Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
Go to file
minggo 4dd2b07a32 Merge pull request #3019 from Squallium/develop
removed libxml2 dependence from libcocos2d
2013-06-27 00:13:48 -07:00
CocosDenshion Merge pull request #2703 from sergey-shambir/linux_qmake 2013-06-25 21:57:20 -07:00
cocos2d-ios.xcworkspace issue #2325: Fixing an issue that Xcode doesn't rebuild app when source file updated in dependent static library. 2013-06-25 23:21:06 +08:00
cocos2d-mac.xcworkspace oops 2013-06-24 19:37:07 -07:00
cocos2dx Merge pull request #3019 from Squallium/develop 2013-06-27 00:13:48 -07:00
document update version in doxygen configuration 2012-12-04 16:50:14 +08:00
extensions Merge pull request #3014 from wtyqm/develop 2013-06-26 20:49:00 -07:00
external Merge pull request #2703 from sergey-shambir/linux_qmake 2013-06-25 21:57:20 -07:00
licenses fixed #2270: Adding licenses of jsoncpp and sigslot. 2013-06-09 11:13:45 +08:00
plugin closed #2334, Add user login & logout functions in plugin nd91. 2013-06-27 10:57:13 +08:00
samples Fixing iOS workspace project, using c99 instead of gnu99. 2013-06-26 17:52:54 +08:00
scripting Merge pull request #3008 from minggo/ccx_filesystem 2013-06-26 18:53:34 -07:00
template Update target to android-10 for NDK code 2013-06-24 15:14:14 -07:00
tools Merge pull request #3008 from minggo/ccx_filesystem 2013-06-26 18:53:34 -07:00
.gitignore Update .gitignore 2013-06-20 15:41:34 +09:00
.gitmodules Adding submodule of cocos2d-console to 'tools' folder. 2013-06-02 10:51:19 +08:00
.travis.yml Cleanup travis build scripts. 2013-06-24 22:55:15 -07:00
AUTHORS Update AUTHORS [ci skip] 2013-06-27 11:50:39 +08:00
CHANGELOG issue #2284: merge master and fixed some conflicts 2013-06-13 17:54:05 +08:00
Emscripten.TODO Add libjpeg linkage. 2013-05-06 22:28:13 -07:00
Makefile Share top level Makefile between emscripten, linux and nacl. 2013-06-25 11:45:01 -07:00
README.mdown Adding description for Tizen platform and change order between Korean name and ID. 2013-05-21 15:13:25 +09:00
build-emscripten.sh Share top level Makefile between emscripten, linux and nacl. 2013-06-25 11:45:01 -07:00
build-nacl.sh [NaCl] update build-nacl.sh 2013-06-20 12:56:15 -07:00
build-win32.bat [Win32] Updating build-win32.bat, it only supports vs2012 now. 2013-06-19 15:23:09 +08:00
cocos2d-win32.vc2012.sln Fixing a bug that vs express can't work. Reported at https://github.com/cocos2d/cocos2d-x/issues/2859 2013-06-10 21:20:44 +08:00
create-android-project.bat Added library dependence for create-android-project script. 2012-09-25 22:12:14 +08:00
create-android-project.sh debug script modified 2013-06-16 19:25:20 +08:00
install-deps-linux.sh Add .travis.yml 2013-04-29 16:46:51 -07:00
install-templates-xcode.sh issue #2257: make ios template work 2013-06-05 11:21:04 +08:00
make-all-linux-project.sh Add .travis.yml 2013-04-29 16:46:51 -07:00

README.mdown

cocos2d-x

Build Status

cocos2d-x is a multi-platform 2D game framework in C++, branched on cocos2d-iphone and licensed under MIT. The master branch on github uses OpenGL ES 2.0 rendering, while the old gles11 branch uses OpenGL ES 1.1 rendering. Currently we focus on gles20 developmenet.

Supported Platforms

  • iOS: stable, well tested on iOS 5.x ~ 6.x SDK.
  • Android: stable, well tested on 2.0~4.x, ndk r5 ~ r8. If you use gles20 branch or cocos2d-x v2.0 above, only android 2.3 and higher are supported
  • Windows Phone 8 and Win8 Metro: stable, it's in another repo http://github.com/cocos2d-x/cocos2dx-win8.
  • Bada: cocos2d-x v1.x supports Bada SDK 1.0 & 2.0. Bada support was deprecated since cocos2d-x v2.0.
  • BlackBerry: stable, contributed by staffs in RIM, supports Playbook & BB10.
  • Marmalade: stable since cocos2d-x v0.11.0, contributed by Marmalade's staff.
  • Native Client (NaCl): contributed by the Native Client authors.
  • Windows: stable, well tested on WinXP/Vista/Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: support but not very stable.
  • Emscripten: Alpha-level. Most features implemented. Needs testing. Contributed by Zynga staff.
  • Tizen: Experimental. Essential features implemented. Needs more implementing. Contributed by Lee, Jae-Hong.

You can visit our continuous integration system http://ci.cocos2d-x.org to check the stability on edge version.

Supported Programming Languages

  • C++ is the major programming language of cocos2d-x. Tons of top-chart cocos2d-x games were written in C++.
  • Lua binding is also widely used. Glu mobile, Zynga, UCWEB, 4399, Renren Games are using lua on cocos2d-x.
  • Javascript binding is our recommendation since 2012 H2. Cocos2d community are cooperating on the same Javasciprt API on cocos2d-iphone/-x/-html5.

Documentations

Contact us