mirror of https://github.com/axmolengine/axmol.git
147 lines
4.9 KiB
CMake
147 lines
4.9 KiB
CMake
set(_AX_RENDERER_HEADER
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renderer/CallbackCommand.h
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renderer/CustomCommand.h
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renderer/GroupCommand.h
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renderer/Material.h
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renderer/MeshCommand.h
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renderer/Pass.h
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renderer/PipelineDescriptor.h
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renderer/QuadCommand.h
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renderer/RenderCommand.h
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renderer/RenderCommandPool.h
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renderer/Renderer.h
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renderer/RenderState.h
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renderer/Shaders.h
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renderer/Technique.h
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renderer/Texture2D.h
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renderer/TextureAtlas.h
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renderer/TextureCache.h
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renderer/TextureCube.h
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renderer/TrianglesCommand.h
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renderer/backend/Backend.h
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renderer/backend/Buffer.h
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renderer/backend/CommandBuffer.h
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renderer/backend/DepthStencilState.h
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renderer/backend/Device.h
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renderer/backend/DeviceInfo.h
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renderer/backend/Enums.h
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renderer/backend/Macros.h
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renderer/backend/PixelBufferDescriptor.h
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renderer/backend/PixelFormatUtils.h
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renderer/backend/Program.h
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renderer/backend/ProgramManager.h
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renderer/backend/ProgramState.h
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renderer/backend/ProgramStateRegistry.h
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renderer/backend/RenderPassDescriptor.h
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renderer/backend/RenderPipeline.h
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renderer/backend/RenderTarget.h
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renderer/backend/ShaderCache.h
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renderer/backend/ShaderModule.h
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renderer/backend/Texture.h
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renderer/backend/Types.h
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renderer/backend/VertexLayout.h
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)
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set(_AX_RENDERER_SRC
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renderer/CallbackCommand.cpp
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renderer/CustomCommand.cpp
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renderer/GroupCommand.cpp
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renderer/Material.cpp
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renderer/MeshCommand.cpp
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renderer/Pass.cpp
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renderer/QuadCommand.cpp
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renderer/RenderCommand.cpp
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renderer/RenderState.cpp
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renderer/Renderer.cpp
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renderer/Technique.cpp
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renderer/Texture2D.cpp
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renderer/TextureAtlas.cpp
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renderer/TextureCache.cpp
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renderer/TextureCube.cpp
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renderer/TrianglesCommand.cpp
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renderer/Shaders.cpp
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renderer/backend/ProgramManager.cpp
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renderer/backend/ProgramStateRegistry.cpp
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renderer/backend/CommandBuffer.cpp
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renderer/backend/DepthStencilState.cpp
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renderer/backend/Device.cpp
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renderer/backend/ShaderModule.cpp
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renderer/backend/Texture.cpp
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renderer/backend/PixelFormatUtils.cpp
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renderer/backend/Types.cpp
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renderer/backend/VertexLayout.cpp
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renderer/backend/Program.cpp
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renderer/backend/ProgramState.cpp
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renderer/backend/ShaderCache.cpp
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renderer/backend/RenderPassDescriptor.cpp
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)
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if(ANDROID OR WINDOWS OR LINUX OR AX_USE_GL)
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list(APPEND _AX_RENDERER_HEADER
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renderer/backend/opengl/OpenGLState.h
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renderer/backend/opengl/BufferGL.h
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renderer/backend/opengl/CommandBufferGL.h
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renderer/backend/opengl/CommandBufferGLES2.h
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renderer/backend/opengl/DepthStencilStateGL.h
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renderer/backend/opengl/DeviceGL.h
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renderer/backend/opengl/DeviceInfoGL.h
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renderer/backend/opengl/MacrosGL.h
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renderer/backend/opengl/ProgramGL.h
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renderer/backend/opengl/RenderPipelineGL.h
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renderer/backend/opengl/RenderTargetGL.h
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renderer/backend/opengl/ShaderModuleGL.h
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renderer/backend/opengl/TextureGL.h
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renderer/backend/opengl/UtilsGL.h
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)
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list(APPEND _AX_RENDERER_SRC
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renderer/backend/opengl/OpenGLState.cpp
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renderer/backend/opengl/BufferGL.cpp
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renderer/backend/opengl/CommandBufferGL.cpp
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renderer/backend/opengl/CommandBufferGLES2.cpp
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renderer/backend/opengl/DepthStencilStateGL.cpp
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renderer/backend/opengl/DeviceGL.cpp
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renderer/backend/opengl/ProgramGL.cpp
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renderer/backend/opengl/RenderPipelineGL.cpp
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renderer/backend/opengl/ShaderModuleGL.cpp
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renderer/backend/opengl/TextureGL.cpp
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renderer/backend/opengl/UtilsGL.cpp
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renderer/backend/opengl/DeviceInfoGL.cpp
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renderer/backend/opengl/RenderTargetGL.cpp
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)
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else()
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list(APPEND _AX_RENDERER_HEADER
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renderer/backend/metal/BufferMTL.h
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renderer/backend/metal/BufferManager.h
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renderer/backend/metal/CommandBufferMTL.h
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renderer/backend/metal/RenderTargetMTL.h
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renderer/backend/metal/DepthStencilStateMTL.h
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renderer/backend/metal/DeviceMTL.h
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renderer/backend/metal/RenderPipelineMTL.h
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renderer/backend/metal/ShaderModuleMTL.h
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renderer/backend/metal/TextureMTL.h
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renderer/backend/metal/UtilsMTL.h
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renderer/backend/metal/ProgramMTL.h
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renderer/backend/metal/DeviceInfoMTL.h
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)
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list(APPEND _AX_RENDERER_SRC
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renderer/backend/metal/BufferMTL.mm
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renderer/backend/metal/BufferManager.mm
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renderer/backend/metal/CommandBufferMTL.mm
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renderer/backend/metal/RenderTargetMTL.mm
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renderer/backend/metal/DepthStencilStateMTL.mm
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renderer/backend/metal/DeviceMTL.mm
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renderer/backend/metal/RenderPipelineMTL.mm
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renderer/backend/metal/ShaderModuleMTL.mm
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renderer/backend/metal/TextureMTL.mm
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renderer/backend/metal/UtilsMTL.mm
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renderer/backend/metal/ProgramMTL.mm
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renderer/backend/metal/DeviceInfoMTL.mm
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)
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endif()
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