mirror of https://github.com/axmolengine/axmol.git
534 lines
14 KiB
C++
534 lines
14 KiB
C++
#include "TransitionsTest.h"
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#include "../testResource.h"
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#include "CCConfiguration.h"
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#define TRANSITION_DURATION (1.2f)
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class FadeWhiteTransition : public TransitionFade
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{
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public:
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static TransitionScene* create(float t, Scene* s)
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{
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return TransitionFade::create(t, s, Color3B::WHITE);
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}
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};
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class FlipXLeftOver : public TransitionFlipX
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{
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public:
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static TransitionScene* create(float t, Scene* s)
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{
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return TransitionFlipX::create(t, s, TransitionScene::Orientation::LEFT_OVER);
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}
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};
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class FlipXRightOver : public TransitionFlipX
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{
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public:
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static TransitionScene* create(float t, Scene* s)
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{
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return TransitionFlipX::create(t, s, TransitionScene::Orientation::RIGHT_OVER);
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}
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};
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class FlipYUpOver : public TransitionFlipY
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{
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public:
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static TransitionScene* create(float t, Scene* s)
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{
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return TransitionFlipY::create(t, s, TransitionScene::Orientation::UP_OVER);
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}
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};
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class FlipYDownOver : public TransitionFlipY
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{
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public:
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static TransitionScene* create(float t, Scene* s)
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{
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return TransitionFlipY::create(t, s, TransitionScene::Orientation::DOWN_OVER);
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}
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};
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class FlipAngularLeftOver : public TransitionFlipAngular
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{
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public:
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static TransitionScene* create(float t, Scene* s)
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{
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return TransitionFlipAngular::create(t, s, TransitionScene::Orientation::LEFT_OVER);
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}
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};
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class FlipAngularRightOver : public TransitionFlipAngular
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{
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public:
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static TransitionScene* create(float t, Scene* s)
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{
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return TransitionFlipAngular::create(t, s, TransitionScene::Orientation::RIGHT_OVER);
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}
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};
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class ZoomFlipXLeftOver : public TransitionZoomFlipX
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{
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public:
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static TransitionScene* create(float t, Scene* s)
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{
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return TransitionZoomFlipX::create(t, s, TransitionScene::Orientation::LEFT_OVER);
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}
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};
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class ZoomFlipXRightOver : public TransitionZoomFlipX
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{
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public:
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static TransitionScene* create(float t, Scene* s)
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{
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return TransitionZoomFlipX::create(t, s, TransitionScene::Orientation::RIGHT_OVER);
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}
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};
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class ZoomFlipYUpOver : public TransitionZoomFlipY
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{
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public:
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static TransitionScene* create(float t, Scene* s)
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{
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return TransitionZoomFlipY::create(t, s, TransitionScene::Orientation::UP_OVER);
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}
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};
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class ZoomFlipYDownOver : public TransitionZoomFlipY
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{
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public:
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static TransitionScene* create(float t, Scene* s)
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{
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return TransitionZoomFlipY::create(t, s, TransitionScene::Orientation::DOWN_OVER);
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}
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};
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class ZoomFlipAngularLeftOver : public TransitionZoomFlipAngular
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{
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public:
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static TransitionScene* create(float t, Scene* s)
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{
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return TransitionZoomFlipAngular::create(t, s, TransitionScene::Orientation::LEFT_OVER);
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}
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};
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class ZoomFlipAngularRightOver : public TransitionZoomFlipAngular
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{
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public:
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static TransitionScene* create(float t, Scene* s)
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{
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return TransitionZoomFlipAngular::create(t, s, TransitionScene::Orientation::RIGHT_OVER);
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}
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};
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class PageTransitionForward : public TransitionPageTurn
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{
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public:
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static TransitionScene* create(float t, Scene* s)
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{
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Director::getInstance()->setDepthTest(true);
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return TransitionPageTurn::create(t, s, false);
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}
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};
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class PageTransitionBackward : public TransitionPageTurn
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{
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public:
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static TransitionScene* create(float t, Scene* s)
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{
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Director::getInstance()->setDepthTest(true);
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return TransitionPageTurn::create(t, s, true);
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}
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};
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#define MAX_LAYER 41
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static std::string transitions[MAX_LAYER] = {
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"CCTransitionJumpZoom",
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"CCTransitionProgressRadialCCW",
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"CCTransitionProgressRadialCW",
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"CCTransitionProgressHorizontal",
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"CCTransitionProgressVertical",
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"CCTransitionProgressInOut",
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"CCTransitionProgressOutIn",
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"CCTransitionCrossFade",
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"TransitionPageForward",
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"TransitionPageBackward",
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"CCTransitionFadeTR",
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"CCTransitionFadeBL",
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"CCTransitionFadeUp",
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"CCTransitionFadeDown",
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"CCTransitionTurnOffTiles",
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"CCTransitionSplitRows",
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"CCTransitionSplitCols",
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"CCTransitionFade",
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"FadeWhiteTransition",
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"FlipXLeftOver",
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"FlipXRightOver",
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"FlipYUpOver",
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"FlipYDownOver",
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"FlipAngularLeftOver",
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"FlipAngularRightOver",
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"ZoomFlipXLeftOver",
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"ZoomFlipXRightOver",
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"ZoomFlipYUpOver",
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"ZoomFlipYDownOver",
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"ZoomFlipAngularLeftOver",
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"ZoomFlipAngularRightOver",
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"CCTransitionShrinkGrow",
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"CCTransitionRotoZoom",
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"CCTransitionMoveInL",
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"CCTransitionMoveInR",
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"CCTransitionMoveInT",
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"CCTransitionMoveInB",
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"CCTransitionSlideInL",
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"CCTransitionSlideInR",
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"CCTransitionSlideInT",
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"CCTransitionSlideInB",
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};
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static int s_nSceneIdx = 0;
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TransitionScene* createTransition(int nIndex, float t, Scene* s)
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{
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// fix bug #486, without setDepthTest(false), FlipX,Y will flickers
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Director::getInstance()->setDepthTest(false);
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switch(nIndex)
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{
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case 0: return TransitionJumpZoom::create(t, s);
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case 1: return TransitionProgressRadialCCW::create(t, s);
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case 2: return TransitionProgressRadialCW::create(t, s);
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case 3: return TransitionProgressHorizontal::create(t, s);
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case 4: return TransitionProgressVertical::create(t, s);
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case 5: return TransitionProgressInOut::create(t, s);
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case 6: return TransitionProgressOutIn::create(t, s);
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case 7: return TransitionCrossFade::create(t,s);
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case 8: return PageTransitionForward::create(t, s);
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case 9: return PageTransitionBackward::create(t, s);
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case 10: return TransitionFadeTR::create(t, s);
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case 11: return TransitionFadeBL::create(t, s);
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case 12: return TransitionFadeUp::create(t, s);
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case 13: return TransitionFadeDown::create(t, s);
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case 14: return TransitionTurnOffTiles::create(t, s);
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case 15: return TransitionSplitRows::create(t, s);
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case 16: return TransitionSplitCols::create(t, s);
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case 17: return TransitionFade::create(t, s);
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case 18: return FadeWhiteTransition::create(t, s);
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case 19: return FlipXLeftOver::create(t, s);
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case 20: return FlipXRightOver::create(t, s);
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case 21: return FlipYUpOver::create(t, s);
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case 22: return FlipYDownOver::create(t, s);
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case 23: return FlipAngularLeftOver::create(t, s);
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case 24: return FlipAngularRightOver::create(t, s);
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case 25: return ZoomFlipXLeftOver::create(t, s);
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case 26: return ZoomFlipXRightOver::create(t, s);
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case 27: return ZoomFlipYUpOver::create(t, s);
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case 28: return ZoomFlipYDownOver::create(t, s);
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case 29: return ZoomFlipAngularLeftOver::create(t, s);
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case 30: return ZoomFlipAngularRightOver::create(t, s);
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case 31: return TransitionShrinkGrow::create(t, s);
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case 32: return TransitionRotoZoom::create(t, s);
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case 33: return TransitionMoveInL::create(t, s);
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case 34: return TransitionMoveInR::create(t, s);
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case 35: return TransitionMoveInT::create(t, s);
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case 36: return TransitionMoveInB::create(t, s);
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case 37: return TransitionSlideInL::create(t, s);
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case 38: return TransitionSlideInR::create(t, s);
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case 39: return TransitionSlideInT::create(t, s);
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case 40: return TransitionSlideInB::create(t, s);
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default: break;
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}
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return NULL;
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}
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void TransitionsTestScene::runThisTest()
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{
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auto layer = new TestLayer1();
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addChild(layer);
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layer->release();
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Director::getInstance()->replaceScene(this);
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}
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TestLayer1::TestLayer1(void)
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{
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float x,y;
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auto size = Director::getInstance()->getWinSize();
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x = size.width;
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y = size.height;
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auto bg1 = Sprite::create(s_back1);
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bg1->setPosition( Point(size.width/2, size.height/2) );
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addChild(bg1, -1);
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auto title = LabelTTF::create( (transitions[s_nSceneIdx]).c_str(), "Thonburi", 32 );
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addChild(title);
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title->setColor( Color3B(255,32,32) );
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title->setPosition( Point(x/2, y-100) );
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auto label = LabelTTF::create("SCENE 1", "Marker Felt", 38);
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label->setColor( Color3B(16,16,255));
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label->setPosition( Point(x/2,y/2));
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addChild( label);
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// menu
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auto item1 = MenuItemImage::create(s_pathB1, s_pathB2, CC_CALLBACK_1(TestLayer1::backCallback, this) );
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auto item2 = MenuItemImage::create(s_pathR1, s_pathR2, CC_CALLBACK_1(TestLayer1::restartCallback, this) );
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auto item3 = MenuItemImage::create(s_pathF1, s_pathF2, CC_CALLBACK_1(TestLayer1::nextCallback, this) );
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auto menu = Menu::create(item1, item2, item3, NULL);
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menu->setPosition( Point::ZERO );
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item1->setPosition(Point(VisibleRect::center().x - item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2));
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item2->setPosition(Point(VisibleRect::center().x, VisibleRect::bottom().y+item2->getContentSize().height/2));
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item3->setPosition(Point(VisibleRect::center().x + item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2));
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addChild(menu, 1);
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schedule( schedule_selector(TestLayer1::step), 1.0f);
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}
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TestLayer1::~TestLayer1(void)
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{
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}
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void TestLayer1::restartCallback(Object* sender)
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{
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auto s = new TransitionsTestScene();
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auto layer = new TestLayer2();
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s->addChild(layer);
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auto scene = createTransition(s_nSceneIdx, TRANSITION_DURATION, s);
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s->release();
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layer->release();
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if (scene)
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{
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Director::getInstance()->replaceScene(scene);
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}
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}
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void TestLayer1::nextCallback(Object* sender)
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{
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s_nSceneIdx++;
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s_nSceneIdx = s_nSceneIdx % MAX_LAYER;
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auto s = new TransitionsTestScene();
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auto layer = new TestLayer2();
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s->addChild(layer);
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auto scene = createTransition(s_nSceneIdx, TRANSITION_DURATION, s);
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s->release();
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layer->release();
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if (scene)
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{
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Director::getInstance()->replaceScene(scene);
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}
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}
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void TestLayer1::backCallback(Object* sender)
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{
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s_nSceneIdx--;
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int total = MAX_LAYER;
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if( s_nSceneIdx < 0 )
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s_nSceneIdx += total;
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auto s = new TransitionsTestScene();
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auto layer = new TestLayer2();
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s->addChild(layer);
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auto scene = createTransition(s_nSceneIdx, TRANSITION_DURATION, s);
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s->release();
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layer->release();
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if (scene)
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{
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Director::getInstance()->replaceScene(scene);
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}
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}
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void TestLayer1::step(float dt)
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{
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}
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void TestLayer1::onEnter()
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{
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Layer::onEnter();
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log("Scene 1 onEnter");
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}
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void TestLayer1::onEnterTransitionDidFinish()
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{
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Layer::onEnterTransitionDidFinish();
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log("Scene 1: onEnterTransitionDidFinish");
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}
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void TestLayer1::onExitTransitionDidStart()
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{
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Layer::onExitTransitionDidStart();
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log("Scene 1: onExitTransitionDidStart");
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}
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void TestLayer1::onExit()
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{
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Layer::onExit();
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log("Scene 1 onExit");
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}
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TestLayer2::TestLayer2()
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{
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float x,y;
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auto size = Director::getInstance()->getWinSize();
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x = size.width;
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y = size.height;
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auto bg1 = Sprite::create(s_back2);
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bg1->setPosition( Point(size.width/2, size.height/2) );
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addChild(bg1, -1);
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auto title = LabelTTF::create((transitions[s_nSceneIdx]).c_str(), "Thonburi", 32 );
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addChild(title);
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title->setColor( Color3B(255,32,32) );
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title->setPosition( Point(x/2, y-100) );
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auto label = LabelTTF::create("SCENE 2", "Marker Felt", 38);
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label->setColor( Color3B(16,16,255));
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label->setPosition( Point(x/2,y/2));
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addChild( label);
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// menu
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auto item1 = MenuItemImage::create(s_pathB1, s_pathB2, CC_CALLBACK_1(TestLayer2::backCallback, this) );
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auto item2 = MenuItemImage::create(s_pathR1, s_pathR2, CC_CALLBACK_1(TestLayer2::restartCallback, this) );
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auto item3 = MenuItemImage::create(s_pathF1, s_pathF2, CC_CALLBACK_1(TestLayer2::nextCallback, this) );
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auto menu = Menu::create(item1, item2, item3, NULL);
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menu->setPosition( Point::ZERO );
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item1->setPosition(Point(VisibleRect::center().x - item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2));
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item2->setPosition(Point(VisibleRect::center().x, VisibleRect::bottom().y+item2->getContentSize().height/2));
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item3->setPosition(Point(VisibleRect::center().x + item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2));
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addChild(menu, 1);
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schedule(schedule_selector(TestLayer2::step), 1.0f);
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}
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TestLayer2::~TestLayer2()
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{
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}
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void TestLayer2::restartCallback(Object* sender)
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{
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auto s = new TransitionsTestScene();
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auto layer = new TestLayer1();
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s->addChild(layer);
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auto scene = createTransition(s_nSceneIdx, TRANSITION_DURATION, s);
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s->release();
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layer->release();
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if (scene)
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{
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Director::getInstance()->replaceScene(scene);
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}
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}
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void TestLayer2::nextCallback(Object* sender)
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{
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s_nSceneIdx++;
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s_nSceneIdx = s_nSceneIdx % MAX_LAYER;
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auto s = new TransitionsTestScene();
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auto layer = new TestLayer1();
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s->addChild(layer);
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auto scene = createTransition(s_nSceneIdx, TRANSITION_DURATION, s);
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s->release();
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layer->release();
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if (scene)
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{
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Director::getInstance()->replaceScene(scene);
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}
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}
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void TestLayer2::backCallback(Object* sender)
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{
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s_nSceneIdx--;
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int total = MAX_LAYER;
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if( s_nSceneIdx < 0 )
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s_nSceneIdx += total;
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auto s = new TransitionsTestScene();
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auto layer = new TestLayer1();
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s->addChild(layer);
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auto scene = createTransition(s_nSceneIdx, TRANSITION_DURATION, s);
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s->release();
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layer->release();
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if (scene)
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{
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Director::getInstance()->replaceScene(scene);
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}
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}
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void TestLayer2::step(float dt)
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{
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}
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void TestLayer2::onEnter()
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{
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Layer::onEnter();
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log("Scene 2 onEnter");
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}
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void TestLayer2::onEnterTransitionDidFinish()
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{
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Layer::onEnterTransitionDidFinish();
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log("Scene 2: onEnterTransitionDidFinish");
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}
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void TestLayer2::onExitTransitionDidStart()
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{
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Layer::onExitTransitionDidStart();
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log("Scene 2: onExitTransitionDidStart");
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}
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void TestLayer2::onExit()
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{
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Layer::onExit();
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log("Scene 2 onExit");
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}
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