Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
Go to file
zhangbin 50747530e0 issue #2224 : Implement reflection in plugin on iOS. 2013-05-30 14:50:21 +08:00
CocosDenshion Fix a potential crash SimpleAudioEngineOpenSL::playEffect 2013-05-14 17:48:50 +01:00
cocos2dx Merge pull request #2586 from silverscania/master 2013-05-20 18:59:03 -07:00
document update version in doxygen configuration 2012-12-04 16:50:14 +08:00
extensions Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into issue2092-XMLHttpRequest 2013-05-20 20:55:29 +08:00
external Revert "Add freetype 2.4.11 to repo" 2013-05-06 21:29:43 -07:00
licenses issue #1555:update to v2.1 beta3 2012-11-14 18:05:15 +08:00
plugin issue #2224 : Implement reflection in plugin on iOS. 2013-05-30 14:50:21 +08:00
samples issue #2092: Updating win32 project configuration. 2013-05-20 21:12:25 +08:00
scripting fixed #2092: Adding macro to make sure header file to be included only once. 2013-05-20 21:13:55 +08:00
template issue #2092: Updating win32 project configuration. 2013-05-20 21:12:25 +08:00
tools Update generate-jsbindings.sh [ci skip] 2013-05-20 23:27:40 +08:00
.gitignore Add custom ignore file for plugin directory 2013-04-08 14:10:46 +08:00
.gitmodules Add Makefiles for Emscripten + Emscripten external 2013-05-06 20:58:02 -07:00
.travis.yml Update .travis.yml 2013-05-20 23:38:42 +08:00
AUTHORS Update AUTHORS [ci skip] 2013-05-20 21:21:17 +08:00
CHANGELOG fix some typos 2013-04-28 23:22:51 +08:00
Emscripten.TODO Add libjpeg linkage. 2013-05-06 22:28:13 -07:00
Makefile Add .travis.yml 2013-04-29 16:46:51 -07:00
Makefile.emscripten Remove lua samples from emscripten makefile 2013-05-06 21:29:44 -07:00
README.mdown fixed #2105: Updating the URL of 'Building Status' for travis. 2013-05-13 16:04:08 +08:00
build-nacl.sh Use same top level Makefile for nacl and linux builds. 2013-03-06 13:02:55 -08:00
build-win32.bat return to current directory after run 2013-03-03 16:38:25 +04:00
cocos2d-win32.vc2010.sln Adding Box2D and chipmunk dependence for TestLua. Removing the definition of GL_RGB565 in CCTexture2D.pkg. 2013-04-12 14:27:29 +08:00
cocos2d-win32.vc2012.sln [VS2012] Adding dependence for AssetsMangerTest. 2013-03-21 08:11:02 +08:00
create-android-project.bat Added library dependence for create-android-project script. 2012-09-25 22:12:14 +08:00
create-android-project.sh Added library dependence for create-android-project script. 2012-09-25 22:12:14 +08:00
install-deps-linux.sh Add .travis.yml 2013-04-29 16:46:51 -07:00
install-templates-msvc.bat Add VS2012 Express For Windows Desktop support in install-templiates-msvc.bat 2013-02-23 21:21:58 +08:00
install-templates-xcode.sh Adding xcode template for cocos2dx-js 2012-08-31 12:07:58 -07:00
make-all-linux-project.sh Add .travis.yml 2013-04-29 16:46:51 -07:00

README.mdown

cocos2d-x

Build Status

cocos2d-x is a multi-platform 2D game framework in C++, branched on cocos2d-iphone and licensed under MIT. The master branch on github uses OpenGL ES 2.0 rendering, while the old gles11 branch uses OpenGL ES 1.1 rendering. Currently we focus on gles20 developmenet.

Supported Platforms

  • iOS: stable, well tested on iOS 5.x ~ 6.x SDK.
  • Android: stable, well tested on 2.0~4.x, ndk r5 ~ r8. If you use gles20 branch or cocos2d-x v2.0 above, only android 2.3 and higher are supported
  • Windows Phone 8 and Win8 Metro: stable, it's in another repo http://github.com/cocos2d-x/cocos2dx-win8.
  • Bada: cocos2d-x v1.x supports Bada SDK 1.0 & 2.0. Bada support was deprecated since cocos2d-x v2.0.
  • BlackBerry: stable, contribued by staffs in RIM, supports Playbook & BB10.
  • Marmalade: stable since cocos2d-x v0.11.0, contributed by Marmalade's staff.
  • Native Client (NaCl): contributed by the Native Client authors.
  • Windows: stable, well tested on WinXP/Vista/Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: support but not very stable.
  • Emscripten: Alpha-level. Most features implemented. Needs testing. Contributed by Zynga staff.

You can visit our continuous integration system http://ci.cocos2d-x.org to check the stability on edge version.

Supported Programming Languages

  • C++ is the major programming language of cocos2d-x. Tons of top-chart cocos2d-x games were written in C++.
  • Lua binding is also widely used. Glu mobile, Zynga, UCWEB, 4399, Renren Games are using lua on cocos2d-x.
  • Javascript binding is our recommendation since 2012 H2. Cocos2d community are cooperating on the same Javasciprt API on cocos2d-iphone/-x/-html5.

Documentations

Contact us