mirror of https://github.com/axmolengine/axmol.git
66 lines
2.0 KiB
C++
66 lines
2.0 KiB
C++
/****************************************************************************
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Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "../ShaderModule.h"
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#include "platform/CCGL.h"
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CC_BACKEND_BEGIN
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/**
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* @addtogroup _opengl
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* @{
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*/
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/**
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* Create and compile shader.
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*/
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class ShaderModuleGL : public ShaderModule
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{
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public:
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/**
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* @param stage Specifies whether is vertex shader or fragment shader.
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* @param source Specifies shader source.
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*/
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ShaderModuleGL(ShaderStage stage, std::string_view source);
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~ShaderModuleGL();
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/**
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* Get shader object.
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* @return Shader object.
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*/
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inline GLuint getShader() const { return _shader; }
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private:
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void compileShader(ShaderStage stage, std::string_view source);
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void deleteShader();
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GLuint _shader = 0;
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friend class ProgramGL;
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};
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// end of _opengl group
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/// @}
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CC_BACKEND_END
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