mirror of https://github.com/axmolengine/axmol.git
33 lines
999 B
Objective-C
33 lines
999 B
Objective-C
#pragma once
|
|
|
|
#include "../Program.h"
|
|
#import <Metal/Metal.h>
|
|
|
|
CC_BACKEND_BEGIN
|
|
|
|
class ShaderModuleMTL;
|
|
|
|
class ProgramMTL : public Program
|
|
{
|
|
public:
|
|
ProgramMTL(id<MTLDevice> mtlDevice, const std::string& vertexShader, const std::string& fragmentShader);
|
|
virtual ~ProgramMTL();
|
|
|
|
virtual const std::unordered_map<std::string, UniformInfo>& getVertexUniformInfos() const override;
|
|
virtual const std::unordered_map<std::string, UniformInfo>& getFragmentUniformInfos() const override;
|
|
|
|
virtual UniformLocation getUniformLocation(const std::string& uniform) const override;
|
|
|
|
virtual ShaderModuleMTL* getVertexShader() const { return _vertexShader; }
|
|
virtual ShaderModuleMTL* getFragmentShader() const { return _fragmentShader; }
|
|
|
|
virtual int getMaxVertexLocation() const override;
|
|
virtual int getMaxFragmentLocation() const override;
|
|
|
|
private:
|
|
ShaderModuleMTL* _vertexShader = nullptr;
|
|
ShaderModuleMTL* _fragmentShader = nullptr;
|
|
};
|
|
|
|
CC_BACKEND_END
|