mirror of https://github.com/axmolengine/axmol.git
657 lines
20 KiB
C++
657 lines
20 KiB
C++
#include "ActionsEaseTest.h"
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#include "../testResource.h"
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enum {
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kTagAction1 = 1,
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kTagAction2 = 2,
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kTagSlider = 1,
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};
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Layer* nextEaseAction();
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Layer* backEaseAction();
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Layer* restartEaseAction();
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//------------------------------------------------------------------
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//
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// SpriteEase
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//
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//------------------------------------------------------------------
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void SpriteEase::onEnter()
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{
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EaseSpriteDemo::onEnter();
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ActionInterval* move = MoveBy::create(3, Point(VisibleRect::right().x-130,0));
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ActionInterval* move_back = move->reverse();
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ActionInterval* move_ease_in = EaseIn::create(move->clone(), 2.5f);
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ActionInterval* move_ease_in_back = move_ease_in->reverse();
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ActionInterval* move_ease_out = EaseOut::create(move->clone(), 2.5f);
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ActionInterval* move_ease_out_back = move_ease_out->reverse();
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DelayTime *delay = DelayTime::create(0.25f);
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Sequence* seq1 = Sequence::create(move, delay, move_back, delay->clone(), NULL);
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Sequence* seq2 = Sequence::create(move_ease_in, delay->clone(), move_ease_in_back, delay->clone(), NULL);
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Sequence* seq3 = Sequence::create(move_ease_out, delay->clone(), move_ease_out_back, delay->clone(), NULL);
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Action *a2 = _grossini->runAction(RepeatForever::create(seq1));
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a2->setTag(1);
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Action *a1 = _tamara->runAction(RepeatForever::create(seq2));
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a1->setTag(1);
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Action *a = _kathia->runAction(RepeatForever::create(seq3));
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a->setTag(1);
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schedule(schedule_selector(SpriteEase::testStopAction), 6.25f);
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}
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void SpriteEase::testStopAction(float dt)
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{
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unschedule(schedule_selector(SpriteEase::testStopAction));
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_tamara->stopActionByTag(1);
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_kathia->stopActionByTag(1);
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_grossini->stopActionByTag(1);
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}
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std::string SpriteEase::title()
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{
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return "EaseIn - EaseOut - Stop";
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}
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//------------------------------------------------------------------
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//
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// SpriteEaseInOut
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//
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//------------------------------------------------------------------
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void SpriteEaseInOut::onEnter()
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{
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EaseSpriteDemo::onEnter();
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ActionInterval* move = MoveBy::create(3, Point(VisibleRect::right().x-130,0));
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// id move_back = move->reverse();
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ActionInterval* move_ease_inout1 = EaseInOut::create(move->clone(), 0.65f);
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ActionInterval* move_ease_inout_back1 = move_ease_inout1->reverse();
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ActionInterval* move_ease_inout2 = EaseInOut::create(move->clone(), 1.35f);
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ActionInterval* move_ease_inout_back2 = move_ease_inout2->reverse();
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ActionInterval* move_ease_inout3 = EaseInOut::create(move->clone(), 1.0f);
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ActionInterval* move_ease_inout_back3 = move_ease_inout3->reverse();
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DelayTime *delay = DelayTime::create(0.25f);
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Sequence* seq1 = Sequence::create( move_ease_inout1, delay, move_ease_inout_back1, delay->clone(), NULL);
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Sequence* seq2 = Sequence::create( move_ease_inout2, delay->clone(), move_ease_inout_back2, delay->clone(), NULL);
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Sequence* seq3 = Sequence::create( move_ease_inout3, delay->clone(), move_ease_inout_back3, delay->clone(), NULL);
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_tamara->runAction(RepeatForever::create(seq1));
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_kathia->runAction(RepeatForever::create(seq2));
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_grossini->runAction(RepeatForever::create(seq3));
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}
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std::string SpriteEaseInOut::title()
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{
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return "EaseInOut and rates";
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}
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//------------------------------------------------------------------
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//
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// SpriteEaseExponential
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//
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//------------------------------------------------------------------
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void SpriteEaseExponential::onEnter()
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{
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EaseSpriteDemo::onEnter();
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ActionInterval* move = MoveBy::create(3, Point(VisibleRect::right().x-130,0));
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ActionInterval* move_back = move->reverse();
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ActionInterval* move_ease_in = EaseExponentialIn::create(move->clone());
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ActionInterval* move_ease_in_back = move_ease_in->reverse();
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ActionInterval* move_ease_out = EaseExponentialOut::create(move->clone());
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ActionInterval* move_ease_out_back = move_ease_out->reverse();
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DelayTime *delay = DelayTime::create(0.25f);
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Sequence* seq1 = Sequence::create(move, delay, move_back, delay->clone(), NULL);
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Sequence* seq2 = Sequence::create(move_ease_in, delay->clone(), move_ease_in_back, delay->clone(), NULL);
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Sequence* seq3 = Sequence::create(move_ease_out, delay->clone(), move_ease_out_back, delay->clone(), NULL);
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_grossini->runAction( RepeatForever::create(seq1));
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_tamara->runAction( RepeatForever::create(seq2));
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_kathia->runAction( RepeatForever::create(seq3));
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}
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std::string SpriteEaseExponential::title()
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{
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return "ExpIn - ExpOut actions";
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}
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//------------------------------------------------------------------
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//
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// SpriteEaseExponentialInOut
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//
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//------------------------------------------------------------------
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void SpriteEaseExponentialInOut::onEnter()
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{
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EaseSpriteDemo::onEnter();
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ActionInterval* move = MoveBy::create(3, Point(VisibleRect::right().x-130, 0));
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ActionInterval* move_back = move->reverse();
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ActionInterval* move_ease = EaseExponentialInOut::create(move->clone() );
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ActionInterval* move_ease_back = move_ease->reverse(); //--> reverse()
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DelayTime *delay = DelayTime::create(0.25f);
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Sequence* seq1 = Sequence::create( move, delay, move_back, delay->clone(), NULL);
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Sequence* seq2 = Sequence::create( move_ease, delay, move_ease_back, delay->clone(), NULL);
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this->positionForTwo();
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_grossini->runAction( RepeatForever::create(seq1));
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_tamara->runAction( RepeatForever::create(seq2));
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}
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std::string SpriteEaseExponentialInOut::title()
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{
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return "EaseExponentialInOut action";
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}
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//------------------------------------------------------------------
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//
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// SpriteEaseSine
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//
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//------------------------------------------------------------------
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void SpriteEaseSine::onEnter()
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{
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EaseSpriteDemo::onEnter();
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ActionInterval* move = MoveBy::create(3, Point(VisibleRect::right().x-130, 0));
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ActionInterval* move_back = move->reverse();
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ActionInterval* move_ease_in = EaseSineIn::create(move->clone() );
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ActionInterval* move_ease_in_back = move_ease_in->reverse();
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ActionInterval* move_ease_out = EaseSineOut::create(move->clone() );
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ActionInterval* move_ease_out_back = move_ease_out->reverse();
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DelayTime *delay = DelayTime::create(0.25f);
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Sequence* seq1 = Sequence::create(move, delay, move_back, delay->clone(), NULL);
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Sequence* seq2 = Sequence::create(move_ease_in, delay->clone(), move_ease_in_back, delay->clone(), NULL);
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Sequence* seq3 = Sequence::create(move_ease_out, delay->clone(), move_ease_out_back, delay->clone(), NULL);
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_grossini->runAction( RepeatForever::create(seq1));
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_tamara->runAction( RepeatForever::create(seq2));
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_kathia->runAction( RepeatForever::create(seq3));
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}
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std::string SpriteEaseSine::title()
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{
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return "EaseSineIn - EaseSineOut";
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}
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//------------------------------------------------------------------
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//
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// SpriteEaseSineInOut
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//
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//------------------------------------------------------------------
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void SpriteEaseSineInOut::onEnter()
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{
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EaseSpriteDemo::onEnter();
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ActionInterval* move = MoveBy::create(3, Point(VisibleRect::right().x-130,0));
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ActionInterval* move_back = move->reverse();
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ActionInterval* move_ease = EaseSineInOut::create(move->clone() );
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ActionInterval* move_ease_back = move_ease->reverse();
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DelayTime *delay = DelayTime::create(0.25f);
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Sequence* seq1 = Sequence::create(move, delay, move_back, delay->clone(), NULL);
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Sequence* seq2 = Sequence::create(move_ease, delay->clone(), move_ease_back, delay->clone(), NULL);
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this->positionForTwo();
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_grossini->runAction( RepeatForever::create(seq1));
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_tamara->runAction( RepeatForever::create(seq2));
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}
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std::string SpriteEaseSineInOut::title()
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{
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return "EaseSineInOut action";
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}
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//------------------------------------------------------------------
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//
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// SpriteEaseElastic
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//
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//------------------------------------------------------------------
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void SpriteEaseElastic::onEnter()
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{
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EaseSpriteDemo::onEnter();
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ActionInterval* move = MoveBy::create(3, Point(VisibleRect::right().x-130, 0));
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ActionInterval* move_back = move->reverse();
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ActionInterval* move_ease_in = EaseElasticIn::create(move->clone() );
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ActionInterval* move_ease_in_back = move_ease_in->reverse();
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ActionInterval* move_ease_out = EaseElasticOut::create(move->clone() );
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ActionInterval* move_ease_out_back = move_ease_out->reverse();
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DelayTime *delay = DelayTime::create(0.25f);
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Sequence* seq1 = Sequence::create(move, delay, move_back, delay->clone(), NULL);
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Sequence* seq2 = Sequence::create(move_ease_in, delay->clone(), move_ease_in_back, delay->clone(), NULL);
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Sequence* seq3 = Sequence::create(move_ease_out, delay->clone(), move_ease_out_back, delay->clone(), NULL);
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_grossini->runAction( RepeatForever::create(seq1));
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_tamara->runAction( RepeatForever::create(seq2));
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_kathia->runAction( RepeatForever::create(seq3));
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}
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std::string SpriteEaseElastic::title()
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{
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return "Elastic In - Out actions";
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}
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//------------------------------------------------------------------
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//
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// SpriteEaseElasticInOut
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//
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//------------------------------------------------------------------
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void SpriteEaseElasticInOut::onEnter()
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{
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EaseSpriteDemo::onEnter();
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ActionInterval* move = MoveBy::create(3, Point(VisibleRect::right().x-130, 0));
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ActionInterval* move_ease_inout1 = EaseElasticInOut::create(move->clone(), 0.3f);
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ActionInterval* move_ease_inout_back1 = move_ease_inout1->reverse();
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ActionInterval* move_ease_inout2 = EaseElasticInOut::create(move->clone(), 0.45f);
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ActionInterval* move_ease_inout_back2 = move_ease_inout2->reverse();
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ActionInterval* move_ease_inout3 = EaseElasticInOut::create(move->clone(), 0.6f);
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ActionInterval* move_ease_inout_back3 = move_ease_inout3->reverse();
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DelayTime *delay = DelayTime::create(0.25f);
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Sequence* seq1 = Sequence::create(move_ease_inout1, delay, move_ease_inout_back1, delay->clone(), NULL);
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Sequence* seq2 = Sequence::create(move_ease_inout2, delay->clone(), move_ease_inout_back2, delay->clone(), NULL);
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Sequence* seq3 = Sequence::create(move_ease_inout3, delay->clone(), move_ease_inout_back3, delay->clone(), NULL);
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_tamara->runAction( RepeatForever::create(seq1));
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_kathia->runAction( RepeatForever::create(seq2));
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_grossini->runAction( RepeatForever::create(seq3));
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}
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std::string SpriteEaseElasticInOut::title()
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{
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return "EaseElasticInOut action";
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}
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//------------------------------------------------------------------
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//
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// SpriteEaseBounce
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//
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//------------------------------------------------------------------
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void SpriteEaseBounce::onEnter()
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{
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EaseSpriteDemo::onEnter();
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ActionInterval* move = MoveBy::create(3, Point(VisibleRect::right().x-130, 0));
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ActionInterval* move_back = move->reverse();
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ActionInterval* move_ease_in = EaseBounceIn::create(move->clone() );
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ActionInterval* move_ease_in_back = move_ease_in->reverse();
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ActionInterval* move_ease_out = EaseBounceOut::create(move->clone() );
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ActionInterval* move_ease_out_back = move_ease_out->reverse();
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DelayTime *delay = DelayTime::create(0.25f);
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Sequence* seq1 = Sequence::create(move, delay, move_back, delay->clone(), NULL);
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Sequence* seq2 = Sequence::create(move_ease_in, delay->clone(), move_ease_in_back, delay->clone(), NULL);
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Sequence* seq3 = Sequence::create(move_ease_out, delay->clone(), move_ease_out_back, delay->clone(), NULL);
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_grossini->runAction( RepeatForever::create(seq1));
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_tamara->runAction( RepeatForever::create(seq2));
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_kathia->runAction( RepeatForever::create(seq3));
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}
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std::string SpriteEaseBounce::title()
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{
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return "Bounce In - Out actions";
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}
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//------------------------------------------------------------------
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//
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// SpriteEaseBounceInOut
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//
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//------------------------------------------------------------------
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void SpriteEaseBounceInOut::onEnter()
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{
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EaseSpriteDemo::onEnter();
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ActionInterval* move = MoveBy::create(3, Point(VisibleRect::right().x-130, 0));
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ActionInterval* move_back = move->reverse();
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ActionInterval* move_ease = EaseBounceInOut::create(move->clone() );
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ActionInterval* move_ease_back = move_ease->reverse();
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DelayTime *delay = DelayTime::create(0.25f);
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Sequence* seq1 = Sequence::create(move, delay, move_back, delay->clone(), NULL);
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Sequence* seq2 = Sequence::create(move_ease, delay->clone(), move_ease_back, delay->clone(), NULL);
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this->positionForTwo();
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_grossini->runAction( RepeatForever::create(seq1));
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_tamara->runAction( RepeatForever::create(seq2));
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}
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std::string SpriteEaseBounceInOut::title()
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{
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return "EaseBounceInOut action";
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}
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//------------------------------------------------------------------
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//
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// SpriteEaseBack
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//
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//------------------------------------------------------------------
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void SpriteEaseBack::onEnter()
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{
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EaseSpriteDemo::onEnter();
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ActionInterval* move = MoveBy::create(3, Point(VisibleRect::right().x-130, 0));
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ActionInterval* move_back = move->reverse();
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ActionInterval* move_ease_in = EaseBackIn::create(move->clone());
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ActionInterval* move_ease_in_back = move_ease_in->reverse();
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ActionInterval* move_ease_out = EaseBackOut::create( move->clone());
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ActionInterval* move_ease_out_back = move_ease_out->reverse();
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DelayTime *delay = DelayTime::create(0.25f);
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Sequence* seq1 = Sequence::create(move, delay, move_back, delay->clone(), NULL);
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Sequence* seq2 = Sequence::create(move_ease_in, delay->clone(), move_ease_in_back, delay->clone(), NULL);
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Sequence* seq3 = Sequence::create(move_ease_out, delay->clone(), move_ease_out_back, delay->clone(), NULL);
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_grossini->runAction(RepeatForever::create(seq1));
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_tamara->runAction(RepeatForever::create(seq2));
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_kathia->runAction(RepeatForever::create(seq3));
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}
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std::string SpriteEaseBack::title()
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{
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return "Back In - Out actions";
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}
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//------------------------------------------------------------------
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//
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// SpriteEaseBackInOut
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//
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//------------------------------------------------------------------
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void SpriteEaseBackInOut::onEnter()
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{
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EaseSpriteDemo::onEnter();
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ActionInterval* move = MoveBy::create(3, Point(VisibleRect::right().x-130, 0));
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ActionInterval* move_back = move->reverse();
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ActionInterval* move_ease = EaseBackInOut::create(move->clone() );
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ActionInterval* move_ease_back = move_ease->reverse();
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DelayTime *delay = DelayTime::create(0.25f);
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Sequence* seq1 = Sequence::create(move, delay, move_back, delay->clone(), NULL);
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Sequence* seq2 = Sequence::create(move_ease, delay->clone(), move_ease_back, delay->clone(), NULL);
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this->positionForTwo();
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_grossini->runAction( RepeatForever::create(seq1));
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_tamara->runAction( RepeatForever::create(seq2));
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}
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std::string SpriteEaseBackInOut::title()
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{
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return "EaseBackInOut action";
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}
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//------------------------------------------------------------------
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//
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// SpeedTest
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//
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//------------------------------------------------------------------
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void SpeedTest::onEnter()
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{
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EaseSpriteDemo::onEnter();
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Size s = Director::getInstance()->getWinSize();
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// rotate and jump
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ActionInterval *jump1 = JumpBy::create(4, Point(-s.width+80, 0), 100, 4);
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ActionInterval *jump2 = jump1->reverse();
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ActionInterval *rot1 = RotateBy::create(4, 360*2);
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ActionInterval *rot2 = rot1->reverse();
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Sequence* seq3_1 = Sequence::create(jump2, jump1, NULL);
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Sequence* seq3_2 = Sequence::create( rot1, rot2, NULL);
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Spawn* spawn = Spawn::create(seq3_1, seq3_2, NULL);
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Speed* action = Speed::create(RepeatForever::create(spawn), 1.0f);
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action->setTag(kTagAction1);
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Action* action2 = action->clone();
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Action* action3 = action->clone();
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action2->setTag(kTagAction1);
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action3->setTag(kTagAction1);
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_grossini->runAction(action2);
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_tamara->runAction(action3);
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_kathia->runAction(action);
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this->schedule(schedule_selector(SpeedTest::altertime), 1.0f);//:@selector(altertime:) interval:1.0f];
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}
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void SpeedTest::altertime(float dt)
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{
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Speed* action1 = static_cast<Speed*>(_grossini->getActionByTag(kTagAction1));
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Speed* action2 = static_cast<Speed*>(_tamara->getActionByTag(kTagAction1));
|
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Speed* action3 = static_cast<Speed*>(_kathia->getActionByTag(kTagAction1));
|
|
|
|
action1->setSpeed( CCRANDOM_MINUS1_1() * 2 );
|
|
action2->setSpeed( CCRANDOM_MINUS1_1() * 2 );
|
|
action3->setSpeed( CCRANDOM_MINUS1_1() * 2 );
|
|
}
|
|
|
|
std::string SpeedTest::title()
|
|
{
|
|
return "Speed action";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// EaseSpriteDemo
|
|
//
|
|
//------------------------------------------------------------------
|
|
|
|
enum
|
|
{
|
|
IDC_NEXT = 100,
|
|
IDC_BACK,
|
|
IDC_RESTART
|
|
};
|
|
|
|
static int sceneIdx = -1;
|
|
|
|
#define MAX_LAYER 13
|
|
|
|
Layer* createEaseLayer(int nIndex)
|
|
{
|
|
switch(nIndex)
|
|
{
|
|
case 0: return new SpriteEase();
|
|
case 1: return new SpriteEaseInOut();
|
|
case 2: return new SpriteEaseExponential();
|
|
case 3: return new SpriteEaseExponentialInOut();
|
|
case 4: return new SpriteEaseSine();
|
|
case 5: return new SpriteEaseSineInOut();
|
|
case 6: return new SpriteEaseElastic();
|
|
case 7: return new SpriteEaseElasticInOut();
|
|
case 8: return new SpriteEaseBounce();
|
|
case 9: return new SpriteEaseBounceInOut();
|
|
case 10: return new SpriteEaseBack();
|
|
case 11: return new SpriteEaseBackInOut();
|
|
case 12: return new SpeedTest();
|
|
}
|
|
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Layer* nextEaseAction()
|
|
{
|
|
sceneIdx++;
|
|
sceneIdx = sceneIdx % MAX_LAYER;
|
|
|
|
Layer* pLayer = createEaseLayer(sceneIdx);
|
|
pLayer->autorelease();
|
|
|
|
return pLayer;
|
|
}
|
|
|
|
Layer* backEaseAction()
|
|
{
|
|
sceneIdx--;
|
|
int total = MAX_LAYER;
|
|
if( sceneIdx < 0 )
|
|
sceneIdx += total;
|
|
|
|
Layer* pLayer = createEaseLayer(sceneIdx);
|
|
pLayer->autorelease();
|
|
|
|
return pLayer;
|
|
}
|
|
|
|
Layer* restartEaseAction()
|
|
{
|
|
Layer* pLayer = createEaseLayer(sceneIdx);
|
|
pLayer->autorelease();
|
|
|
|
return pLayer;
|
|
}
|
|
|
|
|
|
EaseSpriteDemo::EaseSpriteDemo(void)
|
|
{
|
|
}
|
|
|
|
EaseSpriteDemo::~EaseSpriteDemo(void)
|
|
{
|
|
_grossini->release();
|
|
_tamara->release();
|
|
_kathia->release();
|
|
}
|
|
|
|
void EaseSpriteDemo::positionForTwo()
|
|
{
|
|
_grossini->setPosition(Point(VisibleRect::left().x+60, VisibleRect::bottom().y + VisibleRect::getVisibleRect().size.height*1/5));
|
|
_tamara->setPosition(Point( VisibleRect::left().x+60, VisibleRect::bottom().y + VisibleRect::getVisibleRect().size.height*4/5));
|
|
_kathia->setVisible(false);
|
|
}
|
|
|
|
|
|
std::string EaseSpriteDemo::title()
|
|
{
|
|
return "No title";
|
|
}
|
|
|
|
void EaseSpriteDemo::onEnter()
|
|
{
|
|
BaseTest::onEnter();
|
|
|
|
// Or you can create an sprite using a filename. PNG and BMP files are supported. Probably TIFF too
|
|
_grossini = Sprite::create(s_pPathGrossini); _grossini->retain();
|
|
_tamara = Sprite::create(s_pPathSister1); _tamara->retain();
|
|
_kathia = Sprite::create(s_pPathSister2); _kathia->retain();
|
|
|
|
addChild( _grossini, 3);
|
|
addChild( _kathia, 2);
|
|
addChild( _tamara, 1);
|
|
|
|
_grossini->setPosition(Point(VisibleRect::left().x + 60, VisibleRect::bottom().y+VisibleRect::getVisibleRect().size.height*1/5));
|
|
_kathia->setPosition(Point(VisibleRect::left().x + 60, VisibleRect::bottom().y+VisibleRect::getVisibleRect().size.height*2.5f/5));
|
|
_tamara->setPosition(Point(VisibleRect::left().x + 60, VisibleRect::bottom().y+VisibleRect::getVisibleRect().size.height*4/5));
|
|
}
|
|
|
|
void EaseSpriteDemo::restartCallback(Object* pSender)
|
|
{
|
|
Scene* s = new ActionsEaseTestScene();//CCScene::create();
|
|
s->addChild(restartEaseAction());
|
|
|
|
Director::getInstance()->replaceScene(s);
|
|
s->release();
|
|
}
|
|
|
|
void EaseSpriteDemo::nextCallback(Object* pSender)
|
|
{
|
|
Scene* s = new ActionsEaseTestScene();//CCScene::create();
|
|
s->addChild( nextEaseAction() );
|
|
Director::getInstance()->replaceScene(s);
|
|
s->release();
|
|
}
|
|
|
|
void EaseSpriteDemo::backCallback(Object* pSender)
|
|
{
|
|
Scene* s = new ActionsEaseTestScene();//CCScene::create();
|
|
s->addChild( backEaseAction() );
|
|
Director::getInstance()->replaceScene(s);
|
|
s->release();
|
|
}
|
|
|
|
void ActionsEaseTestScene::runThisTest()
|
|
{
|
|
Layer* pLayer = nextEaseAction();
|
|
addChild(pLayer);
|
|
|
|
Director::getInstance()->replaceScene(this);
|
|
}
|