axmol/cocos2dx/include/CCObject.h

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/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __COCOA_NSOBJECT_H__
#define __COCOA_NSOBJECT_H__
#include "CCCommon.h"
#include "ccTypes.h"
namespace cocos2d {
class CCZone;
class CCObject;
class CCString;
class CCNode;
class CCEvent;
class CC_DLL CCCopying
{
public:
virtual CCObject* copyWithZone(CCZone* pZone);
};
class CC_DLL CCObject : public CCCopying
{
public:
// object id, CCLuaEngine need public m_uID
unsigned int m_uID;
// Lua reference id
int m_nLuaID;
protected:
// count of refrence
unsigned int m_uReference;
// is the object autoreleased
bool m_bManaged;
public:
CCObject(void);
virtual ~CCObject(void);
void release(void);
void retain(void);
CCObject* autorelease(void);
CCObject* copy(void);
bool isSingleRefrence(void);
unsigned int retainCount(void);
virtual bool isEqual(const CCObject* pObject);
virtual void update(ccTime dt) {CC_UNUSED_PARAM(dt);};
friend class CCAutoreleasePool;
};
typedef void (CCObject::*SEL_SCHEDULE)(ccTime);
typedef void (CCObject::*SEL_CallFunc)();
typedef void (CCObject::*SEL_CallFuncN)(CCNode*);
typedef void (CCObject::*SEL_CallFuncND)(CCNode*, void*);
typedef void (CCObject::*SEL_CallFuncO)(CCObject*);
typedef void (CCObject::*SEL_MenuHandler)(CCObject*);
typedef void (CCObject::*SEL_EventHandler)(CCEvent*);
#define schedule_selector(_SELECTOR) (SEL_SCHEDULE)(&_SELECTOR)
#define callfunc_selector(_SELECTOR) (SEL_CallFunc)(&_SELECTOR)
#define callfuncN_selector(_SELECTOR) (SEL_CallFuncN)(&_SELECTOR)
#define callfuncND_selector(_SELECTOR) (SEL_CallFuncND)(&_SELECTOR)
#define callfuncO_selector(_SELECTOR) (SEL_CallFuncO)(&_SELECTOR)
#define menu_selector(_SELECTOR) (SEL_MenuHandler)(&_SELECTOR)
#define event_selector(_SELECTOR) (SEL_EventHandler)(&_SELECTOR)
}//namespace cocos2d
#endif // __COCOA_NSOBJECT_H__