Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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James Chen 502982fda7 Merge pull request #1091 from NatWeiss/fixwin32il
fixed #1390: Fixes Win32 error "The application failed to initalize properly".
2012-07-09 01:37:20 -07:00
Box2D Merge with gles20. 2012-06-11 10:43:07 -07:00
CocosDenshion Fixes Win32 error "The application failed to initalize properly 0xc000000d" 2012-07-08 23:54:29 -07:00
HelloLua Reverted build_native.sh. 2012-06-28 16:58:32 +08:00
HelloWorld Reverted build_native.sh. 2012-06-28 16:58:32 +08:00
chipmunk issue #1310: Sync Chipmunk to v6.1.1 2012-06-12 09:38:38 +08:00
cocos2dx Merge pull request #1091 from NatWeiss/fixwin32il 2012-07-09 01:37:20 -07:00
doxygen add groups to all classes for doxygen 2012-06-20 18:09:11 +08:00
js Renamed namespace 'cocos' to 'cc' in javascript bindings. 2012-06-29 15:47:47 +08:00
licenses Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1240_tiff 2012-05-25 11:00:20 +08:00
lua fixed #1369: Invoking CCLabelTTF:setPosition(x,y) in lua script causes crash. 2012-06-28 00:05:45 +08:00
template Reverted build_native.sh. 2012-06-28 16:58:32 +08:00
testjs Renamed namespace 'cocos' to 'cc' in javascript bindings. 2012-06-29 15:47:47 +08:00
tests Updated proj.android/project.properties. target=android-10 --> 8 2012-06-28 18:26:28 +08:00
tools Reverted build_native.sh. 2012-06-28 16:58:32 +08:00
.gitignore fixed #1329: Moved all java files part of engine into a certain directory, then all projects refer to them. 2012-06-15 18:15:43 +08:00
AUTHORS Merge with gles20. 2012-06-11 10:43:07 -07:00
CHANGELOG update CHANGELOG and delete some unneeded files 2012-06-28 11:47:54 +08:00
README.mdown Update gles20 2012-06-21 14:04:04 +08:00
build-win32.bat fixed #1273: Crash appears after clicking closed button in TextureCacheTest. Also fixed a bug about memory leak in CCEGLView.cpp(win32). And updated build-win32.bat. 2012-05-30 14:24:59 +08:00
cocos2d-win32.vc2008.sln Merge with gles20. 2012-06-11 10:43:07 -07:00
cocos2d-win32.vc2010.sln fixed #1240: Updated vs2010 project setting. 2012-05-29 17:50:27 +08:00
create-android-project.bat fixed #1370: Create project script can't work correctly on android. 2012-06-28 11:05:34 +08:00
create-android-project.sh Android project generation script copies library sources 2012-06-14 19:52:40 -07:00
install-templates-msvc.bat Seprate wizard install script from build-win32.bat to install-templates-msvc.bat 2011-03-15 15:59:22 +08:00
install-templates-xcode.sh fixed #985: remove xcode3 template 2012-02-28 10:21:59 +08:00

README.mdown

cocos2d-x

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expanded to iOS, Android, Bada, BlackBerry, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.

Multi Platform

  • iOS: stable, well tested on iOS 4.x ~ 5.x SDK.
  • Android: stable, well tested on 2.0~4.0, based on ndk r5 ~ r8.
  • Bada: stable on Bada SDK 1.0 & 2.0
  • BlackBerry Playbook & BB10: stable, contribued by engineers working at RIM
  • Marmalade: stable since cocos2d-x-0.11.0
  • Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: usable.

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