mirror of https://github.com/axmolengine/axmol.git
26 lines
1.2 KiB
Bash
Executable File
26 lines
1.2 KiB
Bash
Executable File
#!/bin/bash
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mycocos=tools/cocos2d-console/bin/cocos
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$mycocos new -l $1 -t runtime
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if [ $1 = "cpp" ];then
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schemename="MyCppGame-mobile"
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projectpath="MyCppGame/proj.ios_mac/MyCppGame.xcodeproj"
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cocos_project_path="MyCppGame"
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elif [ $1 = "lua" ];then
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schemename="MyLuaGame-mobile"
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projectpath="MyLuaGame/frameworks/runtime-src/proj.ios_mac/MyLuaGame.xcodeproj"
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cocos_project_path="MyLuaGame"
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elif [ $1 = "js" ];then
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schemename="MyJSGame-mobile"
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projectpath="MyJSGame/frameworks/runtime-src/proj.ios_mac/MyJSGame.xcodeproj"
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cocos_project_path="MyJSGame"
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fi
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echo "start building..."
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cocos compile -p ios -s $cocos_project_path | xcpretty
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cocos compile -p ios -s $cocos_project_path
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# xcodebuild -project $projectpath -target "${schemename}" -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" clean | xcpretty
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# xcodebuild -project $projectpath -target "${schemename}" -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" build | xcpretty
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# #the following commands must not be removed
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# xcodebuild -project $projectpath -target "${schemename}" -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" build
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