axmol/cocos/scripting/lua-bindings/auto/api/PhysicsJointLimit.lua

62 lines
1.8 KiB
Lua

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-- @module PhysicsJointLimit
-- @extend PhysicsJoint
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-- @function [parent=#PhysicsJointLimit] setAnchr2
-- @param self
-- @param #vec2_table vec2
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-- @function [parent=#PhysicsJointLimit] setAnchr1
-- @param self
-- @param #vec2_table vec2
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-- @function [parent=#PhysicsJointLimit] setMax
-- @param self
-- @param #float float
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-- @function [parent=#PhysicsJointLimit] getAnchr2
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- @function [parent=#PhysicsJointLimit] getAnchr1
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- @function [parent=#PhysicsJointLimit] getMin
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#PhysicsJointLimit] getMax
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#PhysicsJointLimit] setMin
-- @param self
-- @param #float float
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-- overload function: construct(cc.PhysicsBody, cc.PhysicsBody, vec2_table, vec2_table, float, float)
--
-- overload function: construct(cc.PhysicsBody, cc.PhysicsBody, vec2_table, vec2_table)
--
-- @function [parent=#PhysicsJointLimit] construct
-- @param self
-- @param #cc.PhysicsBody physicsbody
-- @param #cc.PhysicsBody physicsbody
-- @param #vec2_table vec2
-- @param #vec2_table vec2
-- @param #float float
-- @param #float float
-- @return PhysicsJointLimit#PhysicsJointLimit ret (retunr value: cc.PhysicsJointLimit)
return nil