mirror of https://github.com/axmolengine/axmol.git
474 lines
12 KiB
C++
474 lines
12 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2017 Chukong Technologies Inc.
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Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "Bone.h"
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#include "Armature.h"
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#include "ArmatureDataManager.h"
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#include "TransformHelp.h"
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#include "DisplayManager.h"
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USING_NS_AX;
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namespace cocostudio
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{
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Bone* Bone::create()
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{
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Bone* pBone = new Bone();
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if (pBone->init())
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{
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pBone->autorelease();
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return pBone;
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}
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AX_SAFE_DELETE(pBone);
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return nullptr;
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}
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Bone* Bone::create(std::string_view name)
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{
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Bone* pBone = new Bone();
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if (pBone->init(name))
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{
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pBone->autorelease();
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return pBone;
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}
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AX_SAFE_DELETE(pBone);
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return nullptr;
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}
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Bone::Bone()
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: _tweenData(nullptr)
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, _parentBone(nullptr)
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, _armature(nullptr)
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, _childArmature(nullptr)
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, _boneData(nullptr)
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, _tween(nullptr)
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, _displayManager(nullptr)
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, _ignoreMovementBoneData(false)
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, _worldTransform(Mat4::IDENTITY)
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, _boneTransformDirty(true)
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, _blendFunc(BlendFunc::ALPHA_PREMULTIPLIED)
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, _blendDirty(false)
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, _worldInfo(nullptr)
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, _armatureParentBone(nullptr)
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, _dataVersion(0)
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{}
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Bone::~Bone(void)
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{
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AX_SAFE_DELETE(_tweenData);
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AX_SAFE_DELETE(_tween);
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AX_SAFE_DELETE(_displayManager);
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AX_SAFE_DELETE(_worldInfo);
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AX_SAFE_RELEASE_NULL(_boneData);
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AX_SAFE_RELEASE(_childArmature);
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}
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bool Bone::init()
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{
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return Bone::init(hlookup::empty_sv);
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}
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bool Bone::init(std::string_view name)
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{
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bool bRet = false;
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do
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{
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_name = name;
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AX_SAFE_DELETE(_tweenData);
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_tweenData = new FrameData();
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AX_SAFE_DELETE(_tween);
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_tween = new Tween();
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_tween->init(this);
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AX_SAFE_DELETE(_displayManager);
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_displayManager = new DisplayManager();
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_displayManager->init(this);
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AX_SAFE_DELETE(_worldInfo);
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_worldInfo = new BaseData();
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AX_SAFE_DELETE(_boneData);
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_boneData = new BoneData();
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bRet = true;
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} while (0);
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return bRet;
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}
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void Bone::setBoneData(BoneData* boneData)
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{
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AXASSERT(nullptr != boneData, "_boneData must not be nullptr");
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if (_boneData != boneData)
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{
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AX_SAFE_RETAIN(boneData);
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AX_SAFE_RELEASE(_boneData);
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_boneData = boneData;
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}
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_name = _boneData->name;
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_setLocalZOrder(_boneData->zOrder);
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_displayManager->initDisplayList(boneData);
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}
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BoneData* Bone::getBoneData() const
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{
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return _boneData;
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}
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void Bone::setArmature(Armature* armature)
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{
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_armature = armature;
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if (_armature)
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{
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_tween->setAnimation(_armature->getAnimation());
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_dataVersion = _armature->getArmatureData()->dataVersion;
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_armatureParentBone = _armature->getParentBone();
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}
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else
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{
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_armatureParentBone = nullptr;
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}
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}
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Armature* Bone::getArmature() const
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{
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return _armature;
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}
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void Bone::update(float delta)
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{
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if (_parentBone)
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_boneTransformDirty = _boneTransformDirty || _parentBone->isTransformDirty();
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if (_armatureParentBone && !_boneTransformDirty)
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{
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_boneTransformDirty = _armatureParentBone->isTransformDirty();
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}
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if (_boneTransformDirty)
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{
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_worldInfo->copy(_tweenData);
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if (_dataVersion >= VERSION_COMBINED)
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{
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TransformHelp::nodeConcat(*_worldInfo, *_boneData);
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_worldInfo->scaleX -= 1;
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_worldInfo->scaleY -= 1;
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}
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_worldInfo->x = _worldInfo->x + _position.x;
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_worldInfo->y = _worldInfo->y + _position.y;
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_worldInfo->scaleX = _worldInfo->scaleX * _scaleX;
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_worldInfo->scaleY = _worldInfo->scaleY * _scaleY;
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_worldInfo->skewX = _worldInfo->skewX + _skewX + AX_DEGREES_TO_RADIANS(_rotationZ_X);
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_worldInfo->skewY = _worldInfo->skewY + _skewY - AX_DEGREES_TO_RADIANS(_rotationZ_Y);
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if (_parentBone)
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{
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applyParentTransform(_parentBone);
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}
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else
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{
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if (_armatureParentBone)
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{
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applyParentTransform(_armatureParentBone);
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}
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}
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TransformHelp::nodeToMatrix(*_worldInfo, _worldTransform);
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if (_armatureParentBone)
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{
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_worldTransform = TransformConcat(_worldTransform, _armature->getNodeToParentTransform());
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}
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}
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DisplayFactory::updateDisplay(this, delta, _boneTransformDirty || _armature->getArmatureTransformDirty());
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for (const auto& obj : _children)
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{
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Bone* childBone = static_cast<Bone*>(obj);
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childBone->update(delta);
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}
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_boneTransformDirty = false;
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}
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void Bone::applyParentTransform(Bone* parent)
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{
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float x = _worldInfo->x;
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float y = _worldInfo->y;
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_worldInfo->x = x * parent->_worldTransform.m[0] + y * parent->_worldTransform.m[4] + parent->_worldInfo->x;
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_worldInfo->y = x * parent->_worldTransform.m[1] + y * parent->_worldTransform.m[5] + parent->_worldInfo->y;
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_worldInfo->scaleX = _worldInfo->scaleX * parent->_worldInfo->scaleX;
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_worldInfo->scaleY = _worldInfo->scaleY * parent->_worldInfo->scaleY;
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_worldInfo->skewX = _worldInfo->skewX + parent->_worldInfo->skewX;
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_worldInfo->skewY = _worldInfo->skewY + parent->_worldInfo->skewY;
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}
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void Bone::setBlendFunc(const BlendFunc& blendFunc)
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{
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if (_blendFunc.src != blendFunc.src || _blendFunc.dst != blendFunc.dst)
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{
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_blendFunc = blendFunc;
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_blendDirty = true;
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}
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}
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void Bone::updateDisplayedColor(const Color3B& parentColor)
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{
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#ifdef AX_STUDIO_ENABLED_VIEW
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_realColor = Color3B(255, 255, 255);
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#endif // AX_STUDIO_ENABLED_VIEW
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Node::updateDisplayedColor(parentColor);
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}
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void Bone::updateDisplayedOpacity(uint8_t parentOpacity)
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{
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#ifdef AX_STUDIO_ENABLED_VIEW
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_realOpacity = 255;
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#endif // AX_STUDIO_ENABLED_VIEW
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Node::updateDisplayedOpacity(parentOpacity);
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}
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void Bone::updateColor()
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{
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Node* display = _displayManager->getDisplayRenderNode();
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if (display != nullptr)
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{
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display->setColor(Color3B(_displayedColor.r * _tweenData->r / 255, _displayedColor.g * _tweenData->g / 255,
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_displayedColor.b * _tweenData->b / 255));
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display->setOpacity(_displayedOpacity * _tweenData->a / 255);
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}
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}
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void Bone::updateZOrder()
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{
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if (_dataVersion >= VERSION_COMBINED)
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{
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int zorder = _tweenData->zOrder + _boneData->zOrder;
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setLocalZOrder(zorder);
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}
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else
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{
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setLocalZOrder(_tweenData->zOrder);
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}
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}
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void Bone::addChildBone(Bone* child)
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{
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AXASSERT(nullptr != child, "Argument must be non-nil");
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AXASSERT(nullptr == child->_parentBone, "child already added. It can't be added again");
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if (_children.empty())
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{
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_children.reserve(4);
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}
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if (_children.getIndex(child) == AX_INVALID_INDEX)
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{
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_children.pushBack(child);
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child->setParentBone(this);
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}
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}
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void Bone::removeChildBone(Bone* bone, bool recursion)
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{
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if (!_children.empty() && _children.getIndex(bone) != AX_INVALID_INDEX)
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{
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if (recursion)
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{
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auto ccbones = bone->_children;
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for (auto&& object : ccbones)
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{
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Bone* ccBone = static_cast<Bone*>(object);
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bone->removeChildBone(ccBone, recursion);
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}
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}
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bone->setParentBone(nullptr);
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bone->getDisplayManager()->setCurrentDecorativeDisplay(nullptr);
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_children.eraseObject(bone);
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}
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}
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void Bone::removeFromParent(bool recursion)
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{
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if (nullptr != _parentBone)
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{
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_parentBone->removeChildBone(this, recursion);
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}
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}
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void Bone::setParentBone(Bone* parent)
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{
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_parentBone = parent;
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}
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Bone* Bone::getParentBone()
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{
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return _parentBone;
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}
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void Bone::setChildArmature(Armature* armature)
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{
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if (_childArmature != armature)
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{
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if (armature == nullptr && _childArmature)
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{
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_childArmature->setParentBone(nullptr);
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}
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AX_SAFE_RETAIN(armature);
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AX_SAFE_RELEASE(_childArmature);
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_childArmature = armature;
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}
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}
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Armature* Bone::getChildArmature() const
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{
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return _childArmature;
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}
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Tween* Bone::getTween()
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{
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return _tween;
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}
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void Bone::setLocalZOrder(int zOrder)
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{
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if (getLocalZOrder() != zOrder)
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Node::setLocalZOrder(zOrder);
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}
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Mat4 Bone::getNodeToArmatureTransform() const
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{
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return _worldTransform;
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}
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Mat4 Bone::getNodeToWorldTransform() const
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{
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return TransformConcat(_worldTransform, _armature->getNodeToWorldTransform());
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}
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Node* Bone::getDisplayRenderNode()
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{
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return _displayManager->getDisplayRenderNode();
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}
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DisplayType Bone::getDisplayRenderNodeType()
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{
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return _displayManager->getDisplayRenderNodeType();
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}
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void Bone::addDisplay(DisplayData* displayData, int index)
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{
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_displayManager->addDisplay(displayData, index);
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}
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void Bone::addDisplay(Node* display, int index)
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{
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_displayManager->addDisplay(display, index);
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}
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void Bone::removeDisplay(int index)
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{
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_displayManager->removeDisplay(index);
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}
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void Bone::changeDisplayByIndex(int index, bool force)
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{
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changeDisplayWithIndex(index, force);
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}
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void Bone::changeDisplayByName(std::string_view name, bool force)
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{
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changeDisplayWithName(name, force);
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}
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void Bone::changeDisplayWithIndex(int index, bool force)
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{
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_displayManager->changeDisplayWithIndex(index, force);
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}
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void Bone::changeDisplayWithName(std::string_view name, bool force)
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{
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_displayManager->changeDisplayWithName(name, force);
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}
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ColliderDetector* Bone::getColliderDetector() const
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{
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if (DecorativeDisplay* decoDisplay = _displayManager->getCurrentDecorativeDisplay())
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{
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if (ColliderDetector* detector = decoDisplay->getColliderDetector())
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{
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return detector;
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}
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}
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return nullptr;
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}
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#if ENABLE_PHYSICS_BOX2D_DETECT || ENABLE_PHYSICS_CHIPMUNK_DETECT
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void Bone::setColliderFilter(ColliderFilter* filter)
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{
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auto array = _displayManager->getDecorativeDisplayList();
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for (auto&& object : array)
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{
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DecorativeDisplay* decoDisplay = static_cast<DecorativeDisplay*>(object);
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if (ColliderDetector* detector = decoDisplay->getColliderDetector())
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{
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detector->setColliderFilter(filter);
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}
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}
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}
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ColliderFilter* Bone::getColliderFilter()
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{
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if (DecorativeDisplay* decoDisplay = _displayManager->getCurrentDecorativeDisplay())
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{
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if (ColliderDetector* detector = decoDisplay->getColliderDetector())
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{
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return detector->getColliderFilter();
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}
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}
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return nullptr;
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}
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#endif
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} // namespace cocostudio
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