mirror of https://github.com/axmolengine/axmol.git
171 lines
6.1 KiB
C
171 lines
6.1 KiB
C
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2022 Bytedance Inc.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "platform/CCPlatformConfig.h"
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#if AX_USE_GLAD
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# include "glad/gl.h"
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# undef GL_DEPTH_STENCIL
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# undef GL_DEPTH24_STENCIL8
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# undef GL_UNSIGNED_INT_24_8
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# undef glClearDepth
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# undef glMapBuffer
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# undef glUnmapBuffer
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# undef glBindVertexArray
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# undef glDeleteVertexArrays
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# undef glGenVertexArrays
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# if defined(GL_VERSION_ES_CM_1_0)
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# undef glIsRenderbuffer
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# undef glBindRenderbuffer
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# undef glDeleteRenderbuffers
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# undef glGenRenderbuffers
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# undef glRenderbufferStorage
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# undef glIsFramebuffer
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# undef glBindFramebuffer
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# undef glDeleteFramebuffers
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# undef glGenFramebuffers
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# undef glCheckFramebufferStatus
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# undef glFramebufferRenderbuffer
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# undef glFramebufferTexture2D
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# undef glGetFramebufferAttachmentParameteriv
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# undef glGenerateMipmap
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# endif
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# define GL_DEPTH_STENCIL GL_DEPTH_STENCIL_OES
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# define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES
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# define GL_UNSIGNED_INT_24_8 GL_UNSIGNED_INT_24_8_OES
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# define glClearDepth glClearDepthf
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# define glMapBuffer glMapBufferOES
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# define glUnmapBuffer glUnmapBufferOES
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# define glBindVertexArray glBindVertexArrayOES
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# define glDeleteVertexArrays glDeleteVertexArraysOES
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# define glGenVertexArrays glGenVertexArraysOES
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# if defined(GL_VERSION_ES_CM_1_0)
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# define glIsRenderbuffer glIsRenderbufferOES
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# define glBindRenderbuffer glBindRenderbufferOES
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# define glDeleteRenderbuffers glDeleteRenderbuffersOES
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# define glGenRenderbuffers glGenRenderbuffersOES
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# define glRenderbufferStorage glRenderbufferStorageOES
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# define glIsFramebuffer glIsFramebufferOES
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# define glBindFramebuffer glBindFramebufferOES
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# define glDeleteFramebuffers glDeleteFramebuffersOES
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# define glGenFramebuffers glGenFramebuffersOES
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# define glCheckFramebufferStatus glCheckFramebufferStatusOES
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# define glFramebufferRenderbuffer glFramebufferRenderbufferOES
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# define glFramebufferTexture2D glFramebufferTexture2DOES
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# define glGetFramebufferAttachmentParameteriv glGetFramebufferAttachmentParameterivOES
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# define glGenerateMipmap glGenerateMipmapOES
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# endif
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#else
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# define glClearDepth glClearDepthf
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# define glDeleteVertexArrays glDeleteVertexArraysOES
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# define glGenVertexArrays glGenVertexArraysOES
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# define glBindVertexArray glBindVertexArrayOES
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# define glMapBuffer glMapBufferOES
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# define glUnmapBuffer glUnmapBufferOES
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# define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES
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# define GL_DEPTH_STENCIL GL_DEPTH_STENCIL_OES
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# define GL_UNSIGNED_INT_24_8 GL_UNSIGNED_INT_24_8_OES
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# define GL_WRITE_ONLY GL_WRITE_ONLY_OES
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// GL_GLEXT_PROTOTYPES isn't defined in glplatform.h on android ndk r7
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// we manually define it here
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# include <GLES2/gl2platform.h>
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# ifndef GL_GLEXT_PROTOTYPES
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# define GL_GLEXT_PROTOTYPES 1
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# endif
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// normal process
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# include <GLES2/gl2.h>
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# include <GLES2/gl2ext.h>
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// gl2.h doesn't define GLchar on Android
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typedef char GLchar;
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// android defines GL_BGRA_EXT but not GL_BRGA
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# ifndef GL_BGRA
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# define GL_BGRA 0x80E1
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# endif
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// declare here while define in EGLView_android.cpp
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extern PFNGLGENVERTEXARRAYSOESPROC glGenVertexArraysOESEXT;
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extern PFNGLBINDVERTEXARRAYOESPROC glBindVertexArrayOESEXT;
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extern PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArraysOESEXT;
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# define glGenVertexArraysOES glGenVertexArraysOESEXT
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# define glBindVertexArrayOES glBindVertexArrayOESEXT
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# define glDeleteVertexArraysOES glDeleteVertexArraysOESEXT
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/* gles3/gl */
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# if !defined(GL_SRGB8)
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# define GL_SRGB8 0x8C41
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# endif
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# if !defined(GL_SRGB8_ALPHA8)
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# define GL_SRGB8_ALPHA8 0x8C43
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# endif
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# if !defined(GL_COMPRESSED_RGB8_ETC2)
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# define GL_COMPRESSED_RGB8_ETC2 0x9274
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# endif
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# if !defined(GL_COMPRESSED_SRGB8_ETC2)
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# define GL_COMPRESSED_SRGB8_ETC2 0x9275
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# endif
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# if !defined(GL_COMPRESSED_RGBA8_ETC2_EAC)
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# define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
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# endif
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# if !defined(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC)
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# define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
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# endif
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/* gles2/glext */
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# ifndef GL_EXT_texture_compression_s3tc_srgb
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# define GL_EXT_texture_compression_s3tc_srgb 1
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# define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
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# define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
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# define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
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# define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
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# endif /* GL_EXT_texture_compression_s3tc_srgb */
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// works on device which support OpenGLES 3.0
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# if !defined(GL_RG)
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# define GL_RG 0x8227
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# endif
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# if !defined(GL_RG8)
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# define GL_RG8 0x822B
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# endif
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#endif
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