mirror of https://github.com/axmolengine/axmol.git
251 lines
9.1 KiB
C++
251 lines
9.1 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __ACTION_CCGRID3D_ACTION_H__
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#define __ACTION_CCGRID3D_ACTION_H__
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#include "CCGridAction.h"
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namespace cocos2d
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{
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/**
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@brief CCWaves3D action
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*/
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class CCX_DLL CCWaves3D : public CCGrid3DAction
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{
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public:
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/** get amplitude of the wave */
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inline float getAmplitude(void) { return m_fAmplitude; }
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/** set amplitude of the wave */
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inline void setAmplitude(float fAmplitude) { m_fAmplitude = fAmplitude; }
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/** get amplitude rate of the wave */
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inline float getAmplitudeRate(void) { return m_fAmplitudeRate; }
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/** set amplitude rate of the wave */
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inline void setAmplitudeRate(float fAmplitudeRate) { m_fAmplitudeRate = fAmplitudeRate; }
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bool initWithWaves(int wav, float amp, ccGridSize gridSize, ccTime duration);
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virtual NSObject* copyWithZone(NSZone* pZone);
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virtual void update(ccTime time);
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public:
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static CCWaves3D* actionWithWaves(int wav, float amp, ccGridSize gridSize, ccTime duration);
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protected:
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int m_nWaves;
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float m_fAmplitude;
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float m_fAmplitudeRate;
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};
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/** @brief CCFlipX3D action */
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class CCX_DLL CCFlipX3D : public CCGrid3DAction
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{
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public:
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/** initializes the action with duration */
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bool initWithDuration(ccTime duration);
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virtual bool initWithSize(ccGridSize gridSize, ccTime duration);
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virtual NSObject* copyWithZone(NSZone* pZone);
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virtual void update(ccTime time);
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public:
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/** creates the action with duration */
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static CCFlipX3D* actionWithDuration(ccTime duration);
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};
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/** @brief CCFlipY3D action */
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class CCX_DLL CCFlipY3D : public CCFlipX3D
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{
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public:
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virtual void update(ccTime time);
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virtual NSObject* copyWithZone(NSZone* pZone);
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public:
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/** creates the action with duration */
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static CCFlipY3D* actionWithDuration(ccTime duration);
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};
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/** @brief CCLens3D action */
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class CCX_DLL CCLens3D : public CCGrid3DAction
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{
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public:
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/** lens effect. Defaults to 0.7 - 0 means no effect, 1 is very strong effect */
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inline float getLensEffect(void) { return m_fLensEffect; }
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inline void setLensEffect(float fLensEffect) { m_fLensEffect = fLensEffect; }
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/** lens center position */
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inline CGPoint getPosition(void) { return m_position; }
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inline void setPosition(CGPoint position) { m_position = position; }
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/** initializes the action with center position, radius, a grid size and duration */
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bool initWithPosition(CGPoint pos, float r, ccGridSize gridSize, ccTime duration);
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virtual NSObject* copyWithZone(NSZone* pZone);
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virtual void update(ccTime time);
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public:
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/** creates the action with center position, radius, a grid size and duration */
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static CCLens3D* actionWithPosition(CGPoint pos, float r, ccGridSize gridSize, ccTime duration);
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protected:
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CGPoint m_position;
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float m_fRadius;
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float m_fLensEffect;
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CGPoint m_lastPosition;
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};
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/** @brief CCRipple3D action */
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class CCX_DLL CCRipple3D : public CCGrid3DAction
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{
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public:
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/** center position */
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inline CGPoint getPosition(void) { return m_position; }
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inline void setPosition(CGPoint position) { m_position = position; }
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/** amplitude */
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inline float getAmplitude(void) { return m_fAmplitude; }
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inline void setAmplitude(float fAmplitude) { m_fAmplitude = fAmplitude; }
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/** amplitude rate */
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inline float getAmplitudeRate(void) { return m_fAmplitudeRate; }
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inline void setAmplitudeRate(float fAmplitudeRate) { m_fAmplitudeRate = fAmplitudeRate; }
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/** initializes the action with radius, number of waves, amplitude, a grid size and duration */
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bool initWithPosition(CGPoint pos, float r, int wav, float amp,
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ccGridSize gridSize, ccTime duration);
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virtual NSObject* copyWithZone(NSZone* pZone);
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virtual void update(ccTime time);
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public:
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/** creates the action with radius, number of waves, amplitude, a grid size and duration */
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static CCRipple3D* actionWithPosition(CGPoint pos, float r, int wav, float amp,
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ccGridSize gridSize, ccTime duration);
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protected:
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CGPoint m_position;
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float m_fRadius;
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int m_nWaves;
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float m_fAmplitude;
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float m_fAmplitudeRate;
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};
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/** @brief CCShaky3D action */
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class CCX_DLL CCShaky3D : public CCGrid3DAction
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{
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public:
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/** initializes the action with a range, shake Z vertices, a grid and duration */
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bool initWithRange(int range, bool shakeZ, ccGridSize gridSize, ccTime duration);
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virtual NSObject* copyWithZone(NSZone* pZone);
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virtual void update(ccTime time);
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public:
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/** creates the action with a range, shake Z vertices, a grid and duration */
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static CCShaky3D* actionWithRange(int range, bool shakeZ, ccGridSize gridSize, ccTime duration);
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protected:
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int m_nRandrange;
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bool m_bShakeZ;
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};
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/** @brief CCLiquid action */
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class CCX_DLL CCLiquid : public CCGrid3DAction
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{
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public:
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/** amplitude */
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inline float getAmplitude(void) { return m_fAmplitude; }
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inline void setAmplitude(float fAmplitude) { m_fAmplitude = fAmplitude; }
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/** amplitude rate */
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inline float getAmplitudeRate(void) { return m_fAmplitudeRate; }
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inline void setAmplitudeRate(float fAmplitudeRate) { m_fAmplitudeRate = fAmplitudeRate; }
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/** initializes the action with amplitude, a grid and duration */
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bool initWithWaves(int wav, float amp, ccGridSize gridSize, ccTime duration);
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virtual NSObject* copyWithZone(NSZone* pZone);
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virtual void update(ccTime time);
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public:
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/** creates the action with amplitude, a grid and duration */
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static CCLiquid* actionWithWaves(int wav, float amp, ccGridSize gridSize, ccTime duration);
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protected:
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int m_nWaves;
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float m_fAmplitude;
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float m_fAmplitudeRate;
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};
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/** @brief CCWaves action */
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class CCX_DLL CCWaves : public CCGrid3DAction
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{
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public:
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/** amplitude */
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inline float getAmplitude(void) { return m_fAmplitude; }
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inline void setAmplitude(float fAmplitude) { m_fAmplitude = fAmplitude; }
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/** amplitude rate */
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inline float getAmplitudeRate(void) { return m_fAmplitudeRate; }
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inline void setAmplitudeRate(float fAmplitudeRate) { m_fAmplitudeRate = fAmplitudeRate; }
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/** initializes the action with amplitude, horizontal sin, vertical sin, a grid and duration */
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bool initWithWaves(int wav, float amp, bool h, bool v, ccGridSize gridSize,
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ccTime duration);
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virtual NSObject* copyWithZone(NSZone* pZone);
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virtual void update(ccTime time);
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public:
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/** initializes the action with amplitude, horizontal sin, vertical sin, a grid and duration */
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static CCWaves* actionWithWaves(int wav, float amp, bool h, bool v, ccGridSize gridSize,
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ccTime duration);
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protected:
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int m_nWaves;
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float m_fAmplitude;
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float m_fAmplitudeRate;
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bool m_bVertical;
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bool m_bHorizontal;
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};
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/** @brief CCTwirl action */
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class CCX_DLL CCTwirl : public CCGrid3DAction
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{
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public:
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/** twirl center */
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inline CGPoint getPosition(void) { return m_position; }
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inline void setPosition(CGPoint position) { m_position = position; }
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/** amplitude */
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inline float getAmplitude(void) { return m_fAmplitude; }
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inline void setAmplitude(float fAmplitude) { m_fAmplitude = fAmplitude; }
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/** amplitude rate */
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inline float getAmplitudeRate(void) { return m_fAmplitudeRate; }
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inline void setAmplitudeRate(float fAmplitudeRate) { m_fAmplitudeRate = fAmplitudeRate; }
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/** initializes the action with center position, number of twirls, amplitude, a grid size and duration */
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bool initWithPosition(CGPoint pos, int t, float amp, ccGridSize gridSize,
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ccTime duration);
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virtual NSObject* copyWithZone(NSZone* pZone);
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virtual void update(ccTime time);
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public:
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/** creates the action with center position, number of twirls, amplitude, a grid size and duration */
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static CCTwirl* actionWithPosition(CGPoint pos, int t, float amp, ccGridSize gridSize,
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ccTime duration);
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protected:
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CGPoint m_position;
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int m_nTwirls;
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float m_fAmplitude;
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float m_fAmplitudeRate;
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};
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}
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#endif // __ACTION_CCGRID3D_ACTION_H__
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