axmol/cocos/physics3d
Ricardo Quesada 2a3347dd49 RenderState: default state fixes
parts of cocos2d code calls GL directly.
This should be avoided since v3.7 since the
`RenderState::StateBlock::_defaultState` won't know that
and the state will be invalid.
In order to fix this issue, after calling GL directly, you should
update the `_defaultState` manually.
2015-06-12 15:03:48 -07:00
..
CCPhysics3D.cpp add physics3d support 2015-05-08 15:49:33 +08:00
CCPhysics3D.h add physics3d support 2015-05-08 15:49:33 +08:00
CCPhysics3DComponent.cpp rename syncToNode and syncToPhysics 2015-06-04 12:04:41 +08:00
CCPhysics3DComponent.h rename syncToNode and syncToPhysics 2015-06-04 12:04:41 +08:00
CCPhysics3DConstraint.cpp use reference param 2015-05-13 10:13:46 +08:00
CCPhysics3DConstraint.h use reference param 2015-05-13 10:13:46 +08:00
CCPhysics3DDebugDrawer.cpp RenderState: default state fixes 2015-06-12 15:03:48 -07:00
CCPhysics3DDebugDrawer.h add physics3d support 2015-05-08 15:49:33 +08:00
CCPhysics3DObject.cpp add physics3d support 2015-05-08 15:49:33 +08:00
CCPhysics3DObject.h add physics3d support 2015-05-08 15:49:33 +08:00
CCPhysics3DShape.cpp add physics3d support 2015-05-08 15:49:33 +08:00
CCPhysics3DShape.h add physics3d support 2015-05-08 15:49:33 +08:00
CCPhysics3DWorld.cpp get set gravity 2015-05-27 18:07:31 +08:00
CCPhysics3DWorld.h get set gravity 2015-05-27 18:07:31 +08:00
CCPhysicsSprite3D.cpp rename syncToNode and syncToPhysics 2015-06-04 12:04:41 +08:00
CCPhysicsSprite3D.h rename syncToNode and syncToPhysics 2015-06-04 12:04:41 +08:00
CMakeLists.txt add physics3d support 2015-05-08 15:49:33 +08:00