axmol/template/FirstLayer.cpp

57 lines
1.6 KiB
C++

#include "FirstLayer.h"
using namespace cocos2d;
#define PATH_CLOSE_NORMAL "/NEWPLUS/TDA_DATA/UserData/CloseNormal.png"
#define PATH_CLOSE_SELECTED "/NEWPLUS/TDA_DATA/UserData/CloseSelected.png"
// on "init" you need to initialize your instance
bool FirstLayer::init()
{
//////////////////////////////
// 1. super init first
if ( !CCLayer::init() )
{
return false;
}
/////////////////////////////
// 2. add a label shows "Hello World"
// create and initialize a label
CCLabel* pLabel = CCLabel::labelWithString("HelloWorld", "Thonburi", 64);
// ask director the window size
CGSize size = CCDirector::getSharedDirector()->getWinSize();
// position the label on the center of the screen
pLabel->setPosition( ccp(size.width / 2, size.height / 2) );
// add the label as a child to this layer
this->addChild(pLabel);
/////////////////////////////
// 3. add a menu item with "X" image, which is clicked to quit the program
// add a "close" icon to exit the progress. it's an autorelease object
CCMenuItemImage *pCloseItem = CCMenuItemImage::itemFromNormalImage(
PATH_CLOSE_NORMAL,
PATH_CLOSE_SELECTED,
this,
menu_selector(FirstLayer::menuCloseCallback) );
pCloseItem->setPosition( ccp(size.width - 20, 20) );
// create menu, it's an autorelease object
CCMenu* pMenu = CCMenu::menuWithItems(pCloseItem, NULL);
pMenu->setPosition( CGPointZero );
this->addChild(pMenu);
return true;
}
void FirstLayer::menuCloseCallback(NSObject* pSender)
{
CCDirector::getSharedDirector()->end();
}