axmol/HelloLua/proj.win32/main.cpp

41 lines
1.1 KiB
C++

#include "main.h"
#include "AppDelegate.h"
#include "CCEGLView.h"
USING_NS_CC;
// uncomment below line, open debug console
#define USE_WIN32_CONSOLE
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
#ifdef USE_WIN32_CONSOLE
AllocConsole();
freopen("CONIN$", "r", stdin);
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
#endif
// create the application instance
AppDelegate app;
CCEGLView& eglView = CCEGLView::sharedOpenGLView();
eglView.setViewName("Hello Lua");
eglView.setFrameSize(480, 320);
// set the design resolution screen size, if you want to use Design Resoulution scaled to current screen, please uncomment next line.
// eglView.setDesignResolutionSize(480, 320);
int ret = CCApplication::sharedApplication().run();
#ifdef USE_WIN32_CONSOLE
FreeConsole();
#endif
return ret;
}