mirror of https://github.com/axmolengine/axmol.git
174 lines
4.9 KiB
C++
174 lines
4.9 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_VORONOI_SIMPLEX_SOLVER_H
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#define BT_VORONOI_SIMPLEX_SOLVER_H
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#include "btSimplexSolverInterface.h"
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#define VORONOI_SIMPLEX_MAX_VERTS 5
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///disable next define, or use defaultCollisionConfiguration->getSimplexSolver()->setEqualVertexThreshold(0.f) to disable/configure
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#define BT_USE_EQUAL_VERTEX_THRESHOLD
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#ifdef BT_USE_DOUBLE_PRECISION
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#define VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD 1e-12f
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#else
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#define VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD 0.0001f
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#endif //BT_USE_DOUBLE_PRECISION
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struct btUsageBitfield
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{
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btUsageBitfield()
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{
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reset();
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}
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void reset()
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{
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usedVertexA = false;
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usedVertexB = false;
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usedVertexC = false;
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usedVertexD = false;
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}
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unsigned short usedVertexA : 1;
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unsigned short usedVertexB : 1;
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unsigned short usedVertexC : 1;
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unsigned short usedVertexD : 1;
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unsigned short unused1 : 1;
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unsigned short unused2 : 1;
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unsigned short unused3 : 1;
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unsigned short unused4 : 1;
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};
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struct btSubSimplexClosestResult
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{
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btVector3 m_closestPointOnSimplex;
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//MASK for m_usedVertices
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//stores the simplex vertex-usage, using the MASK,
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// if m_usedVertices & MASK then the related vertex is used
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btUsageBitfield m_usedVertices;
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btScalar m_barycentricCoords[4];
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bool m_degenerate;
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void reset()
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{
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m_degenerate = false;
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setBarycentricCoordinates();
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m_usedVertices.reset();
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}
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bool isValid()
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{
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bool valid = (m_barycentricCoords[0] >= btScalar(0.)) &&
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(m_barycentricCoords[1] >= btScalar(0.)) &&
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(m_barycentricCoords[2] >= btScalar(0.)) &&
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(m_barycentricCoords[3] >= btScalar(0.));
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return valid;
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}
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void setBarycentricCoordinates(btScalar a = btScalar(0.), btScalar b = btScalar(0.), btScalar c = btScalar(0.), btScalar d = btScalar(0.))
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{
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m_barycentricCoords[0] = a;
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m_barycentricCoords[1] = b;
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m_barycentricCoords[2] = c;
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m_barycentricCoords[3] = d;
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}
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};
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/// btVoronoiSimplexSolver is an implementation of the closest point distance algorithm from a 1-4 points simplex to the origin.
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/// Can be used with GJK, as an alternative to Johnson distance algorithm.
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#ifdef NO_VIRTUAL_INTERFACE
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ATTRIBUTE_ALIGNED16(class)
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btVoronoiSimplexSolver
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#else
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ATTRIBUTE_ALIGNED16(class)
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btVoronoiSimplexSolver : public btSimplexSolverInterface
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#endif
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{
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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int m_numVertices;
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btVector3 m_simplexVectorW[VORONOI_SIMPLEX_MAX_VERTS];
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btVector3 m_simplexPointsP[VORONOI_SIMPLEX_MAX_VERTS];
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btVector3 m_simplexPointsQ[VORONOI_SIMPLEX_MAX_VERTS];
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btVector3 m_cachedP1;
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btVector3 m_cachedP2;
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btVector3 m_cachedV;
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btVector3 m_lastW;
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btScalar m_equalVertexThreshold;
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bool m_cachedValidClosest;
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btSubSimplexClosestResult m_cachedBC;
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bool m_needsUpdate;
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void removeVertex(int index);
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void reduceVertices(const btUsageBitfield& usedVerts);
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bool updateClosestVectorAndPoints();
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bool closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d, btSubSimplexClosestResult& finalResult);
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int pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d);
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bool closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, btSubSimplexClosestResult& result);
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public:
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btVoronoiSimplexSolver()
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: m_equalVertexThreshold(VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD)
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{
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}
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void reset();
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void addVertex(const btVector3& w, const btVector3& p, const btVector3& q);
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void setEqualVertexThreshold(btScalar threshold)
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{
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m_equalVertexThreshold = threshold;
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}
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btScalar getEqualVertexThreshold() const
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{
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return m_equalVertexThreshold;
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}
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bool closest(btVector3 & v);
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btScalar maxVertex();
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bool fullSimplex() const
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{
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return (m_numVertices == 4);
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}
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int getSimplex(btVector3 * pBuf, btVector3 * qBuf, btVector3 * yBuf) const;
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bool inSimplex(const btVector3& w);
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void backup_closest(btVector3 & v);
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bool emptySimplex() const;
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void compute_points(btVector3 & p1, btVector3 & p2);
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int numVertices() const
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{
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return m_numVertices;
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}
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};
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#endif //BT_VORONOI_SIMPLEX_SOLVER_H
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