaPixelFormat = format;
|
|
}
|
|
|
|
backend::PixelFormat Texture2D::getDefaultAlphaPixelFormat()
|
|
{
|
|
return g_defaultAlphaPixelFormat;
|
|
}
|
|
|
|
unsigned int Texture2D::getBitsPerPixelForFormat(backend::PixelFormat format) const
|
|
{
|
|
return backend::PixelFormatUtils::getFormatDescriptor(format).bpp;
|
|
}
|
|
|
|
unsigned int Texture2D::getBitsPerPixelForFormat() const
|
|
{
|
|
return getBitsPerPixelForFormat(_pixelFormat);
|
|
}
|
|
|
|
void Texture2D::addSpriteFrameCapInset(SpriteFrame* spritframe, const Rect& capInsets)
|
|
{
|
|
if (nullptr == _ninePatchInfo)
|
|
{
|
|
_ninePatchInfo = new NinePatchInfo;
|
|
}
|
|
if (nullptr == spritframe)
|
|
{
|
|
_ninePatchInfo->capInsetSize = capInsets;
|
|
}
|
|
else
|
|
{
|
|
_ninePatchInfo->capInsetMap[spritframe] = capInsets;
|
|
}
|
|
}
|
|
|
|
bool Texture2D::isContain9PatchInfo() const
|
|
{
|
|
return nullptr != _ninePatchInfo;
|
|
}
|
|
|
|
const Rect& Texture2D::getSpriteFrameCapInset(ax::SpriteFrame* spriteFrame) const
|
|
{
|
|
AXASSERT(_ninePatchInfo != nullptr,
|
|
"Can't get the sprite frame capInset when the texture contains no 9-patch info.");
|
|
if (nullptr == spriteFrame)
|
|
{
|
|
return this->_ninePatchInfo->capInsetSize;
|
|
}
|
|
else
|
|
{
|
|
auto& capInsetMap = this->_ninePatchInfo->capInsetMap;
|
|
if (capInsetMap.find(spriteFrame) != capInsetMap.end())
|
|
{
|
|
return capInsetMap.at(spriteFrame);
|
|
}
|
|
else
|
|
{
|
|
return this->_ninePatchInfo->capInsetSize;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Texture2D::removeSpriteFrameCapInset(SpriteFrame* spriteFrame)
|
|
{
|
|
if (nullptr != this->_ninePatchInfo)
|
|
{
|
|
auto capInsetMap = this->_ninePatchInfo->capInsetMap;
|
|
if (capInsetMap.find(spriteFrame) != capInsetMap.end())
|
|
{
|
|
capInsetMap.erase(spriteFrame);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Texture2D::setTexParameters(const Texture2D::TexParams& desc)
|
|
{
|
|
_texture->updateSamplerDescriptor(desc);
|
|
}
|
|
|
|
void Texture2D::generateMipmap()
|
|
{
|
|
AXASSERT(_pixelsWide == ccNextPOT(_pixelsWide) && _pixelsHigh == ccNextPOT(_pixelsHigh),
|
|
"Mipmap texture only works in POT textures");
|
|
|
|
_texture->generateMipmaps();
|
|
}
|
|
|
|
void Texture2D::initProgram()
|
|
{
|
|
if (_programState != nullptr)
|
|
return;
|
|
|
|
auto& pipelineDescriptor = _customCommand.getPipelineDescriptor();
|
|
// create program state
|
|
auto* program = backend::Program::getBuiltinProgram(backend::ProgramType::POSITION_TEXTURE);
|
|
_programState = new ax::backend::ProgramState(program);
|
|
_mvpMatrixLocation = _programState->getUniformLocation("u_MVPMatrix");
|
|
_textureLocation = _programState->getUniformLocation("u_tex0");
|
|
|
|
pipelineDescriptor.programState = _programState;
|
|
|
|
// create vertex buffer
|
|
_customCommand.setDrawType(CustomCommand::DrawType::ARRAY);
|
|
_customCommand.setPrimitiveType(CustomCommand::PrimitiveType::TRIANGLE_STRIP);
|
|
_customCommand.createVertexBuffer(4 * sizeof(float), 4, CustomCommand::BufferUsage::DYNAMIC);
|
|
|
|
// setup blend state
|
|
BlendFunc blendFunc;
|
|
if (hasPremultipliedAlpha())
|
|
{
|
|
blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
|
|
}
|
|
else
|
|
{
|
|
blendFunc = BlendFunc::ALPHA_NON_PREMULTIPLIED;
|
|
}
|
|
|
|
auto& blendDescriptor = pipelineDescriptor.blendDescriptor;
|
|
blendDescriptor.blendEnabled = true;
|
|
blendDescriptor.sourceRGBBlendFactor = blendDescriptor.sourceAlphaBlendFactor = blendFunc.src;
|
|
blendDescriptor.destinationRGBBlendFactor = blendDescriptor.destinationAlphaBlendFactor = blendFunc.dst;
|
|
|
|
_programState->setTexture(_textureLocation, 0, _texture);
|
|
}
|
|
|
|
void Texture2D::drawAtPoint(const Vec2& point, float globalZOrder)
|
|
{
|
|
float width = (float)_pixelsWide * _maxS;
|
|
float height = (float)_pixelsHigh * _maxT;
|
|
Rect rect = {point.x, point.y, width, height};
|
|
drawInRect(rect, globalZOrder);
|
|
}
|
|
|
|
void Texture2D::drawInRect(const Rect& rect, float globalZOrder)
|
|
{
|
|
initProgram();
|
|
_customCommand.init(globalZOrder);
|
|
auto director = Director::getInstance();
|
|
const auto& modelView = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
|
const auto& projection = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
|
|
|
|
Mat4 matrixMVP = projection * modelView;
|
|
|
|
float vertexData[] = {rect.origin.x,
|
|
rect.origin.y,
|
|
0.0f,
|
|
_maxT,
|
|
rect.size.width + rect.origin.x,
|
|
rect.origin.y,
|
|
_maxS,
|
|
_maxT,
|
|
rect.origin.x,
|
|
rect.size.height + rect.origin.y,
|
|
0.0f,
|
|
0.0f,
|
|
rect.size.width + rect.origin.x,
|
|
rect.size.height + rect.origin.y,
|
|
_maxS,
|
|
0.0f};
|
|
|
|
_programState->setUniform(_mvpMatrixLocation, matrixMVP.m, sizeof(matrixMVP.m));
|
|
_customCommand.updateVertexBuffer(vertexData, sizeof(vertexData));
|
|
Director::getInstance()->getRenderer()->addCommand(&_customCommand);
|
|
}
|
|
|
|
NS_AX_END
|