axmol/cocos/renderer/backend/metal/Utils.mm

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#include "Utils.h"
#include "DeviceMTL.h"
#define COLOR_ATTAHCMENT_PIXEL_FORMAT MTLPixelFormatBGRA8Unorm
#define DEPTH_STENCIL_ATTACHMENT_PIXEL_FORMAT MTLPixelFormatDepth32Float_Stencil8
CC_BACKEND_BEGIN
id<MTLTexture> Utils::_defaultColorAttachmentTexture = nil;
id<MTLTexture> Utils::_defaultDepthStencilAttachmentTexture = nil;
MTLPixelFormat Utils::getDefaultDepthStencilAttachmentPixelFormat()
{
return DEPTH_STENCIL_ATTACHMENT_PIXEL_FORMAT;
}
MTLPixelFormat Utils::getDefaultColorAttachmentPixelFormat()
{
return COLOR_ATTAHCMENT_PIXEL_FORMAT;
}
id<MTLTexture> Utils::getDefaultDepthStencilTexture()
{
if (! _defaultDepthStencilAttachmentTexture)
_defaultDepthStencilAttachmentTexture = Utils::createDepthStencilAttachmentTexture();
return _defaultDepthStencilAttachmentTexture;
}
void Utils::updateDefaultColorAttachmentTexture(id<MTLTexture> texture)
{
Utils::_defaultColorAttachmentTexture = texture;
}
MTLPixelFormat Utils::toMTLPixelFormat(TextureFormat textureFormat)
{
switch (textureFormat)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
case TextureFormat::MTL_ABGR4:
return MTLPixelFormatABGR4Unorm;
case TextureFormat::MTL_BGR5A1:
return MTLPixelFormatBGR5A1Unorm;
case TextureFormat::MTL_B5G6R5:
return MTLPixelFormatB5G6R5Unorm;
case TextureFormat::PVRTC4A:
return MTLPixelFormatPVRTC_RGBA_4BPP;
case TextureFormat::PVRTC4:
return MTLPixelFormatPVRTC_RGB_4BPP;
case TextureFormat::PVRTC2A:
return MTLPixelFormatPVRTC_RGBA_2BPP;
case TextureFormat::PVRTC2:
return MTLPixelFormatPVRTC_RGB_2BPP;
#endif
case TextureFormat::R8G8B8A8:
return MTLPixelFormatRGBA8Unorm;
// Should transfer the data to match pixel format when updating data.
case TextureFormat::R8G8B8:
return MTLPixelFormatRGBA8Unorm;
case TextureFormat::A8:
return MTLPixelFormatA8Unorm;
// Not all devices supports MTLPixelFormatDepth24Unorm_Stencil8, so change to MTLPixelFormatDepth32Float_Stencil8.
case TextureFormat::D24S8:
return MTLPixelFormatDepth32Float_Stencil8;
case TextureFormat::SYSTEM_DEFAULT:
return COLOR_ATTAHCMENT_PIXEL_FORMAT;
case TextureFormat::NONE:
default:
return MTLPixelFormatInvalid;
}
}
id<MTLTexture> Utils::createDepthStencilAttachmentTexture()
{
auto CAMetalLayer = DeviceMTL::getCAMetalLayer();
MTLTextureDescriptor* textureDescriptor = [[MTLTextureDescriptor alloc] init];
textureDescriptor.width = CAMetalLayer.drawableSize.width;
textureDescriptor.height = CAMetalLayer.drawableSize.height;
textureDescriptor.pixelFormat = DEPTH_STENCIL_ATTACHMENT_PIXEL_FORMAT;
textureDescriptor.resourceOptions = MTLResourceStorageModePrivate;
textureDescriptor.usage = MTLTextureUsageRenderTarget;
auto ret = [CAMetalLayer.device newTextureWithDescriptor:textureDescriptor];
[textureDescriptor release];
return ret;
}
void Utils::generateMipmaps(id<MTLTexture> texture)
{
auto commandQueue = static_cast<DeviceMTL*>(DeviceMTL::getInstance())->getMTLCommandQueue();
auto commandBuffer = [commandQueue commandBuffer];
id<MTLBlitCommandEncoder> commandEncoder = [commandBuffer blitCommandEncoder];
[commandEncoder generateMipmapsForTexture:texture];
[commandEncoder endEncoding];
[commandBuffer commit];
}
CC_BACKEND_END