.. |
CCBatchCommand.cpp
|
Squashed commit of the following:
|
2014-05-16 14:36:00 -07:00 |
CCBatchCommand.h
|
Squashed commit of the following:
|
2014-05-16 14:36:00 -07:00 |
CCCustomCommand.cpp
|
Improved directory structure
|
2014-04-29 17:37:36 -07:00 |
CCCustomCommand.h
|
Squashed commit of the following:
|
2014-05-16 14:36:00 -07:00 |
CCGLProgram.cpp
|
Merge branch 'v3' into v3Animation
|
2014-06-13 12:06:11 +08:00 |
CCGLProgram.h
|
sprite3d with skin render&bundle
|
2014-06-05 16:36:01 +08:00 |
CCGLProgramCache.cpp
|
sprite3d with skin render&bundle
|
2014-06-05 16:36:01 +08:00 |
CCGLProgramCache.h
|
Squashed commit of the following:
|
2014-05-16 14:36:00 -07:00 |
CCGLProgramState.cpp
|
Merge branch 'v3' into v3Animation
|
2014-06-11 17:45:31 +08:00 |
CCGLProgramState.h
|
Merge branch 'v3' into v3Animation
|
2014-06-11 17:45:31 +08:00 |
CCGLProgramStateCache.cpp
|
Squashed commit of the following:
|
2014-05-16 14:36:00 -07:00 |
CCGLProgramStateCache.h
|
Squashed commit of the following:
|
2014-05-16 14:36:00 -07:00 |
CCGroupCommand.cpp
|
Improved directory structure
|
2014-04-29 17:37:36 -07:00 |
CCGroupCommand.h
|
Squashed commit of the following:
|
2014-05-16 14:36:00 -07:00 |
CCMeshCommand.cpp
|
fix rendering bug
|
2014-06-11 14:05:35 +08:00 |
CCMeshCommand.h
|
fix rendering bug
|
2014-06-11 14:05:35 +08:00 |
CCQuadCommand.cpp
|
Squashed commit of the following:
|
2014-05-16 14:36:00 -07:00 |
CCQuadCommand.h
|
Squashed commit of the following:
|
2014-05-14 10:07:09 -07:00 |
CCRenderCommand.cpp
|
Squashed commit of the following:
|
2014-05-16 14:36:00 -07:00 |
CCRenderCommand.h
|
Squashed commit of the following:
|
2014-05-18 14:49:16 -07:00 |
CCRenderCommandPool.h
|
Squashed commit of the following:
|
2014-05-16 14:36:00 -07:00 |
CCRenderer.cpp
|
Squashed commit of the following:
|
2014-05-18 14:49:16 -07:00 |
CCRenderer.h
|
Squashed commit of the following:
|
2014-05-16 14:36:00 -07:00 |
CCTexture2D.cpp
|
Use the image format instead of RGBA8888 when initializing a texture, this would remove the redudant conversion and save memories.
|
2014-06-05 10:58:27 +08:00 |
CCTexture2D.h
|
Squashed commit of the following:
|
2014-05-16 14:36:00 -07:00 |
CCTextureAtlas.cpp
|
Squashed commit of the following:
|
2014-05-16 14:36:00 -07:00 |
CCTextureAtlas.h
|
Squashed commit of the following:
|
2014-05-16 14:36:00 -07:00 |
CCTextureCache.cpp
|
issue #3341:fix TextureCache::addImageAsync repeatedly generate Image for the same image file.
|
2014-06-12 11:21:42 +08:00 |
CCTextureCache.h
|
add new interfaces for TextureCache to unbind the bound image asynchronous load callbacks.
|
2014-05-23 17:08:22 +08:00 |
CMakeLists.txt
|
Squashed commit of the following:
|
2014-05-18 14:49:16 -07:00 |
ccGLStateCache.cpp
|
Squashed commit of the following:
|
2014-05-16 14:36:00 -07:00 |
ccGLStateCache.h
|
GLProgramState fixes
|
2014-05-12 19:12:56 -07:00 |
ccShader_3D_Color.frag
|
Squashed commit of the following:
|
2014-05-18 14:49:16 -07:00 |
ccShader_3D_ColorTex.frag
|
debug Sprite3D with .c3t
|
2014-06-09 18:37:58 +08:00 |
ccShader_3D_PositionTex.vert
|
debug Sprite3D with .c3t
|
2014-06-09 18:37:58 +08:00 |
ccShader_Label.vert
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShader_Label_df.frag
|
Does not crash on Mac if the .ttf file is not found
|
2014-05-15 17:22:53 -07:00 |
ccShader_Label_df_glow.frag
|
Does not crash on Mac if the .ttf file is not found
|
2014-05-15 17:22:53 -07:00 |
ccShader_Label_normal.frag
|
Does not crash on Mac if the .ttf file is not found
|
2014-05-15 17:22:53 -07:00 |
ccShader_Label_outline.frag
|
Does not crash on Mac if the .ttf file is not found
|
2014-05-15 17:22:53 -07:00 |
ccShader_PositionColor.frag
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShader_PositionColor.vert
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShader_PositionColorLengthTexture.frag
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShader_PositionColorLengthTexture.vert
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShader_PositionTexture.frag
|
uniform sampler CC_Texture0 MUST NOT be defined on shaders
|
2014-05-15 16:47:54 -07:00 |
ccShader_PositionTexture.vert
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShader_PositionTextureA8Color.frag
|
uniform sampler CC_Texture0 MUST NOT be defined on shaders
|
2014-05-15 16:47:54 -07:00 |
ccShader_PositionTextureA8Color.vert
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShader_PositionTextureColor.frag
|
uniform sampler CC_Texture0 MUST NOT be defined on shaders
|
2014-05-15 16:47:54 -07:00 |
ccShader_PositionTextureColor.vert
|
Compiles on windows, sort of
|
2014-05-09 19:07:22 -07:00 |
ccShader_PositionTextureColorAlphaTest.frag
|
uniform sampler CC_Texture0 MUST NOT be defined on shaders
|
2014-05-15 16:47:54 -07:00 |
ccShader_PositionTextureColor_noMVP.frag
|
uniform sampler CC_Texture0 MUST NOT be defined on shaders
|
2014-05-15 16:47:54 -07:00 |
ccShader_PositionTextureColor_noMVP.vert
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShader_PositionTexture_uColor.frag
|
uniform sampler CC_Texture0 MUST NOT be defined on shaders
|
2014-05-15 16:47:54 -07:00 |
ccShader_PositionTexture_uColor.vert
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShader_Position_uColor.frag
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShader_Position_uColor.vert
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShaders.cpp
|
Squashed commit of the following:
|
2014-05-18 14:49:16 -07:00 |
ccShaders.h
|
sprite3d with skin render&bundle
|
2014-06-05 16:36:01 +08:00 |