mirror of https://github.com/axmolengine/axmol.git
191 lines
5.1 KiB
Bash
Executable File
191 lines
5.1 KiB
Bash
Executable File
#!/bin/bash
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# Generate JS bindings for Cocos2D-X
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# ... using Android NDK system headers
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# ... and automatically update submodule references
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# ... and push these changes to remote repos
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# Dependencies
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#
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# For bindings generator:
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# (see ../../../tojs/genbindings.sh
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# ... for the defaults used if the environment is not customized)
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#
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# * $PYTHON_BIN
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# * $CLANG_ROOT
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# * $NDK_ROOT
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#
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# For automatically pushing changes:
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#
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# * REMOTE_AUTOGEN_BINDINGS_REPOSITORY
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# * REMOTE_COCOS2DX_REPOSITORY
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# * Note : Ensure you have commit access to above repositories
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# * COCOS2DX_PULL_BASE
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# * hub
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# * see http://defunkt.io/hub/
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# * Ensure that hub has an OAuth token to REMOTE_COCOS2DX_REPOSITORY
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# * see http://defunkt.io/hub/hub.1.html#CONFIGURATION
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DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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COCOS2DX_ROOT="$DIR"/../../../..
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GENERATED_WORKTREE="$COCOS2DX_ROOT"/scripting/javascript/bindings/generated
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if [ -z "${HUB+aaa}" ]; then
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# ... if HUB is not set, use "$HOME/bin/hub"
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HUB="$HOME/bin/hub"
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fi
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# Update cocos2d-x repo
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# It needs to be updated in Jenkins command before executing this script.
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#pushd "$COCOS2DX_ROOT"
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#git checkout -f
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#git checkout gles20
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#git pull upstream gles20
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#rm -rf "$GENERATED_WORKTREE"
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#git submodule update --init
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#popd
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# Update submodule of auto-gen JSBinding repo.
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pushd "$GENERATED_WORKTREE"
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git checkout -f
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git clean -fdx
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git fetch origin
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git checkout -B master origin/master
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# Delete all directories and files except '.git' and 'README'.
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ls -a | grep -E -v ^\[.\]\{1,2\}$ | grep -E -v ^\.git$ | grep -E -v ^README$ | xargs -I{} rm -rf {}
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popd
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# Exit on error
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set -e
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# 1. Generate JS bindings
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COCOS2DX_ROOT="$COCOS2DX_ROOT" /bin/bash ../../../tojs/genbindings.sh
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echo
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echo Bindings generated successfully
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echo
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if [ -z "${REMOTE_AUTOGEN_BINDINGS_REPOSITORY+aaa}" ]; then
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echo
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echo Environment variable must be set REMOTE_AUTOGEN_BINDINGS_REPOSITORY
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echo This script expects to automatically push changes
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echo to this repo
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echo example
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echo REMOTE_AUTOGEN_BINDINGS_REPOSITORY=\"git@github.com:folecr/cocos2dx-autogen-bindings.git\"
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echo REMOTE_AUTOGEN_BINDINGS_REPOSITORY=\"\$HOME/test/cocos2dx-autogen-bindings\"
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echo
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echo Exiting with failure.
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echo
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exit 1
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fi
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if [ -z "${COMMITTAG+aaa}" ]; then
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# ... if COMMITTAG is not set, use this machine's hostname
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COMMITTAG=`hostname -s`
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fi
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echo
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echo Using "'$COMMITTAG'" in the commit messages
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echo
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ELAPSEDSECS=`date +%s`
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echo Using "$ELAPSEDSECS" in the branch names for pseudo-uniqueness
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GENERATED_BRANCH=autogeneratedbindings_"$ELAPSEDSECS"
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# 2. In JSBindings repo, Check if there are any files that are different from the index
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pushd "$GENERATED_WORKTREE"
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# Run status to record the output in the log
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git status
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echo
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echo Comparing with origin/master ...
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echo
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# Don't exit on non-zero return value
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set +e
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git diff --stat --exit-code origin/master
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DIFF_RETVAL=$?
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if [ $DIFF_RETVAL -eq 0 ]
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then
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echo
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echo "No differences in generated files"
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echo "Exiting with success."
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echo
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exit 0
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else
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echo
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echo "Generated files differ from origin/master. Continuing."
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echo
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fi
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# Exit on error
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set -e
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# 3. In JSBindings repo, Check out a branch named "autogeneratedbindings" and commit the auto generated bindings to it
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git checkout -b "$GENERATED_BRANCH"
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git add --verbose .
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git add --verbose -u .
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git commit --verbose -m "$COMMITTAG : autogenerated bindings"
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# 4. In JSBindings repo, Push the commit with generated bindings to "master" of the auto generated bindings repository
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git push --verbose "$REMOTE_AUTOGEN_BINDINGS_REPOSITORY" "$GENERATED_BRANCH":master
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popd
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if [ -z "${REMOTE_COCOS2DX_REPOSITORY+aaa}" ]; then
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echo
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echo Environment variable is not set REMOTE_COCOS2DX_REPOSITORY
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echo This script will NOT automatically push changes
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echo unless this variable is set.
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echo example
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echo REMOTE_COCOS2DX_REPOSITORY=\"git@github.com:cocos2d/cocos2d-x.git\"
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echo REMOTE_COCOS2DX_REPOSITORY=\"\$HOME/test/cocos2d-x\"
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echo
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echo Exiting with success.
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echo
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exit 0
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fi
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COCOS_BRANCH=updategeneratedsubmodule_"$ELAPSEDSECS"
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pushd "${DIR}"
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# 5. In Cocos2D-X repo, Checkout a branch named "updategeneratedsubmodule" Update the submodule reference to point to the commit with generated bindings
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cd "${COCOS2DX_ROOT}"
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git add scripting/javascript/bindings/generated
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git checkout -b "$COCOS_BRANCH"
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git commit -m "$COMMITTAG : updating submodule reference to latest autogenerated bindings"
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# 6. In Cocos2D-X repo, Push the commit with updated submodule to "gles20" of the cocos2d-x repository
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git push "$REMOTE_COCOS2DX_REPOSITORY" "$COCOS_BRANCH"
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if [ -z "${COCOS2DX_PULL_BASE+aaa}" ]; then
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echo
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echo Environment variable is not set COCOS2DX_PULL_BASE
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echo This script will NOT automatically generate pull requests
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echo unless this variable is set.
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echo example
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echo COCOS2DX_PULL_BASE=\"cocos2d/cocos2d-x:master\"
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echo COCOS2DX_PULL_BASE=\"username/repository:branch\"
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echo
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echo Exiting with success.
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echo
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exit 0
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fi
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# 7.
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${HUB} pull-request "$COMMITTAG : updating submodule reference to latest autogenerated bindings" -b "$COCOS2DX_PULL_BASE" -h "$COCOS_BRANCH"
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popd
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