mirror of https://github.com/axmolengine/axmol.git
![]() - ax_add_shader(${FILE}): output compiled shader to ${CMAKE_BINARY_DIR}/runtime/shaders/${SC_LANG}/xxx_fs.bin - ax_add_shader(${FILE} CUSTOM): output compiled shader to ${CMAKE_BINARY_DIR}/runtime/shaders/${SC_LANG}/xxx_fs.bin - ax_add_shader(${FILE} CVAR): the shader will compiled to c hex header for embed include by C/C++ use |
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.. | ||
AXBuildHelpers.cmake | ||
AXBuildSet.cmake | ||
AXConfigDefine.cmake | ||
AXConfigDepend.cmake | ||
AXLinkHelpers.cmake | ||
AXPlatform.cmake | ||
FindChipmunk.cmake | ||
FindFontconfig.cmake | ||
FindGTK3.cmake | ||
Findflatbuffers.cmake | ||
PreventInSourceBuilds.cmake |