axmol/cocos/renderer/backend/metal/TextureMTL.h

40 lines
1.2 KiB
Objective-C

#pragma once
#include "../Texture.h"
#include "DeviceMTL.h"
#import <Metal/Metal.h>
CC_BACKEND_BEGIN
class TextureMTL : public Texture
{
public:
TextureMTL(id<MTLDevice> mtlDevice, const TextureDescriptor& descriptor);
~TextureMTL();
virtual void updateData(uint8_t* data) override;
virtual void updateSubData(unsigned int xoffset, unsigned int yoffset, unsigned int width, unsigned int height, uint8_t* data) override;
virtual void updateSamplerDescriptor(const SamplerDescriptor &sampler) override;
inline id<MTLTexture> getMTLTexture() const { return _mtlTexture; }
inline id<MTLSamplerState> getMTLSamplerState() const { return _mtlSamplerState; }
private:
void createTexture(id<MTLDevice> mtlDevice, const TextureDescriptor& descriptor);
void createSampler(id<MTLDevice> mtlDevice, const SamplerDescriptor& descriptor);
MTLSamplerAddressMode _sAddressMode;
MTLSamplerAddressMode _tAddressMode;
MTLSamplerMinMagFilter _minFilter;
MTLSamplerMinMagFilter _magFilter;
MTLSamplerMipFilter _mipFilter;
id<MTLDevice> _mtlDevice = nil;
id<MTLTexture> _mtlTexture = nil;
id<MTLSamplerState> _mtlSamplerState = nil;
unsigned int _bytesPerRow = 0;
};
CC_BACKEND_END