axmol/test_uphone/tests/ChipmunkTest/cocos2dChipmunkDemo.h

80 lines
2.3 KiB
C++

/* Copyright (c) 2007 Scott Lembcke
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "chipmunk.h"
#include "drawSpace.h"
#include "../testBasic.h"
struct chipmunkDemo;
typedef cpSpace *(*demoInitFunc)(void);
typedef void (*demoUpdateFunc)(int ticks);
typedef void (*demoDestroyFunc)(void);
typedef struct chipmunkDemo {
char *name;
drawSpaceOptions *drawOptions;
demoInitFunc initFunc;
demoUpdateFunc updateFunc;
demoDestroyFunc destroyFunc;
} chipmunkDemo;
static inline cpFloat
frand(void)
{
return (cpFloat)rand()/(cpFloat)RAND_MAX;
}
extern cpVect arrowDirection;
extern char messageString[1024];
#define GRABABLE_MASK_BIT (1<<31)
#define NOT_GRABABLE_MASK (~GRABABLE_MASK_BIT)
// cocos2d-x test interface decalre
class ChipmunkTestScene : public TestScene
{
public:
virtual void runThisTest();
};
class ChipmunkTestLayer : public CCLayer
{
protected:
std::string m_strTitle;
int demoIndex;
CCLabel *label;
public:
void init();
// virtual std::string title();
virtual void onEnter();
virtual void onExit();
void step(ccTime dt);
void draw();
void ccTouchesEnded(NSSet* touches, UIEvent *event);
// void restartCallback(NSObject* pSender);
// void nextCallback(NSObject* pSender);
// void backCallback(NSObject* pSender);
};