mirror of https://github.com/axmolengine/axmol.git
79 lines
2.7 KiB
C++
79 lines
2.7 KiB
C++
/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_PU_PARTICLE_3D_ON_CLEAR_OBSERVER_H__
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#define __CC_PU_PARTICLE_3D_ON_CLEAR_OBSERVER_H__
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#include "base/CCRef.h"
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#include "math/CCMath.h"
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#include "extensions/Particle3D/PU/CCPUObserver.h"
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#include <vector>
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#include <string>
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NS_CC_BEGIN
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struct PUParticle3D;
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class PUParticleSystem3D;
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class CC_EX_DLL PUOnClearObserver : public PUObserver
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{
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public:
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static PUOnClearObserver* create();
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/**
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*/
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virtual void notifyStart () override;
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/**
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*/
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virtual bool observe (PUParticle3D* particle, float timeElapsed) override;
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/** The _processParticle() function is overridden, because we don't observe an individual particle.
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even if there isn't a particle left anymore (and that is the situation we want to validate).
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*/
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virtual void updateObserver(PUParticle3D* particle, float timeElapsed, bool firstParticle) override;
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/** Instead of the _processParticle(), the _postProcessParticles() is used because it is called
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even if there isn't a particle left anymore (and that is the situation we want to validate).
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*/
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virtual void postUpdateObserver(float timeElapsed) override;
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CC_CONSTRUCTOR_ACCESS:
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PUOnClearObserver() : PUObserver(),
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_continue(false)
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{
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}
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virtual ~PUOnClearObserver() {};
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protected:
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bool _continue;
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};
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NS_CC_END
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#endif
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