mirror of https://github.com/axmolengine/axmol.git
2a3347dd49
parts of cocos2d code calls GL directly. This should be avoided since v3.7 since the `RenderState::StateBlock::_defaultState` won't know that and the state will be invalid. In order to fix this issue, after calling GL directly, you should update the `_defaultState` manually. |
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.. | ||
CCPhysics3D.cpp | ||
CCPhysics3D.h | ||
CCPhysics3DComponent.cpp | ||
CCPhysics3DComponent.h | ||
CCPhysics3DConstraint.cpp | ||
CCPhysics3DConstraint.h | ||
CCPhysics3DDebugDrawer.cpp | ||
CCPhysics3DDebugDrawer.h | ||
CCPhysics3DObject.cpp | ||
CCPhysics3DObject.h | ||
CCPhysics3DShape.cpp | ||
CCPhysics3DShape.h | ||
CCPhysics3DWorld.cpp | ||
CCPhysics3DWorld.h | ||
CCPhysicsSprite3D.cpp | ||
CCPhysicsSprite3D.h | ||
CMakeLists.txt |