mirror of https://github.com/axmolengine/axmol.git
414 lines
9.5 KiB
C++
414 lines
9.5 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCActionGrid.h"
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#include "CCDirector.h"
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#include "effects/CCGrid.h"
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namespace cocos2d
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{
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// implementation of CCGridAction
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CCGridAction* CCGridAction::actionWithSize(cocos2d::ccGridSize gridSize, cocos2d::ccTime duration)
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{
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CCGridAction *pAction = new CCGridAction();
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if (pAction)
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{
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if (pAction->initWithSize(gridSize, duration))
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{
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pAction->autorelease();
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}
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else
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{
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CCX_SAFE_DELETE(pAction);
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}
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}
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return pAction;
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}
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bool CCGridAction::initWithSize(cocos2d::ccGridSize gridSize, cocos2d::ccTime duration)
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{
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if (CCActionInterval::initWithDuration(duration))
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{
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m_sGridSize = gridSize;
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return true;
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}
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return false;
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}
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void CCGridAction::startWithTarget(CCNode *pTarget)
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{
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CCActionInterval::startWithTarget(pTarget);
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CCGridBase *newgrid = this->getGrid();
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CCNode *t = m_pTarget;
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CCGridBase *targetGrid = t->getGrid();
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if (targetGrid && targetGrid->getReuseGrid() > 0)
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{
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if (targetGrid->isActive() && targetGrid->getGridSize().x == m_sGridSize.x
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&& targetGrid->getGridSize().y == m_sGridSize.y /*&& dynamic_cast<CCGridBase*>(targetGrid) != NULL*/)
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{
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targetGrid->reuse();
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}
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else
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{
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assert(0);
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}
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}
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else
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{
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if (targetGrid && targetGrid->isActive())
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{
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targetGrid->setActive(false);
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}
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t->setGrid(newgrid);
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t->getGrid()->setActive(true);
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}
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}
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CCGridBase* CCGridAction::getGrid(void)
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{
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// Abstract class needs implementation
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assert(0);
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return NULL;
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}
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CCActionInterval* CCGridAction::reverse(void)
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{
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return CCReverseTime::actionWithAction(this);
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}
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NSObject* CCGridAction::copyWithZone(cocos2d::NSZone *pZone)
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{
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NSZone* pNewZone = NULL;
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CCGridAction* pCopy = NULL;
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if(pZone && pZone->m_pCopyObject)
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{
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//in case of being called at sub class
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pCopy = (CCGridAction*)(pZone->m_pCopyObject);
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}
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else
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{
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pCopy = new CCGridAction();
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pZone = pNewZone = new NSZone(pCopy);
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}
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CCActionInterval::copyWithZone(pZone);
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pCopy->initWithSize(m_sGridSize, m_fDuration);
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CCX_SAFE_DELETE(pNewZone);
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return pCopy;
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}
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// implementation of Grid3DAction
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CCGridBase* CCGrid3DAction::getGrid(void)
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{
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return CCGrid3D::gridWithSize(m_sGridSize);
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}
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ccVertex3F CCGrid3DAction::vertex(cocos2d::ccGridSize pos)
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{
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CCGrid3D *g = (CCGrid3D*)m_pTarget->getGrid();
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return g->vertex(pos);
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}
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ccVertex3F CCGrid3DAction::originalVertex(cocos2d::ccGridSize pos)
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{
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CCGrid3D *g = (CCGrid3D*)m_pTarget->getGrid();
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return g->originalVertex(pos);
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}
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void CCGrid3DAction::setVertex(cocos2d::ccGridSize pos, cocos2d::ccVertex3F vertex)
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{
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CCGrid3D *g = (CCGrid3D*)m_pTarget->getGrid();
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return g->setVertex(pos, vertex);
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}
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// implementation of TiledGrid3DAction
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CCGridBase* CCTiledGrid3DAction::getGrid(void)
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{
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return CCTiledGrid3D::gridWithSize(m_sGridSize);
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}
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ccQuad3 CCTiledGrid3DAction::tile(cocos2d::ccGridSize pos)
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{
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CCTiledGrid3D *g = (CCTiledGrid3D*)m_pTarget->getGrid();
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return g->tile(pos);
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}
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ccQuad3 CCTiledGrid3DAction::originalTile(cocos2d::ccGridSize pos)
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{
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CCTiledGrid3D *g = (CCTiledGrid3D*)m_pTarget->getGrid();
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return g->originalTile(pos);
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}
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void CCTiledGrid3DAction::setTile(cocos2d::ccGridSize pos, cocos2d::ccQuad3 coords)
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{
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CCTiledGrid3D *g = (CCTiledGrid3D*)m_pTarget->getGrid();
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return g->setTile(pos, coords);
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}
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// implementation CCAccelDeccelAmplitude
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CCAccelDeccelAmplitude* CCAccelDeccelAmplitude::actionWithAction(cocos2d::CCAction *pAction, cocos2d::ccTime duration)
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{
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CCAccelDeccelAmplitude *pRet = new CCAccelDeccelAmplitude();
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if (pRet)
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{
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if (pRet->initWithAction(pAction, duration))
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{
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pRet->autorelease();
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}
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else
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{
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CCX_SAFE_DELETE(pRet);
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}
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}
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return pRet;
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}
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bool CCAccelDeccelAmplitude::initWithAction(cocos2d::CCAction *pAction, cocos2d::ccTime duration)
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{
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if (CCActionInterval::initWithDuration(duration))
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{
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m_fRate = 1.0f;
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m_pOther = (CCActionInterval*)(pAction);
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pAction->retain();
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return true;
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}
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return false;
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}
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CCAccelDeccelAmplitude::~CCAccelDeccelAmplitude(void)
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{
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CCX_SAFE_RELEASE(m_pOther);
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}
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void CCAccelDeccelAmplitude::startWithTarget(CCNode *pTarget)
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{
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CCActionInterval::startWithTarget(pTarget);
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m_pOther->startWithTarget(pTarget);
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}
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void CCAccelDeccelAmplitude::update(cocos2d::ccTime time)
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{
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float f = time * 2;
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if (f > 1)
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{
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f -= 1;
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f = 1 - f;
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}
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((CCAccelDeccelAmplitude*)(m_pOther))->setAmplitudeRate(powf(f, m_fRate));
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}
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CCActionInterval* CCAccelDeccelAmplitude::reverse(void)
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{
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return CCAccelDeccelAmplitude::actionWithAction(m_pOther->reverse(), m_fDuration);
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}
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// implementation of AccelAmplitude
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CCAccelAmplitude* CCAccelAmplitude::actionWithAction(cocos2d::CCAction *pAction, cocos2d::ccTime duration)
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{
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CCAccelAmplitude *pRet = new CCAccelAmplitude();
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if (pRet)
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{
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if (pRet->initWithAction(pAction, duration))
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{
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pRet->autorelease();
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}
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else
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{
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CCX_SAFE_DELETE(pRet);
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}
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}
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return pRet;
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}
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bool CCAccelAmplitude::initWithAction(cocos2d::CCAction *pAction, cocos2d::ccTime duration)
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{
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if (CCActionInterval::initWithDuration(duration))
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{
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m_fRate = 1.0f;
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m_pOther = (CCActionInterval*)(pAction);
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pAction->retain();
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return true;
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}
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return false;
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}
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CCAccelAmplitude::~CCAccelAmplitude(void)
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{
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CCX_SAFE_DELETE(m_pOther);
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}
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void CCAccelAmplitude::startWithTarget(CCNode *pTarget)
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{
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CCActionInterval::startWithTarget(pTarget);
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m_pOther->startWithTarget(pTarget);
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}
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void CCAccelAmplitude::update(cocos2d::ccTime time)
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{
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((CCAccelAmplitude*)(m_pOther))->setAmplitudeRate(powf(time, m_fRate));
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m_pOther->update(time);
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}
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CCActionInterval* CCAccelAmplitude::reverse(void)
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{
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return CCAccelAmplitude::actionWithAction(m_pOther->reverse(), m_fDuration);
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}
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// DeccelAmplitude
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CCDeccelAmplitude* CCDeccelAmplitude::actionWithAction(cocos2d::CCAction *pAction, cocos2d::ccTime duration)
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{
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CCDeccelAmplitude *pRet = new CCDeccelAmplitude();
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if (pRet)
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{
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if (pRet->initWithAction(pAction, duration))
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{
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pRet->autorelease();
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}
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else
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{
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CCX_SAFE_DELETE(pRet);
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}
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}
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return pRet;
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}
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bool CCDeccelAmplitude::initWithAction(cocos2d::CCAction *pAction, cocos2d::ccTime duration)
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{
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if (CCActionInterval::initWithDuration(duration))
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{
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m_fRate = 1.0f;
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m_pOther = (CCActionInterval*)(pAction);
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pAction->retain();
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return true;
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}
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return false;
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}
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CCDeccelAmplitude::~CCDeccelAmplitude(void)
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{
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CCX_SAFE_RELEASE(m_pOther);
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}
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void CCDeccelAmplitude::startWithTarget(CCNode *pTarget)
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{
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CCActionInterval::startWithTarget(pTarget);
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m_pOther->startWithTarget(pTarget);
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}
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void CCDeccelAmplitude::update(cocos2d::ccTime time)
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{
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((CCDeccelAmplitude*)(m_pOther))->setAmplitudeRate(powf((1 - time), m_fRate));
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m_pOther->update(time);
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}
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CCActionInterval* CCDeccelAmplitude::reverse(void)
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{
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return CCDeccelAmplitude::actionWithAction(m_pOther->reverse(), m_fDuration);
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}
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// implementation of StopGrid
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void CCStopGrid::startWithTarget(CCNode *pTarget)
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{
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CCActionInstant::startWithTarget(pTarget);
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CCGridBase *pGrid = m_pTarget->getGrid();
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if (pGrid && pGrid->isActive())
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{
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pGrid->setActive(false);
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}
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}
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CCStopGrid* CCStopGrid::action(void)
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{
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CCStopGrid* pAction = new CCStopGrid();
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pAction->autorelease();
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return pAction;
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}
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// implementation of CCReuseGrid
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CCReuseGrid* CCReuseGrid::actionWithTimes(int times)
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{
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CCReuseGrid *pAction = new CCReuseGrid();
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if (pAction)
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{
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if (pAction->initWithTimes(times))
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{
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pAction->autorelease();
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}
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else
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{
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CCX_SAFE_DELETE(pAction);
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}
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}
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return pAction;
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}
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bool CCReuseGrid::initWithTimes(int times)
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{
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m_nTimes = times;
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return true;
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}
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void CCReuseGrid::startWithTarget(CCNode *pTarget)
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{
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CCActionInstant::startWithTarget(pTarget);
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if (m_pTarget->getGrid() && m_pTarget->getGrid()->isActive())
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{
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m_pTarget->getGrid()->setReuseGrid(m_pTarget->getGrid()->getReuseGrid() + m_nTimes);
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}
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}
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} // end of namespace cocos2d
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